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| Walking diagonally is faster than movement on single axis | |
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| Tweet Topic Started: Sep 30 2014, 11:58 PM (600 Views) | |
| azimech49 | Sep 30 2014, 11:58 PM Post #1 |
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thats it!! |
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| Lin | Oct 1 2014, 12:10 AM Post #2 |
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Uhm Pythagorean theorem? But seriously, in games that support diagonal movement, you move along both axis with the same speed as movement on a single axis, so it should naturally be twice as fast. |
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| mrjnumber1 | Oct 1 2014, 12:52 AM Post #3 |
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yeah, the individual horizontal and vertical components of velocity need mulitplied by edit: at least, in order to comply with real world calculations. not sure what lttp's engine did. Edited by mrjnumber1, Oct 1 2014, 03:26 AM.
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| Lin | Oct 1 2014, 01:09 AM Post #4 |
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tan(45) is 1 haha. I think what you mean is sin(45) or cos(45), aka sqrt(2)/2. |
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| mrjnumber1 | Oct 1 2014, 03:26 AM Post #5 |
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DERP yeah, i just sad tan because it's movement at an angle, so i instantly think "slope" and go to tangent. |
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