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| OoT 2D not running in a VM; OoT 2D crashes before running within a VM | |
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| Tweet Topic Started: May 13 2015, 02:12 AM (822 Views) | |
| L1nK | May 13 2015, 02:12 AM Post #1 |
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I apologize if this is in the wrong place; I wasn't sure if it belonged here or in General Discussion, moderators feel free to move it if necessary. I'm trying to run OoT 2D v.15.2 in a Virtual Machine running Windows 7 from a MacBook Pro running Mac OS X and I keep getting an error message no matter how I seem to configure it or what properties I administer. I get: OoT 2D.exe has stopped working A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available. ![]() Anyone else encountering this or were there any additional steps necessary to get it running on Windows 7 machines? Any help would be appreciated. Thank you all for your consideration and assistance. |
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| L1nK | May 13 2015, 02:25 AM Post #2 |
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Perhaps I need to install Direct X? Can anyone tell me if they have it running without Direct X? I want to avoid a unnecessary install, if possible. Direct X would be a little more challenging to remove completely than say, another regular program/application. |
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| Sage | May 13 2015, 02:49 AM Post #3 |
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A holy being.
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OoT 2D can be compiled natively for Linux/Mac, so there are no Direct X dependencies, to my knowledge. Have you tried running the MM 2D you found in the virtual machine? |
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| L1nK | May 13 2015, 04:44 AM Post #4 |
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Yes, I was able to run MM 2D fine under the virtual machine, no problem, just not OoT 2D. And strangely, I'm able to run MM 2D in a VM but not under a Mac Wineskin and I'm able to run OoT 2D under a Mac Wineskin but not in a VM. |
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| muddyfish | May 14 2015, 11:09 AM Post #5 |
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If thats possible and the stuff about the take down is all sorted, can you also post macos and linux binaries please? That would be nicer than a windows exe for me.
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