Welcome Guest [Log In] [Register]
Welcome to Orlando: Magic Kingdom. We hope you enjoy your visit.

This forum is for the Mage the Ascension YouTube Experiment, please contact mtaytejon@gmail.com if you are interested in playing in our sandbox.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Hedge Magic: Who Can Have It?
Topic Started: Friday, 7. February 2014, 14:30 (73 Views)
jtn2002
Member Avatar

Unless part of a canon group that specifically allows the use of Hedge Magic/Numina, no major supernatural type (Vampire, Werewolf, Mage, Changeling, etc.) may possess Hedge Magic. If the character is part of a group that is able to utilize these abilities (Uktena Path Dancers, Bubasti, Runewise Gangrel, etc) that character must obtain approvals for such.

“Semi-supernatural” characters such as Kinfolk, Ghouls, Kinain, and so on may possess Hedge Magic, subject to any other regulations.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Mage · Next Topic »
Add Reply

Skin Created by Xarina of Rapture & Zathyus Networks Resources.
This theme is best viewed in firefox.