| News Update of 6/10/2014 | |
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| Tweet Topic Started: Jun 10 2014, 10:22 AM (40 Views) | |
| Skrevski | Jun 10 2014, 10:22 AM Post #1 |
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Emperor of the Sith'ari Empie
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Hey guys, Well a lot has happened over the past couple of weeks and really over the past couple of days. We have had two new players join up, Mike and Kurt so welcome to the game! Also a number of rule changes and additions have happened, I might have forgotten some of them so your best bet is to just look over the rules section to see if anything has changed. 1) Droid Factories: These have been complete reworked and now reflect how organic infantry are created and have been priced accordingly. 2) Ship Construction Costs: These have been adjusted to represent the hike in prices as they were EXTREMELY low cost and game breaking without it. 3) Planet Slot Clarification: Each slot on a planet (either ground or space) now can have six buildings of one type in that slot before it is maxed out. 4) Special Units: The rules for these have been added to the rules section, check them out to make sure you are on par with everyone! 5) Combat System Completed!: This is to just let you all know that Nico and I have completed the combat system and it seems to work rather well! Also when a fleet enters a planetary system the closest they can jump into the system is 50 SU (Space Units), however this can be modded through hyperspace technology levels (See Hyperspace Tech in the research section). |
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1:32 AM Jul 11