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Skills: Overview and Master List; Megami Tensei Wiki is my best friend!
Topic Started: Dec 15 2012, 09:13 PM (743 Views)
The One True Nobody
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"...does this clockwork hand follow you... or guide you?"
A character's Persona can gain many abilities, ranging from physical-based attack skills to elemental magics to support and disruption enchantments to magical healing abilities. While a Persona begins at a low level and with access to one one to four low-level skills, more skills can be added as you play the game. There is no experience system or level-advancement rulebook that governs this process; skill upgrades occur at staff discretion. If you feel it is time for your character to "level up," as it were, simply ask a member of staff for a specific skill. It's that easy.

The primary criteria that the staff looks at when deciding whether to grant these requests are:
- Dungeon threads in which your character is involved (either directly or in a support role) in combating Shadows, particularly those of near, equal, or greater power to the character in question.
- Social Link activity, which, while not required, may be considered grounds for staff to be more "lenient" in granting skill requests--in other words, players who are prolific in gaining and leveling up Social Links might be allowed to gain stronger skills a bit more quickly.

As with the games themselves, a single Persona cannot have more than eight skills at a time. As you gain skills, you'll inevitably have to drop some to make room for others. The recommended way to go about this is simply to drop lower-level versions of the same skill once you have the higher one (i.e. dropping "Agilao" once you learn "Agidyne," or dropping "Marin Karin" once you learn "Sexy Dance"). It's your ball game in terms of how you choose to play that, though, just make sure you tell the staff exactly what you're doing when you do.

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About Healing Skills: Well, we don't have an SP/HP system and character injury is bound to get a fair bit more graphic in RP narrative than "and Makoto Yuki took an Agidyne to the face and it did sting something righteous, yo." Healing magic applies in the following ways, depending on spell tier. Note that long-standing pre-existing conditions, or scars and injuries that hold special significance to individual characters, may not be effected by healing magic--this is an issue of player discretion.

Dia and Media, the first-tier healing spells, can easily heal smaller cuts, bruises, sprains, and the like in a single casting. More deliberate, maintained use of these spells can achieve bone repair for basic fractures, or with a major application of energy, the re-attachment of body parts. Serious internal damage may not be completely healable with these spells, but prolonged application may be viable to stabilize or life-support near-death people. You aren't going to be regenerating body parts or organs that are completely destroyed with first-tier magic.

Diarama and Mediarama, the second-tier healing spells, all of the applications of first-tier healing become much easier, and can be done more quickly or with fewer repeated castings. Small-scale body part regeneration--flesh, limb extremities, noses, and minor damage to internal organs--is now viable, though it requires a lot of energy and time to achieve.

Diarahan, Mediarahan, and Salvation, the third and last tier of healing magic, is capable of healing and regenerating everything except serious or cataclysmic injury to the human brain. Surface injuries can be healed effortlessly, minor regeneration takes only token effort. Full regeneration of destroyed body parts, or internal organs is possible with a dedicated effort and some time, although it may take multiple healers or multiple sessions to restore a body completely if it is really destroyed.

Recarmdra cannot be applied continuously, as a single-burst casting provides a potent application of unfocused third-tier healing to all targets, but reduces the caster to a state of complete physical fatigue and soreness. These effects can be healed with healing magic but repeated use followed by healing may have lasting effects on the caster, such as residual soreness, stiffness, and gradually-increasing physical and mental fatigue.

Note that serious injuries may be HEALED quickly, but complete recovery post-healing might take time, depending on the nature of the injury. Healing destroyed eyes with Diarahan for example, might require a recovery period before sight is restored, or might produce a temporary period of impaired vision.

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Light and Dark Spells: Keep in mind that Light and Dark skills do not instant-kill or instant-KO things in this RP. They function as attack elements, in the following manner:

Tier 1: Hama, Mahama (roughly equal to Agi/Maragi)
Tier 2: Hamaon, Mahamaon (roughly equal to Agilao/Maragilao)
Tier 3: Eternal White (roughly equal to Maragidyne)
Tier 4: Samsara (roughly equal to Maralagidyne)

There are also no insta-kill/insta-KO spells in this RP at all. Consider skills such as Ghastly Wail to be off the table entirely.

Spells such as Eiha and Koha from the Persona 1 list deal 1.5 times the damage of their equivalent tier Mudo or Hama spell, over a period of exactly three post cycles. They cannot overlap on a single target, and also cannot be cast multiple times on a single target until the previous spell wears off, acting in a similar way to a short-duration, element-based Poison effect.

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Teleportation Skills: Yeah, just so you know, Trafuri and Traesto are pretty much going to completely wipe out your magic supply when you use them, otherwise it'd get a touch ridiculous.

Trafuri teleports users only a short distance away, to a nearby safe spot. Traesto teleports the users to the entrance of wherever it is they are--to the entrance they entered through, specifically. Trafuri/Traesto users can bring others along, but teleportation participants must be either willing to come along or unconscious.

In the Mindscapes, Traesto will always teleport the user or group of users to the Access Point nearest their original point of entry, which may be a bit far away from where they actually started out because Mindscape exits and entrances are stupid like that.

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About Custom Skills: You can ask an admin for permission to add custom-made skills, be they merely re-named versions of existing skills or entirely new abilities with entirely new effects. In this case, there must always be a description listed for the skill beneath your skill list, like so:

Skills: Canon Skill 1, Custom Skill*, Canon Skill 2
(*description goes here.)

Try to keep your custom skills balanced. Also, don't go making them and using them without permission. That's just asking for the banhammer. Note that you must specifically ask an administrator for such skills, not a moderator. The only real limit on what a custom skill might be able to do is... well, your imagination, really. So yes, admin approval is mandatory.
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The One True Nobody
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"...does this clockwork hand follow you... or guide you?"
These are the definitive master lists for canon skills that may and may not be used on this forum. Please note that this list does not prevent you from requesting unlisted skills, or from requesting custom skills, but for anything not explicitly listed in this power, admin permission is required. Moderators, on the other hand, have the authority to grant skill upgrade requests from the master list.

General rules of thumb:

- New characters may only begin with skills listed in the lower tier-1 list (which is, for convenience, also posted in the character registration forum).
- Characters should generally learn skills from a tier's "lower" half before they learn skills from the "upper" lists, although there may be exceptions depending on character build and staff discretion. Let's all keep ourselves nice and balanced and not-obnoxious about this, yeah?

Master Skill List
 
For the time being, only "first tier" and "second tier" skills are listed. Additional tiers will be added by the head admin at a later date.

Tier damage label key:
- Tier-1 damage is "minor" (in the games it's "light" but we have a Light element so yeah, phrasing change)
- Tier-2 damage is "moderate"
- Tier-3 damage is "heavy"
- Tier-4 damage is "severe"
- Tier-5 damage is "massive" (but I'm not sure Tier-5 will ever be a thing here and the only skills that deal massive damage in P4 are Black Viper and Morning Star anyway)

First Tier (Lower)

* New characters pick skills from the above list, and only the above list... thank you~

First Tier (Upper)


Second Tier (Lower)


Second Tier (Upper)


Banned Skills
 
We don't use these skills here, either for balance reasons or because they just don't make sense in RP at all.

- Elemental "Boost" and "Amp" skills (status-ailment boost skills are kosher, though)
- Elemental "Resist," "Evade," "Null," and "Absorb" skills, including physical; the only elemental resistances you get are the ones your Persona naturally has; Angelic Grace is included in this, as well (status-ailment resist/null skills are kosher, though)
- Firm Stance
- "Survive Light/Dark" and "Endure Light/Dark" (because light/dark aren't instant death anymore)
- Any status ailment skills that inflict or cure ailments not listed in the status ailment sticky, because obviously we don't use those here!
- Divine Grace
- Any skill that boosts or lowers counterattack or critical hit rates, because come on people, we're not rolling dice here... how would that even work?
- Auto-buff skills because the whole "start of battle" stipulation only works in turn-based shit
- "Growth" skills
- Skills that affect weapon damage (1H Swd Master, etc.)
- Fast Retreat / Alertness (preemptive strikes and escapes are purely RP-related so these would just be awkward as hell to implement)
- The following Analysis-user skills aren't allowed or just don't make much RP-sense: Third Eye, Oracle, Weakness Scan (we operate via P3 scanning rules anyway), Certain Escape


The above lists are based on the following resources:
- Persona 1 Skills List
- Persona 2: Innocent Sin Skills List
- Persona 2: Eternal Punishment Skills List
- Persona 3 Skills List
- Persona 4 Skills List

Special thanks go to Czernobog, administrator at Persona: Project Rebirth, as this list was compiled or both this forum and that one and a good majority of the rulings on these spells were either made by him, run past him, or based on past rulings on that forum which he knew about and I didn't.

Please note that there are a few balance differences between that list and this, and keep that in mind if you happen to frequent both forums.
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