| Sneak Peek at Metrocop | |
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| Tweet Topic Started: Jan 28 2012, 11:45 PM (133 Views) | |
| Mythos | Jan 28 2012, 11:45 PM Post #1 |
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The Mandarin
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When I take a break/procrastinate, I do a little side work into my new blog. I've had the domain name for literally over a year (registered on January 9th, 2010) just because, and I've decided to put it to use. It's basically gonna be a personal blog oriented towards GMod and HL2. I'm not saying it'll be very active, clearly I don't have much time for it, but I'm gonna try to do things differently. Having a team didn't work on EFM, nor was the name very catchy. "Metrocop" is easy to recognize. Plus the appearance is much better, I think. Take a look: Spoiler: click to toggle What do you think? There'll be more in that menu, but it's still just a work in progress anyway. Give me feedback on the looks and share any ideas, if you want. |
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| Althir | Jan 29 2012, 01:05 AM Post #2 |
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Coolest dude on the Interwebs. By: Mythos
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That's a pretty design. Very nice and clean. I like it. |
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| Mythos | Jan 29 2012, 01:33 AM Post #3 |
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The Mandarin
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It's just missing content!
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| Althir | Jan 29 2012, 01:43 AM Post #4 |
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Coolest dude on the Interwebs. By: Mythos
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![]() But, in all seriousness, it's a very pretty thing you got there. Edited by Althir, Jan 29 2012, 01:44 AM.
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| Mythos | Jan 29 2012, 01:45 AM Post #5 |
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The Mandarin
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I used the Mystique layout. Turns out it's way more flexible than I thought. I had this idea a year ago to make a background using one of HL2's building textures, so I did. |
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| Althir | Jan 29 2012, 01:50 AM Post #6 |
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Coolest dude on the Interwebs. By: Mythos
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You mean you are surprised that the Mystique-layout is flexible in appearance? Wow. I sometimes used (past tense, no longer got it installed) F.E.A.R. textures in Blender Renders... mostly because Blender can open DDS natively, but it makes for beautiful renders with the normal map, specular map, and so on. I figure that this, in carefully chosen amounts, could actually make your background look even better. Normal and Specular maps, I mean. Not F.E.A.R. textures. |
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| Mythos | Jan 29 2012, 02:18 AM Post #7 |
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The Mandarin
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Probably, but I prefer to use the original texture unaltered, just to give that perfect Half-Life 2 feeling. |
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| ErikKiller | Jan 29 2012, 10:28 AM Post #8 |
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Vintage ErikKiller
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I FUCKING LOVE IT! |
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