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Please move over the stuff from the edit logs to your character profile. Only one individual has done so. - Seit the Admin ========================== Discussion Threads: Fatigue System Discussion Optional Dice-Based Battle System Discussion Illusion Rules Discussion Aura Evolution Discussion | ||
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| Aura Evolution?; Just another crazy idea~ | |
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| Tweet Topic Started: May 26 2016, 09:45 AM (531 Views) | |
| Destinyweaver | May 26 2016, 09:45 AM Post #1 |
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Just a Sad Monster
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Alright, people of Phericiole, I've got an idea to propose for all of you. Have any of you ever thought about evolving Aura? Probably not, but I did. It's a crazy idea yeah, but I think it's a pretty cool one. Perhaps I should explain: -What I mean by evolving an Aura is changing an Aura to a more powerful one (Thinking one step up the rarity ladder (capping at Very Rare), but feel free to discuss if you feel there should be some other way), with basically the same sort of concept as the old one. Of course, like with any other idea, there are some 'kinks' to work out. Here they are: -Evolution conditions? -I'm thinking Aura Level 20 is needed at the least in order to evolve...Do you think it should be lower? Or perhaps there should be other conditions? -Should the moves learned with the previous Aura stay with the character when the Aura evolves....Or should they deleted from the character's moveset once the Aura evolves? -Should an 'evolved' Aura start out a little weaker than the level 20 of the previous Aura (but of course end up a good bit stronger), or should it start where the previous Aura left off, and just keep getting stronger? -And finally....Should an 'evolved' Aura be allowed to be at least a little stronger than other Auras of the same Rarity? Since you have to go through the trouble of fulfilling the conditions with a less rare Aura? Feel free to discuss. |
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| Mr.ManyFaces | May 28 2016, 12:17 AM Post #2 |
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Tribe Hunter
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I actually would like to weigh in on this a bit, because I definitely did think about something to this effect for Furorem when I was making it...I just didn't want to bring it up until WAY later seeing as how new I am, and I don't particularly seek out ways to be a nuisance....but seeing as it's being brought up in an open forum, maybe some of the things I pondered will help out? ^^' - Aside from the level 20 requirement (Which I fully agree with being a condition for almost all auras) I also think it shouldn't be random; I've always been a stickler for character development, and as such...seeing how aura has been described as a Pokemon's life energy...perhaps certain milestones should be reached in the characters own story before he makes a leap into an evolved aura, perhaps learns to control it better...or picks something up from someone more experienced; as long as it's approved and all that. - I regards to how moves might work when it comes to aura evolution, here are some ideas I have to offer to the table... 1:Aura Expansion: The cap could raise from 20 to 40 the moment the Aura is evolved, the evolved aura at this point would take the place of the old one and the user has access to a whole new skill tree ontop of his old one through the act of leveling it up starting from lvl 20. Going with this I believe if there is an overflare present then it should be replaced with a new one befitting the aura upgrade...along with that the aura ability could see a revamp in kind. The drawbacks of this would be losing the opportunity to gain a second aura at lvl 20....and of course, there's the scaling AXP which will take most quite sometime to max out... 2:Aura Stages: Sort of similar to above but instead of completely lumping them together into one mega aura, the character would take the upgraded variant as their second aura that can be leveled up as long as one or the other is being used....there'd be a catch though. A lot like overflares, an upgraded aura could act as an overcharge or a 'stage 2' variant of their aura that can be toggled in battle as long as they were already in their aura state to begin with. The aura could be upgraded in kind...and would allow for a very specialized character that focuses on what his aura does best...while trading off the ability to essentially 'dual-class' with a second aura. Overall, I'm keen on the idea of characters keeping the moves from their previous aura....I feel the choice of either choosing a second aura or expanding upon the aura your character already owns is a pretty organic choice and offers enough risk vs rewards on its own. Just my opinion, though. - I don't have much to say on rarities, but to weigh in just a little bit....I'd be surprised if the upgraded variant wasn't one of the top auras in it's rarity category. That's all I've go so far for consideration on this topic...just to get the ball rolling and all, cause I am a little curious about this becoming a thing for people who stay invested in a character long enough. xD |
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| Destinyweaver | Jun 4 2016, 04:15 AM Post #3 |
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Just a Sad Monster
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-Yes, of course. Certain milestones in character development being reached is definitely something I thought about for Aura evolution...I just kinda thought something like that would be assumed and all xD -I definitely like the idea of the Aura expansion. Would take forever and a day to level up...But definitely worth it in the end. And with that, it's most certainly assumed an evolved Aura will definitely be at the top of the power levels within any given rarity. -What about a two-stage evolutionary line for Auras? Like Common --> Uncommon --> Rare and Uncommon --> Rare --> Very Rare? To be like...The strongest Auras evar xD Except for Legendary and One-of-a-kind ones, of course >_> |
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| Shonkey | Mar 2 2017, 09:30 AM Post #4 |
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Tribe Forger
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I know it's not really proper etiquette to necro a dead topic, and all that, but I'd like this to happen. So... NECRO!
I think lvl 20 is def reasonable for the upgrading of an Aura. I think the increase in Aura power should def be a visible process, possibly requiring a modded thread of intense training and stuffs. I dunno. That's just my one cent.
I think the current Aura level should drop to lvl 5 and any Aura moves/skills normally acquired throughout those first five levels should stay, whilst the rest go away. It doesn't necessarily have to be lvl 5, but I think somewhere around there is good. That way, the character doesn't have eighty-bajillion different Aura moves/abilities by the end of it all, but doesn't have to go down to essential nothingness. -shrug-
I think this could be done as something of a "doubling" in power, for all the standard Aura moves/abilities, gained along the path of the particular Aura. Each Aura level could provide essentially the same benefit, but a stronger version, and perhaps somewhat tweaked to give more advantage to the pokémon. This would also alter those that the character retains when the Aura level is bumped down to 5, as mentioned in my previous babblings. Those moves/abilities would become the upgraded versions of themselves.
Hmm... This is a tricky one. I would think that the bump in rarity would allow for enough of a power-boost to be sufficient, but I certainly understand the thought of having an evolved Aura be slightly stronger than others that start at that rarity, given the arduous process of personal growth and whatnot. Hmm... I dunno. ^^' I like the idea of raising the level cap, upon Aura evolution. This allows for even more awesome stuffs to be gained as the Aura levels up. I think that perhaps the possibility of this could negate the need for the upgraded Aura to be stronger than others of the same rarity, though, since that's a nice advantage over other Auras of the same rarity that can only go up to lvl 20. |
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