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Cedric Trevalli; The Man Behind The Clipboard
Topic Started: Oct 13 2014, 12:34 AM (114 Views)
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Below is a rough draft of Cedric's bio. I'll add more of his actual backstory later.
Edited by Cedric, Oct 13 2014, 11:27 AM.
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Cedric
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Name: Cedric Marshal Trevalli
Age: 16
Height: 5'6
Weight: 124 lbs
Ethnicity: Caucasian
Locale: Lavarre City
DoB: 11/11 1997
Goal: Revolutionize Pokeball Industry
Motivation: Shift to specialized ball dominance, ease demand on industry
Work Ethic: Work first, relax later
Motto: Be the revolution.
Quote/Catchphrase: Always get it in writing.
Theme Song: "Company Car," Switchfoot
Relatives: Mother, Elise Trevalli

Liked/Disliked:
Food- Dry/ Spicy
Music- Techno/ Classical
Authors- Arthur Miltank/ JK Growlithe
Color- Silver/ Yellow
Pokemon- Slowbro/ Slakoth
Pokemon Types- Psychic/ Poison
School Subjects- Sciences/ Literature
Season- Spring/ Fall
Passtime- Reading/ Video Games


Mr. Trevalli has never been a very social person, albeit not by choice. Growing up in a single parent household always has its difficulties, but said parent working dawn to dusk and openly viewing the child as "the burden your father left me" most certainly complicates things further. Prior to entering PTU, free time was an alien concept to Cedric. His days began with cooking breakfast, dashing to school, and studying like a maniac while there. Socializing would have distracted from maintaining a perfect GPA, so he had little to no contact with other children. After school he was required to "earn his keep," usually by having Harvey scavenge for materials that he could modify into something worth selling on the streets. His technical skills originated from living in a home full of Pokeball and manufacturing schematics, thanks to his mother's job at the Pokeball Factory, and these were what allowed him to raise necessary funds for dinner and school supplies. Most nights he would need to be home and asleep before his mother would even clock out, leading to a very isolated existence. The majority of his interactions with others were bartering or online message boards, and his social skills have suffered for it. He struggles to maintain normal relationships against this contrast of disposable and anonymous strangers, and often forgets that his brutal honesty can't just be reset or pushed aside in real life. Exhibits strong defensive tendencies, both originating from and resulting from his solitary lifestyle, and is likely to push others away sheerly to avoid rejection and being forced back into isolation, which he tries to convince himself is a choice he makes, not a consequence of his behavior.
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Project design:
Vagrant Ball

-Already after just two weeks at PTU, I've noticed several times that the job boards will contain listings along the lines of "A powerful Pokemon that shouldn't ve in this area is running amok! Please get rid of it!"
Pokemon who are outside of their natural habitat have several biological "flags," much like those which specialized Pokeballs are built around. An increased sense of awareness, tension, striving to adapt, all of these can be focused upon, and yet as of now there are no balls designed to capitolize on these features. The security appeal of these balls alone, particularly to farmers or rangers, assures they would be a success.

Trevalli Co. Design 1- The Vagrant Ball!
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Edited by Cedric, Oct 13 2014, 11:55 AM.
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Project Design:
Lock Ball

Any trainer worth their salt knows the value of trapping moves. A wild Pokemon that temporarily cannot flee is far easier to capture than one that can run, fly, swim, or teleport off without a moment's notice. But the low battle utility of such moves often discourages trainers from keeping them in use with higher level Pokemon. This number ought to change that a bit. It capitolizes on the inability to flee, greatly increasing the odds of capturing a trapped Pokemon.

Trevalli Co. Design 2- The Lock Ball!
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Project Design:
Tech Ball

The term "wild" Pokemon is a cruel misnomer. Not every Pokemon that roams free has never been owned before. By in large, Pokemon that have had owners before are often more dangerous than their feral counterparts, frequently being stronger, taught moves outside of their norm by use of TMs or Tutors, possessing unusual abilities, or in rare cases, even being cybernetically augmented. These super Pokemon can be absolutely catastrophic to an ecosystem, even one they would have naturally inhabited prior to modification. However, having already been successfully converted to data by previous Pokeball residency, certain markers remain within their genetic makeup which can be capitalized upon. This design focuses on capturing Pokemon who posess attacks, abilities, or other modifications they would not naturally posess.

Trevalli Co. Design 3- The Tech Ball!
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Project Design:
Hex Ball

All but the most inexperienced trainers understand the effectiveness in capturing wild Pokemon. Sleep, paralysis, confusion, even burns and poison weaken the will of a wild threat to resist capture. So, why not take that a step further? The Hex Ball is designed to double the efficiency of status ailments against wild Pokemon (in regards to capture only) however otherwise performs no different than a Basic Ball.

Trevalli Co. Design 4- The Hex Ball!
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Edited by Cedric, May 7 2015, 10:44 PM.
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Product Design:
Finesse Ball

Trevalli Incorporated has always had one focus, to bring the superiority of advanced Pokeballs with specific purposes to the public's attention, replacing inferior "universalist" Pokeballs as the leading sellers in thw industry. However, this statement has a driving flaw-
Not all Trainers are created equal. Some may raise better Pokemon, train more efficiently, or have some other field in which they excel. The Finesse Ball is not for them.
The Finesse Ball focuses on techniques typically utilized by self-titled Capture Specialists. Equivalent to a Great Ball on the surface, the true appeal of the Finesse Ball comes out when performing trick shots. Riddled with tiny kinetiscopes and gyroscopic weights, the Finesse Ball modifies a trainer's throwing abilities. In the simplest form, this typically jncreases the user's throwing range by 50%. When combined with a Bounce Case, however, these dynamics change. Initial throw range is no longer extended, however the bounce can now match the initial thrown distance, thanks to the shifting weights within forcing acceleration. This also increases the effects of "curve-balling," with tests showing anywhere from 25-50% increase in energy upon impact. Practice your pitching, boys and girls, you're in the big leagues now.

Trevalli Co. Design 5- The Finesse Ball.
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Posted years later, for posterity:
Posted Image
Edited by Cedric, Apr 22 2018, 08:27 AM.
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Pokéball created by Sarah & Delirium of the ZNR