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Morgan {Ghost Gym Leader}; FINISHED
Topic Started: Sep 15 2012, 12:20 AM (187 Views)
Morgan
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Please bold your selections so that we can get a better feel for your character

What is your goal in life?

1. To become the Pokemon Champion
2. To find and catalog every Pokemon in the world
3. To be the most successful Breeder in history
4. To rule the world

How will you attain this goal?

1. By working hard and training everyday
2. By making friends so that me and my Pokemon grow stronger through teamwork
3. By loving all Pokemon, big and small so that our bond is unbreakable
4. By cutting everyone else down so that I'm the only one left standing
5. By traveling and exploring every mountain, cave, river, ocean and beyond

You come across a Pokemon that no one has ever seen before. Do you...

1. Catch it!
2. Observe it in its natural habitat
3. Offer it food and attempt to communicate with it
4. Fight it so that my Pokemon will become stronger

After you have succeeded in your goal, what will you do with the rest of your life?

1. Continue to train, there's always a new challenge ahead
2. My goal would never be attained within my life time
3. Help prepare the next generation for the future
4. Do everything in my power to ensure that I stay on top

Name: Morgan Terrace

Nickname: The Grave Creeper

Preferred Type: Ghost-Type Pokemone

Job: Ghost-Type Gym Leader

Team:

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Haunter
Male
Ghost/Poison
Ability: Levitate (Nullifies Ground-Type Attacks)
Moves:

Hypnosis -- Psychic -- Puts target to sleep
Dream Eater -- Psychic -- Devours Target's dreams {Must be asleep first, heals the user}
Shadow Ball -- Ghost -- Launches a shadow sphere at a target
Hex -- Ghost -- Does more damage if Target is Asleep, Poisoned, Paralyzed, Burned, or Frozen.

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Gengar
Male
Ghost/Poison
Ability: Levitate (Nullifies Ground-Type Attacks)
Moves:

Hypnosis -- Psychic -- Puts target to sleep
Dream Eater -- Psychic -- Devours Target's dreams {Must be asleep first, heals the user}
Shadow Pulse -- Dark -- Sends a pulse of darkness towards a target. May cause flinching {1/4 chance of flinching}
Nightmare -- Ghost -- Causes the target to have nightmares, dealing 25% of their total HP to them in damage every turn. {Must be asleep first, can't be stacked}

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Sableye
Female
Dark/Ghost
Ability: Keen Eye -- Cannot have it's accuracy lowered
Moves:

Foul Play -- Dark -- The user attacks the target with the same power as the target, as if they were hitting themselves
Faint Attack -- Dark -- The user rushes at a target, ignoring speed or accuracy changes
Shadow Ball -- Ghost -- Launches a shadow sphere at a target
Shadow Claw -- Ghost -- The user slashes at the target with claws, covered in darkness
Zen Headbutt -- Psychic -- The user rams a target with his/her head, may cause the target to flinch.


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Dusknoir
Male
Ghost
Ability: Pressure -- PP costs for opponent's attacks are raised, making it tire out quicker.
Moves:

Fire Punch -- Fire -- A heat-covered punch that might burn the target.
Ice Punch -- Ice -- An ice-covered punch that might freeze the target.
Thunder Punch -- Electric -- An electrified punch that might Paralyze the target.
Shadow Punch -- Ghost -- A dark punch, that will still hit normally regardless of Accuracy
Will-O-Wisp -- Fire -- Burns Target
Shadow Ball -- Ghost -- Launches a shadow sphere at a target
Hex -- Ghost -- Does more damage if Target is Asleep, Poisoned, Paralyzed, Burned, or Frozen.
Disable -- Normal -- Stops the target from using the attack used just before again. {Target cannot use previously used attack again for three posts}

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Jellicent
Female
Water/Ghost
Ability: Water Absorb -- Getting hit with a Water-Type Attack heals Jellicent instead of damaging it
Moves:

Water Pulse -- Water -- The user releases a strong pulse of water that may confuse the Target
Hydro Pump -- Water -- The user blasts a powerful tourrent of water at a target.
Shadow Ball -- Ghost -- Launches a shadow sphere at a target
Hex -- Ghost -- Does more damage if Target is Asleep, Poisoned, Paralyzed, Burned, or Frozen.

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Chandelure
Male
Fire/Ghost
Ability: Flash Fire -- Getting hit with a Fire-Type Attack heals Chandelure instead of damaging it
Moves:

Shadow Ball -- Ghost -- Launches a shadow sphere at a target
Flame Thrower -- Fire -- The user launches fire at a target, might cause a burn
Fire Blast -- Fire -- The user sends a powerful burst of fire at a target. Will probably cause a burn
Will-O-Wisp -- Fire -- Burns Target
Hex -- Ghost -- Does more damage if Target is Asleep, Poisoned, Paralyzed, Burned, or Frozen.
Incinerate -- Fire -- The user launches fire at a target, destroying any berries they had been carrying.
Hypnosis -- Psychic -- Puts target to sleep
Dream Eater -- Psychic -- Devours Target's dreams {Must be asleep first, heals the user}

Description:

Posted Image

Personality: Morgan is a very different boy, and is normally considered to be a weirdo amongst the normal crowd. Aside from his usual dark attire, he seems to have an uncanny appreciation for death. Or more specifically, the 'passing on' of spirits. He spends a lot of time at graveyards, counting tombstones and watching for Pokemon, and has gotten him into trouble more than once. Despite his quietness, he's not exactly a dull boy. He enjoys having fun - even if it's in his own, mystifyingly odd way. He lets himself free in battle, when he'll smile and laugh a lot more than on any other occasion.

Morgan seems to attract ghost pokemon like a magnet. A simple walk beside the cemetary will attract a couple stray Haunter or Duskull, not that he minds, adoring spirit Pokemon. Personally, he believes Ghost Pokemon are the results of the deaths of tough trainers being reborn as these gifts of nature. Not all people see it like this, however, and it does get him more than one awkward stare. Not that he could care less, though. Morgan's attitude towards 'outsiders', as he calls them, misunderstanding the Ghost Pokemon is sometimes very sore, most relevant in a battle, but otherwise he tunes them out entirely. If they don't agree with him, their loss, because Ghost-types are the next life in his eyes. He believes that someday, after he passes on, he will also become one of these spirits, mingling with Pokemon forever.

Biography: Morgan always dreamed of leading a Gym, but thought he would have to wait quite some time to get there. When he began his Pokemon adventure, before the Miracle Workers sprouted up, he only obtained one Gym Badge, which was from the Gym of his home city. His first Pokemon was a Ghastly, the most common and most mischievous of Ghost-types he's interacted with, and kept his head held high for the travels and experiences that lay before him. Sadly, though, things would not go quite so smoothly for the young trainer.

Having been utterly defeated by the Gym Leader at an increasing number of times, Morgan began to lose hope. The light at the end of his tunnel was slowly flickering out, and he judged himself any time he could, gradually lowering his own self-esteem. But of course, our story cannot end here. He continued to spend time with his beloved Ghost Pokemon, slowly building his team and boosting his Pokemon's abilities. Although his team was strong, Morgan struggled through his final battle with the Gym Leader, who had now become somewhat of a mentor to the boy. It was long and fierce, but eventually - to even his own surprise - came out on top.

Holding the badge in his hand made him feel proud and strong, that all of his effort had eventually paid off. As he was about to leave the Gym, to finally continue on his way and complete the Pokemon League, conflict spread across the region. The Miracle Makers had attacked, overthrowing gyms, defeating trainers, and liberating Pokemon. They had spread into the city, and Morgan, now being trapped inside of it, fought alongside the Gym Leader. At first, they made mincemeat of the drones, but as their numbers increased their Pokemon were getting wounded and tiring, and eventually, the two were forced to retreat underground, deep into the catacombs of the city's graveyard.

Although, the Miracle Makers were smarter than that. Before long, they had begun suspecting the place of the Gym-Leader's whereabouts, and they needed to move. Fast. Deciding it best if Morgan stayed hidden, the Leader turned toward him, bestowing the title of Gym Leader upon him, and exited the hideout, presumably to ward the Miracle Makers away from their location. However, Morgan never saw the leader again. Instead, he spent quite sometime living in his hideout underground, meeting with the other Gym Leaders as well as the Elite Four to discuss the matter about the Miracle Makers. Residents of the city know he's there, though, and he is often referred to as 'The Grave Creeper', the shady gym leader who lurks in the catacombs by day, and by night, wanders the cemetery. But he is not quite so black-and-white. He had been raising his Pokemon to their fullest in his time spent hiding, and believes he has earned his title of Gym Leader. Now, he still resides in the catacombs, hoping to reclaim the region that belonged to all.

RP Sample: The lights in the dimly-lit burial ground were cold and artificial-feeling, barely lighting the gravel pathway up to the large stone complex where the rich dead were buried. The lone trainer, scared out of his mind but too proud to admit it, slowly advanced up to the building. Every step he took sent ripples up his spine and made an uneasy crackling sound, but he pressed on, making it to the large stone doors of the burial grounds and raising his hand to knock, alerting any inside of his presence. But before his knuckles touched the rough make of the doors, they creaked open, causing him to startle but regain his senses after a moment. Wait, what was that? The trainer looked over his shoulder, seeing what looked like a large red eye for a split second before it vanished into the darkness. Eerie, but nothing to be afraid of, right? He was probably just seeing things...right?

Down. Down he descended, headed where the stone stairwell lead him. Spiraling as the stairwell curved, the trainer did his best to avoid touching the walls, which were covered in cobwebs and home to numerous coffins that had decayed long past their inhabitants. The thought was making him queasy, and the stale air did not help, but he braved through, step after step after step. Until he stopped. There was definitely something behind him. It almost sounded like there was something breathing behind him...

"Duuuuuussssk..."

What was it? He slowly turned his head as the sound got louder.

"Duuuuuuuuuuuuuuuussssk..."

It was getting closer, whatever it was. He began to panic, this trainer, and his hand flew to the red-and-white spheres at his belt. He took a step up, and another, slowly...slowly...and then the candles went out. One by one, as a great wind blew down the stairwell and blasting dust into his face, the candles were extinguished. There was no light, and the trainer could feel his heart race, sweat beading down his forehead. He began to hurry up the stairs, when yet another thing stopped him. But not for long.

"DUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSSSSSSSSSKNOOOOOOOOOOOOOOOOOOOOOIR!"

The red eye pierced the darkness, staring directly at the trainer as his scream pierced any eardrums, if there were any listening. He raced up the stairs, out the building, and exited the cemetery. Little did he know there was a pair of eardrums listening, as the moment he left, the candles flickered back on, being ignited by a candle-like ghost Pokemon that floated down the stairs. One of the tombs moved, and the lid slid off as Morgan hopped out, wearing a big smile and chuckling to himself.

"Oh my, that was a great one! He screamed so loud! Ha ha ha!"


He held his chest, standing beside the large Dusknoir, who was giving his equivalent of a laugh as well. Why would Morgan do this? Well, it was simple - weak-willed trainers aren't worth his time. Ghosts weren't really that scary. Outsiders were so weird. Chuckling, Morgan left through a door on the side of the stairwell into his personal 'room', which was once a large maintenance closet, heading to bed for the night. There would be no challengers for the rest of the night after this, he knew.
Edited by Morgan, Sep 16 2012, 12:17 PM.
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Raven
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Approved!~

One side note though, just a reminder that your pokemon can only use four different moves in a thread, so just keep that in mind.
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