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| (O)Yoshi's Island Ds Review | |
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| Tweet Topic Started: Dec 6 2006, 09:48 PM (858 Views) | |
Numel
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Dec 6 2006, 09:48 PM Post #1 |
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Trovita Island Gym Leader Rudy
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Please keep in mind that this is my first official review here at NSider. Please leave some thoughtful comments. Hello my fellow PEMA members. I have recently decided to purchase Yoshi's Island 2, which is a sequel to my favorite game of all time, Super Mario World 2: Yoshi's Island. After completing some levels, I have decided that it is time to share my opinion with the PEMA community. Will this game match up to the ranks of Yoshi's Island? Find out now... ![]() ![]() Yoshi's Island 2-(Or Yoshi's Island DS)- Platform: Nintendo DS Developer: Nintendo ESRB Rating: E for Everyone Wi-Fi Connectivity: NONE! The box art is old and incorrect. The story will be explained in the next section containing minor spoilers. Beware. Story:(Note: Story will not be rated in final scoring.) I hope everybody remembers the story of Yoshi's Island, because this one didn't change much. This time, Kamek is sent to capture all the babies from the village where Mario and Luigi live. They manage to capture Peach, Mario, Luigi, and some other well known Nintendo characters as babies. A passing by stork kindly helps Mario and Peach by attacking Kamek's Toadies, making the babies fall on Yoshi's Island. The Yoshi's debate on what to do and decide to aid them on their quest to save the babies. Playing the Game: Not much has changed here from the original game. Yoshi still has the ability to shoot eggs using the cursor method, swallow and make eggs from enemies, and basically do everything he was able to in Yoshi's Island. They have put in some noticeable changes that might disappoint some, and cheer others up. This time, you have the choice of playing as different characters (that sit on Yoshi's back) which all appear throughout different parts of the game. They are Baby Mario, Baby Peach, Baby Donkey Kong, Baby Wario, and believe it or not, Baby Bowser. Changing from character to character is done by Stork Stops located throughout the levels. When standing on a Stork Stop switch, the stork will come by and allow you to switch characters by simply jumping up and switching the baby. This is entirely new to Yoshi's Island and it is surprisingly fun to work with. The characters all have special abilities which can be used during the level (Example: Mario allows Yoshi to dash). Without certain switching to certain characters, you may not be able to pass through a certain part in a level. It is not really difficult to adjust to this character system and it actually increases the fun of the levels. The levels (stages if you will) are much longer than the first Yoshi's Island had to offer. They mostly consist of going up and down since the game tries to utilize the two screens for an advantage. Sometimes, the space between the touch screen and the top screen may get in the way of game play but it doesn't hurt the experience. One small detail that you may notice is that as you progress through the level, the background changes color from morning, to dusk, and finally to night. You also have the ability to morph Yoshi into different creatures like a Mole Tank or a Helicopter. One noticeable flaw is they have left out our beloved items. No watermelon seeds, fire breath, or any of that good stuff Yoshi's Island offered. Nintendo also decided to leave out the sequence of Yoshi moving on to the next castle, after beating a boss. But they pay us back for omitting those things with some fresh new bosses and enemies. I think that the overall game play improved from Yoshi's Island. The character system, lengthy levels, and new abilities all add up creating a very fun and enjoyable game. They're many other aspects to cover, but to find those out, you will have to purchase and experience Yoshi's Island for yourself. ![]() http://i8.photobucket.com/albums/a44/OlnyGuy447/snow3.gif http://i8.photobucket.com/albums/a44/OlnyGuy447/snow3.gif Graphics: Remember those good old Yoshi's Island graphics? They are colorful and radiant; looking like they were hand drawn and colored with colored pencils. Well, the graphics here haven't changed much. The graphics are some of the best 2D graphics I have ever seen. Everything from Yoshi to the background is vivid and bright. Some new sprites were used for Yoshi and enemies, they look better than ever. I personally prefer the old Yoshi sprite, but this one is much more detailed. The enemies, new and old have smooth transitions and are presented with outstanding detail. The effects such as explosions and animation are better than ever having smooth artsy type graphics. The backgrounds have a pretty interesting new additions like animation. If you are looking for classic graphics with some new flavor, you have found your game. Sound: The sound is very questionable. Yoshi's Island featured an array of fun music, each changing with the setting. Here at Yoshi's Island 2, the music isn't very spicy (as I would describe Yoshi's Island music). When playing Yoshi's Island, I wanted to stand up and dance with the music. Yoshi's Island 2 had no such effect on me. The music can repeat itself many times throughout levels. This can get annoying at times. Those are the only noticeable musical flaws. One thing that made me proud of Nintendo is that they kept the changing music on the level selection screen. (When you finish a level by defeating a final boss, a new sound gets added to the selection screen music. If you have ever played Yoshi's Island, you know exactly what I mean.) The music is original, its calming, and it plays really smoothly. If you are a classical music fan, you might enjoy this game more than a rock music fan. The sound effects are great, capturing the essence of Baby Mario screaming for help or the crushing sound of Baby Donkey Kong smashing a Shy Guy with an egg. Sound wasn't what I exactly expected, but it offers a good presentation. ![]() Controls: The controls are very basic. Selecting an egg shooting styles is again an option for players. You may be able to chose a *HASTY* style and a *PATIENT* style. Controlling Yoshi is very simple using the D-Pad and the X-Y-B-A buttons (L and R if you prefer). Swallowing enemies to make eggs is as simple as ever using the Y button to swallow the enemy, and pushing down on the D-Pad to make an egg. Shooting egg's can be done with L and R or A and X. Using the R/A to activate the cursor, and using the L/X button to lock the cursor in one place. Y can also be used to cancel the shooting of the egg. Start is used to access a very simple pause screen that is very simple to used/navigate. This games controls are very simple, even for fresh gamers. Right from the start of the game, you should be jumping around the screen controlling Yoshi and the babies like a professional. Scores:All scores are out of 5. (5 being the best and 1 being the worst. Final grade will be an average of those scores.) Playing the Game:(Game Play) 5.0-Solid played game with many fun features that many will enjoy. Graphics: 4.5-Beautiful artistic style graphics that will impress many gamers. Sound 4.0-The music can get a tad bit annoying at times but provides a solid foundation for the game. Controls: 4.5-Easy to learn and simple to use. Overall: -Not an average- 4.5-An exciting game that many will enjoy. Final Grade:4.5-This is a rounded average of the five previous scores. Would I recommend this game? Definitely! Thank you for reading. Comments are very welcome. -Credit to IGN for screenshots- |
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Numel
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Dec 6 2006, 09:49 PM Post #2 |
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Trovita Island Gym Leader Rudy
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Your review/summary/cheats have been accepted. This means that your submission has good grammar and no rule violations. Thank You for your submission. |
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| Cloud Strife | Dec 8 2006, 05:41 PM Post #3 |
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Kumquat Island Gym Leader Luana
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Wow, that was really useful to read, and it has persuaded me to perhaps get the game. It looks such a fun game to play. Good review Numel! |
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2:32 AM Jul 11