If you're not aware, I like to breed competitive Pokemon in my spare time. I don't always have a clear goal of what I want to breed, so I usually take requests and breed Pokemon for people. This idea is sort of an evolution of that (and it's something that I've done elsewhere).
I'd like to make a 6v6 Pokemon team using everyone's favorite Pokemon. It doesn't matter what Pokemon you pick is as long as it follows the guidelines below. I'll come up with its moves, role, etc. Just give me the name and I'll make it work.
I do have a few guidelines in regards to choosing a Pokemon:
It doesn't have to be a competitive Pokemon. While it is easier to make a team with Rotoms and Garchomps, that's not the point of this exercise. Choose what Pokemon YOU like, not what will work well on a team. This Pokemon will represent you in battle, so make sure you pick something you like!
No Legendaries. It is difficult to get competitive Legendary Pokemon, and I'm not interested in soft resetting my game to get the roll I need. Besides, Legendaries are lame.
Only one Pokemon per member. If everyone kept submitting Pokemon in this thread, we'd never get done. Please pick only 1 Pokemon, but chose wisely! Remember, this Pokemon will represent you in battle
Duplicates are allowed. One of the awesome things about Pokemon is that most Pokemon can be bred to have different roles. This means that even if 3 or 4 people pick the same Pokemon, I can still make each one unique while still being useful. Be aware that this will be a first-come-first-serve basis, so it is likely that whoever picks a Pokemon first will get the best moveset/role for that Pokemon.
Tell me your gender. These Pokemon are supposed to be a representation of each of us, so I'd like to have their gender match the user that requested it if possible. If you don't specify a gender (which is perfectly okay), I'll assume it doesn't matter.
Do you want the Pokemon too? It only takes a little more work to breed 2 of the same Pokemon, so if you want the exact Pokemon that I build for this team, let me know and I'll breed a second one for you. If you don't say you want it too, then I won't bother breeding for a second one.
I'll keep a list of Pokemon in this first thread to keep track of. As I finish Pokemon, I'll write a summary of the Pokemon so you guys can see why I chose to build a Pokemon a certain way. It might take me awhile for some of these, but I'll do what I can to stay on top of these requests.
EV Spread HP: 4 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 0 Speed: 252
Explanation Jumpluff is a fast wall breaker. Although its attack stat and move pool are pretty poor, Jumpluff's superior speed and access to Encore makes her still somewhat viable. Jumpluff's attack and special attack stat both sit at a base 55, but thanks to Swords Dance her attack can at least be boosted to acceptable levels. She's not appropriate for most matchups, but she is a decent choice to break walls.
Acrobatics is unfortunately Jumpluff's strongest STAB move which means an item has to be sacrificed to get a strong enough attack to do something. Fortunately, this makes Jumpluff a decent counter to the common Knock Off, but she still doesn't appreciate taking the hit. Seed Bomb is Jumpluff's strongest grass move which helps cover what Acrobatics cannot. Encore and Swords Dance help make Jumpluff useful by locking Pokemon (especially walls) into undesirable moves and following up with a free Swords Dance to make her attack passable. If a wall is too stubborn to switch out after being Encored, she can keep Swords Dancing until she's maxed out her attack to break through the wall. Thanks to Jumpluff's speed, this strategy can also be used to lock most Pokemon into an undesirable move, making Jumpluff a potential revenge killer.
Pangoro (Pandafox)
Item Assault Vest
Ability Iron Fist
Moves Drain Punch Knock Off Gunk Shot Ice Punch
Nature Adamant (+Attack, -Sp. Attack)
EV Spread HP: 252 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 4 Speed: 0
Explanation Pangoro is a pretty fat attacker with pretty good typing. Thanks to the move tutors in ORAS, Pangoro has access to a lot of moves to help make it more useful than it was in X/Y. As a result, key moves like STAB Knock Off and STAB Drain Punch are available to him. Combined with Iron Fist to boost both Drain Punch and Ice Punch to 90 base damage, Pangoro can deal a surprising amount of damage.
Assault Vest and Drain Punch help Pangoro take hits and stay healthy. Knock Off is an essential STAB move that can cripple opponents while dealing a large amount of damage. Gunk Shot is a powerful move that helps Pangoro take care of Fairy types that might switch in to him, but it's not useful for much else. Ice Punch is available for necessary coverage since most of the other available Pokemon don't have access to Ice type moves.
Steelix (Riffraff)
Item Steelixite
Ability Study/Sand Force
Moves Iron Head Earthquake Stealth Rock Toxic
Nature Impish (+ Defense, - Special Attack)
EV Spread HP: 252 Attack: 4 Defense: 252 Special Attack: 0 Special Defense: 0 Speed: 0
Explanation Mega Steelix has an amazing defense stat, making him a solid physical wall. Thanks to his access to good support moves, Mega Steelix can play a good support role on the team. Although Sand Force isn't a very desirable ability, regular Steelix's Sturdy can help turn a dire situation around if used correctly. Maximum defense investment ensures Steelix can keep taking hits and dishing out damage.
Iron Head and Earthquake are two strong STAB moves that help make Steelix an offensive threat. Stealth Rocks helps dwindle down the opponent's team so that the bulky attackers can clean up more easily. This also keeps Pokemon such as Charizard and Talonflame from switching in too much to counter Steelix. Toxic helps wear down stubborn walls that try to outlast Steelix as well as help cripple anything that might want to switch in.
Mawile (Aislynn)
Item Mawilite
Ability Intimidate/Pure Power
Moves Iron Head Play Rough Sucker Punch Fire Fang
Nature Adamant (+ Attack, - Special Attack)
EV Spread HP: 252 Attack: 252 Defense: 4 Special Attack: 0 Special Defense: 0 Speed: 0
Explanation Mega Mawile is a physical threat. Thanks to her natural ability Intimidate and her Mega ability Pure Power, Mawile can deal a very large amount of damage while taking hits rather well. It's unfortunate that regular Mawile isn't very useful since Mega Steelix can't be used in tandem, but Mega Mawile is well worth it.
Access to powerful STAB moves in Iron Head and Play Rough provide Mawile with most of her power, knocking out most Pokemon that are weak to either of her STABs. Sucker Punch is a necessary priority move to make up for her terrible speed and to finish up opponents. Fire Fang is necessary coverage since not many of the other available Pokemon have access to Fire type moves. Overall, this is a pretty standard set for Mawile.
Cinccino (Finny)
Item Choice Band
Ability Skill Link
Moves Tail Slap Rock Blast Bullet Seed U-Turn
Nature Jolly (+ Speed, - Special Attack)
EV Spread HP: 4 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 0 Speed: 252
Explanation Cinccino essentially has 1 build that works, but it is a very effective sweeping set. Her superior speed allows her to outspeed a lot of Pokemon, and a Jolly Cinccino takes her speed to the next level. Her attack stat is okay, but thanks to Choice Band it can pack a serious punch. With good coverage and a good ability, Cinccino is a threat that not many people expect.
Skill Link is what makes Cinccino so effective. With access to STAB Tail Slap, Rock Blast, and Bullet Seed, each move is guaranteed to hit 5 times for maximum damage. This is great against Focus Sash users and Pokemon with the Sturdy ability, but since none of these moves have 100 accuracy they're not always reliable. U-Turn allows for great switch initiative, making Cinccino a good opening Pokemon to get off damage and gauge what an opponent is doing. There aren't many other options for Cinccino outside of this set, but she doesn't need other options.
Azumarill (Nurse)
Item Life Orb/Assault Vest
Ability Huge Power
Moves Aqua Jet Waterfall Play Rough Ice Punch
Nature Adamant (+ Attack, - Special Attack)
EV Spread HP: 252 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 4 Speed: 0
Explanation Azumarill is a fat tank that is almost always a pain to deal with. She has very good typing (Water/Fary) which she uses it rather well. With the ability Huge Power, her attack is something that is scary to deal with when combined with any of her STAB moves. This move set lets her either run Life Orb for a little more damage or Assault Vest for a little more bulk.
Aqua Jet is a necessary priority move that helps make up for Azumarill's speed. Waterfall and Play Rough are very strong STAB attacks that are seen on almost every Azumarill out there. The last attack can usually be a variety of things, such as Belly Drum to set up, Superpower for Steel and Ice types such as Aggron and Mamoswine, Ice Punch to guarantee knock outs on Flying/Ground/Dragon types such as Landorus-T and Salamance, and Knock Off for utility and to deal with Psychic and Ghost types such as Metagross and Gengar. For this set, I opted for Ice Punch to guarantee knock outs on Pokemon 4x weak to it. There is also barely any Ice coverage available on a lot of these Pokemon, so any chance I have to pick an Ice type move is appreciated.
EV Spread HP: 252 Attack: 0 Defense: 4 Special Attack: 0 Special Defense: 252 Speed: 0
Explanation Meganium is the bulky cleric of the team. Although Grass is one of the worst defensive types in the game (weak to Fire, Ice, Flying, Bug, and Poison), Meganium has several different measures to keep himself alive and support his teammates. Leftovers helps give him longevity, and Overgrow is preferred over Leaf Guard since it's not completely worthless.
Giga Drain is a nice STAB move that heals Meganium a little bit. Combined with Leach Seed and Leftovers, Meganium can get a good amount of HP back every turn. Aromatherapy is required for this set to remove any status effects that might try to wear down Meganium. Since the majority of the Pokemon chosen are physical attackers, Aromatherapy is a very useful way to remove Burn from teammates and keep them hitting as hard as they can. Finally, Dragon Tail is used to prevent Pokemon from setting up on Meganium and potentially breaking him down and sweeping.
EV Spread HP: 0 Attack: 0 Defense: 4 Special Attack: 252 Special Defense: 0 Speed: 252
Explanation Arcanine is a welcomed sight to the rest of the team being the only Fire type. Arcanine's stats allow it to be used in a number of different roles, which makes him great for filling in gaps that other teammates leave. For this set (and because Kris wanted it), Arcanine is used as a fast Special Attacker with a little bit of utility thrown in. Flash Fire was chosen over Intimidate to give the team a much needed Fire immunity, and Life Orb was chosen to help give Arcanine's attacks a little more of a punch.
Flamethrower is a reliable STAB move that hits hard, especially after getting the Flash Fire boost. Unfortunately, Arcanine doesn't have much coverage when it comes to special attacks, so Dragon Pulse was chosen to either damage Pokemon that are resistant to Flamethrower or to deal with Dragons. Extreme Speed is an extremely good priority move that can help clean up Pokemon with low HP. Finally, Will-o-wisp is used to help cripple the opposing team and helps give Arcanine a little more time to stay in when up against a physical attacker.
Lopunny (Fluffybunny)
Item Lopunnite
Ability Limber/Scrappy
Moves Drain Punch Return Substitute Ice Punch
Nature Adamant (+ Attack, - Special Attack)
EV Spread HP: 4 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 0 Speed: 252
Explanation Lopunny got a much needed boost in ORAS thanks to Lopunnite. Gaining a Normal/Fighting dual type and access to Scrappy to hit Ghost types, Mega Lopunny is a real threat. With her high attack and even higher speed, she becomes downright scarry. An Adamant nature was chosen to give her more punch since she's likely to outspeed most Pokemon anyway. Limber helps her switch in safely to common Thunder Wave users such as Klefki and Aggron.
I went with a slightly unconventional set with Mega Lopunny, opting to go for accuracy over power. As a result, Drain Punch was chosen because it is her strongest, most reliable Fighting type move. Return is also a powerful STAB move, and Ice Punch offers good coverage to deal with Flying types. Substitute is chosen to help keep Lopunny safe when common counters switch in, and thanks to Adamant STAB boosted Drain Punches, she has the ability to keep creating Substitute if need be.
Crobat (Vincent)
Item Choice Scarf
Ability Infiltrator
Moves Brave Bird Cross Poison U-turn Steel Wing
Nature Adamant (+ Attack, - Special Attack)
EV Spread HP: 4 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 0 Speed: 252
Explanation Crobat is an extremely fast Fairy killer. Crobat's speed allows him to outspeed a lot of Pokemon, but combined with Choice Scarf there's hardly anything that will move before Crobat does. Because of the Choice Scarf, and Adamant nature is chosen to help give Crobat a little more power. Infiltrator is preferred over other abilities since it ignores Screens and Substitutes.
Brave Bird and Cross Poison are powerful STAB moves that are preferred when using Crobat late game. U-turn offers nice switch initiative, allowing Crobat to scout for the rest of the team if he can't handle the Pokemon. Finally, Steel Wing is chosen to deal with Ice and the very rare Rock type such as Weavile and Tyranitar, and it can at least deal neutral damage to Mawile and Aggron.
EV Spread HP: 252 Attack: 0 Defense: 252 Special Attack: 4 Special Defense: 0 Speed: 0
Explanation Weezing is a solid physical wall. His surprising defense makes it difficult for Pokemon to break through it, especially when combined with Black Sludge recovery and crippling moves such as Will-o-wisp. Access to Levitate gives Weezing an immunity to one of Poison's only weaknesses and makes it great counters to physical attackers such as Garchomp and Mega Mawile. A bold nature is preferred to maximize defense (and because it was the nature Grim gave me).
Sludge Bomb is a solid STAB move for Weezing while Flamethrower gives him good coverage. Will-o-wisp is a great move for making sure physical attackers don't break through his defenses and racking up damage. Finally, Pain Split can be used as a little bit of recovery to cripple Pokemon at full HP whenever Weezing gets too low. This is a pretty standard set for Weezing, but it works well.
EV Spread HP: 4 Attack: 0 Defense: 0 Special Attack: 252 Special Defense: 0 Speed: 252
Explanation Vivillon is typically used as a late game sweeper. Unlike most three stage bug Pokemon, Vivillon has access to some powerful moves that help make it more competitive than most of his other bug brethren. Compound Eyes does wonders for Vivillon, increasing the accuracy of his STAB Hurricane and Sleep Powder to nearly 100%. Unfortunately Vivillon's frailty means that a Focus Sash is pretty much required to ensure he doesn't get shot down too early.
Bug Buzz and Hurricane are both powerful STAB moves that help set Vivillon above other Bug/Flying types. Vivillon also miraculously gets access to Quiver Dance, allowing it to set up and sweep pretty easily. When combined with a Compound Eyes boosted Sleep Powder, Vivillon can usually get one Dance off for free and start wrecking the opposing team. Just watch out for priority moves like Ice Shard and Sucker Punch.
Umbreon (Ukiha)
Item Leftovers
Ability Synchronize
Moves Foul Play Wish Heal Bell Baton Pass
Nature Calm (+ Special Defense, - Attack)
EV Spread HP: 252 Attack: 0 Defense: 4 Special Attack: 0 Special Defense: 252 Speed: 0
Explanation Umbreon is a solid wall that is difficult to deal with. His bulk can either be used for good or evil depending on the build, but in this case I opted for support. A Calm nature is chosen to maximize Special Defense, but a Careful nature would also work. Leftovers helps Umbreon linger a little longer than it should, and Synchronize helps counter anyone who tries to inflict a status on him.
Foul Play is used as Umbreon's only attacking move to help it deal a decent amount of damage against strong physical attackers. Wish is used to either heal himself or a teammate that can't otherwise restore health, and Heal Bell keeps burns and other status effects away from the physical attackers on the team (there are a surprising amount of physical attackers). Finally, Baton Pass is used as a tricky way to either pass of a Wish or get initiative on an opponent's hard switch.
Scizor (Neco)
Item Leftovers
Ability Technician
Moves Bullet Punch U-Turn Knock Off Roost
Nature Impish (+ Defense, - Special Attack)
EV Spread HP: 252 Attack: 0 Defense: 252 Special Attack: 0 Special Defense: 4 Speed: 0
Explanation Scizor is a very versatile Pokemon. He is usually used offensively, but there are enough tools in his move pool to set him up as a support Pokemon. In this case, I opted to go with a very defensive Scizor with an Impish nature to maximize his defense. Technician helps give Scizor a good amount of power which is helpful when walling certain Pokemon. Leftovers helps give Scizor a little more recovery, but Sitrus Berry would work as well.
Bullet Punch is a mandatory priority move for Scizor (STAB plus Technician boost is too good to pass up). U-Turn helps you gain momentum on obvious switches, and Knock Off is a good utility move that can deal a good amount of damage and cripple certain item dependent Pokemon. Finally, Roost helps Scizor stay around to get a few more Bullet Punches off. This isn't a typical Scizor set, but any physically defensive Pokemon are more than welcomed.
Reuniclus (Drake)
Item Leftovers
Ability Regenerator
Moves Psychic Shadow Ball Calm Mind Trick Room
Nature Relaxed (+ Defense, - Speed)
EV Spread HP: 252 Attack: 0 Defense: 252 Special Attack: 0 Special Defense: 4 Speed: 0
Explanation Reuniclus is our hefty Trick Room attacker. The common build is to make him a tank with Magic Guard, but I opted for a more unconventional build. A Relaxed nature is used to minimize speed and increase defense, and Leftovers is used to give Reuniclus a little more health. Magic Guard is a powerful ability, but Regenerator is hard to pass up. Regenerator is preferred to free up a healing slot for Reuniclus, and it encourages switch outs whenever Trick Room is set up.
Psychic and Shadow Ball are pretty conventional moves for Reuniclus (Psychic is a good STAB move and Shadow Ball is good coverage). Trick Room is Reuniclus' primary move, easily making him outspeed all other Pokemon thanks to his atrocious speed. Finally, Calm Mind is chosen to help Reuniclus set up just in case it is more beneficial for him to stay in. I think this is a rather strange set, but it should prove interesting to use.
Although my first instinct is to screech Altaria, being that the fluffbird is one of my favorites, I might actually have to say Jumpluff. Almost equally fluffy and flighty, but also a Grass type, which suits me greatly! :V
Gender doesn't matter a wink to me! (Unless you can breed a Jumpluff to be genderless, which I know you cannot sooo moot point.)
"Do you think God ever gets stoned? I think so... look at the platypus."
Posts:
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You have NOOO idea how much TORMENT you put me through. I started with 41 Pokémon and I'm pretty certain I skipped others that would have joined this list because I glossed quickly over the National Dex.
But after many considerations I choose one, and even then I'm not certain if it was the correct one! How dare you make me choose :'D
So yeah, I'd like to be represented by a Male Reuniclus.
Yes. Male Reuniclus. And would I want said Pokémon? I would say: Wynaut! Gimme gimme gimme! (Smooth as fuck)
"Strength is the only thing that matters in this world. Everything else is just a delusion for the weak." ----- "Those who have never seen peace and those who have never seen war have different values. Those who stand at the top determine what's wrong and what's right.
Justice will prevail, you say? But of course it will.
Pancham!(Pangoro is also acceptable I love them both the same) Male Do I want one too? YES, ALWAYS YES! (especially if its supposed to be competitively viable, as I hardly ever have pokemon that are considered such, since I don't have the patience for understanding natures and IV breeding)
This evolutionary line is actually my second favorite pokemon but since they are supposed to represent us, its more fitting than my favorite pokemon.
Luther Fox Hartmann • Backpacker • Total EXP Gained: 250 • Dians: 14,143 • Location: West Godai, Tribule Karsts
Despite my love of Sharpedo, I definitely feel like me myself is a Mawile. It's more fitting that the straight up monstrously scary Sharpedo.
(And if you could breed me a competitive one that be hella)
The Dream Team
★*・゜゚・*・゜゚・*・゜゚・*★ We all dream; we do not understand our dreams, yet we act as if nothing strange goes on in our sleep minds, strange at least by comparison with the logical, purposeful doings of our minds when we are awake. ★*・゜゚・*・゜゚・*・゜゚・*★
☽Aislynn Evans☾ Dream Reader Hex Code: #5620b2 Total EXP: 58 3,965 Current Location:Kotoba City, East Godai
Akume the Gastly Male • Level 19 • (62/71) Considerate • Reserved • Polite Hex Code: #C7A2C3 Item: None
★*・゜゚・*・゜゚・*・゜゚・*★ We can spend our lives letting the world tell us who we are. Sane or insane. Saints or sex addicts. Heroes or victims. Letting history tell us how good or bad we are. Letting our past decide our future. Or we can decide for ourselves. And maybe it's our job to invent something better. ★*・゜゚・*・゜゚・*・゜゚・*★
☽Vivian Jones☾ Rising Star Hex Code: #F01DBB Total EXP: 0 1,000 Current Location:Aurmouth City, South Kodai
Hm, I think I'll go down to my roots in this one. I always try to go out of my way to revitalize my patients, so as a healer I think I might finally admit to a Meganium.
Never thought about myself like a Pokemon before...
I've finished a few of these requests, so here's a summary for each. I'll add this to the first post as well.
Jumpluff (Lime)
Item None
Ability Infiltrator
Moves Acrobatics Seed Bomb Swords Dance Encore
Nature Jolly (+ Speed, - Special Attack)
EV Spread HP: 4 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 0 Speed: 252
Explanation Jumpluff is a fast wall breaker. Although its attack stat and move pool are pretty poor, Jumpluff's superior speed and access to Encore makes her still somewhat viable. Jumpluff's attack and special attack stat both sit at a base 55, but thanks to Swords Dance her attack can at least be boosted to acceptable levels. She's not appropriate for most matchups, but she is a decent choice to break walls.
Acrobatics is unfortunately Jumpluff's strongest STAB move which means an item has to be sacrificed to get a strong enough attack to do something. Fortunately, this makes Jumpluff a decent counter to the common Knock Off, but she still doesn't appreciate taking the hit. Seed Bomb is Jumpluff's strongest grass move which helps cover what Acrobatics cannot. Encore and Swords Dance help make Jumpluff useful by locking Pokemon (especially walls) into undesirable moves and following up with a free Swords Dance to make her attack passable. If a wall is too stubborn to switch out after being Encored, she can keep Swords Dancing until she's maxed out her attack to break through the wall. Thanks to Jumpluff's speed, this strategy can also be used to lock most Pokemon into an undesirable move, making Jumpluff a potential revenge killer.
Pangoro (Pandafox)
Item Assault Vest
Ability Iron Fist
Moves Drain Punch Knock Off Gunk Shot Ice Punch
Nature Adamant (+Attack, -Sp. Attack)
EV Spread HP: 252 Attack: 252 Defense: 0 Special Attack: 0 Special Defense: 4 Speed: 0
Explanation Pangoro is a pretty fat attacker with pretty good typing. Thanks to the move tutors in ORAS, Pangoro has access to a lot of moves to help make it more useful than it was in X/Y. As a result, key moves like STAB Knock Off and STAB Drain Punch are available to him. Combined with Iron Fist to boost both Drain Punch and Ice Punch to 90 base damage, Pangoro can deal a surprising amount of damage.
Assault Vest and Drain Punch help Pangoro take hits and stay healthy. Knock Off is an essential STAB move that can cripple opponents while dealing a large amount of damage. Gunk Shot is a powerful move that helps Pangoro take care of Fairy types that might switch in to him, but it's not useful for much else. Ice Punch is available for necessary coverage since most of the other available Pokemon don't have access to Ice type moves.
Steelix (Riffraff)
Item Steelixite
Ability Study/Sand Force
Moves Iron Head Earthquake Stealth Rock Toxic
Nature Impish (+ Defense, - Special Attack)
EV Spread HP: 252 Attack: 4 Defense: 252 Special Attack: 0 Special Defense: 0 Speed: 0
Explanation Mega Steelix has an amazing defense stat, making him a solid physical wall. Thanks to his access to good support moves, Mega Steelix can play a good support role on the team. Although Sand Force isn't a very desirable ability, regular Steelix's Sturdy can help turn a dire situation around if used correctly. Maximum defense investment ensures Steelix can keep taking hits and dishing out damage.
Iron Head and Earthquake are two strong STAB moves that help make Steelix an offensive threat. Stealth Rocks helps dwindle down the opponent's team so that the bulky attackers can clean up more easily. This also keeps Pokemon such as Charizard and Talonflame from switching in too much to counter Steelix. Toxic helps wear down stubborn walls that try to outlast Steelix as well as help cripple anything that might want to switch in.
Mawile (Aislynn)
Item Mawilite
Ability Intimidate/Pure Power
Moves Iron Head Play Rough Sucker Punch Fire Fang
Nature Adamant (+ Attack, - Special Attack)
EV Spread HP: 252 Attack: 252 Defense: 4 Special Attack: 0 Special Defense: 0 Speed: 0
Explanation Mega Mawile is a physical threat. Thanks to her natural ability Intimidate and her Mega ability Pure Power, Mawile can deal a very large amount of damage while taking hits rather well. It's unfortunate that regular Mawile isn't very useful since Mega Steelix can't be used in tandem, but Mega Mawile is well worth it.
Access to powerful STAB moves in Iron Head and Play Rough provide Mawile with most of her power, knocking out most Pokemon that are weak to either of her STABs. Sucker Punch is a necessary priority move to make up for her terrible speed and to finish up opponents. Fire Fang is necessary coverage since not many of the other available Pokemon have access to Fire type moves. Overall, this is a pretty standard set for Mawile.
Eli Kurtz • Traveling Guy • Total EXP Gained: 11 • Dians: *2,813* • Location: Clearchime Monastery, North Godai
Zel
Buizel Caught at Level 5
Nickname: Zel Gender: Male Type: Water Ability: Swift Swim Height: 2' 4" Weight: 65 lbs Health: Low EXP Rate: Medium Fast EXP Gauge: (18/22) EXP Gained: 11 Level: 9 Division: D8 Total Stats: 99
Attack: 30
Defense: 10
Sp. Attack: 17
Sp. Defense: 12
Speed: 30 (30%)
Vitamins Used: None
Moveset: 1. SonicBoom 4. Growl
Unique Moves: - - - - Item: None
Benjamin Newman • Sightseer • Total EXP Gained: 0 • Dians: *1,000* • Location: Kagereta Woods, East Godai
Salad
Scatterbug Caught at Level 5
Nickname: Salad Gender: Male Type: Bug Ability: Compound Eyes Height: 1' 00'' Weight: 5.5 lbs Health: Scrawny EXP Rate: Medium Fast EXP Gauge: 7/9 EXP Gained: 0 Level: 5 Division: D10 Total Stats: 45
*Whispers* If I can add to this pls add in a Female Lopunny :D And yes I may want one too, nickname mine much like you nicknamed the others? Or just call it Fluffles? Flufflebunny? I like Flufflebunny. :D Thanks!
Trainer Class | Ninja Dians: | 7,097 Total Experience: | 43 Number of Badges Earned: | 0 Number of Pokemon in party: | 4/6 Location: | East Godai - Amadour Port
Kudos to the wonderful Bonses for making this awesome sauce banner which I got for my birthday! and my Avatar~ Love ya loads for all of this~ ♥
Ive been thinking all week and still not 100% sure what fits me the most but im going to choose a cinccino <3 if you have time to breed an extra yes please
I thought a while and could finally decide on which Pokémon I'd like to choose. In the end, a Scizor would be awesome (in case you have enough Metal Coats), a male one.
In case you have enough time and/or want to, you could breed an extra exemplar, but you don't necessarily have to (: