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| Godai's TM List; Here's your Technical Machines! | |
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| Tweet Topic Started: 4 Jan 2013, 07:33 PM (3,509 Views) | |
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4 Jan 2013, 07:33 PM Post #1 |
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TMs and HMs Technical Machines (TMs) and Hidden Machines (HMs) are data discs whose special information can be directly integrated with a Pokémon’s mind and DNA to teach it new and powerful moves it wouldn’t probably learn otherwise. TMs and HMs are infinite-use and augment a Pokémon’s natural abilities to the point at which they can be used in battle. In Godai, we use a special catalog of over 100 original, in-game TMs and HMs; however, some have different numbers, and others were left out altogether due to their limited usefulness. Many of the TMs can be purchased in the PokéMarts of various towns, but by defeating a gym leader, you are awarded with a useful one, probably not sold in stores, of the gym leader's type. The rest can be found in encounters or received through Event Topics and Site Events, these are usually the more powerful moves that can't simply be bought in shops due to their strength. On Using TMs and HMs Like in Generations V and VI, TMs are Reusable. In addition, when using the TM, please mention that you booted and used the TM in an In-Character post for the sake of real-world mechanics, as doing so in a Profile Modification wouldn't explain how the Pokémon acquired the move in the first place. (Please read the IC trivia Post in Trainer Technology for more information.) However, our TM and HM system differs slightly. While characters can teach their pokemon these moves at any level, their effectiveness and skill might not be very good at first, either being nerfed versions of their full power, or not being able to control or aim them, or any other way a move can fail. Most TMs require a level threshold before a move can be effective in battle. Starting at the second tier, the levels start at 20 and progress by fives all the way up until level 30, at which point, these creatures can call down lightning from the the heavens at a whim. Boy it's fun living in a pokemon world huh? This way, new trainers who got a lot of cash can't teach their pokemon a really powerful move right off the bat. Furthermore, since these are moves that don't come naturally to pokemon, they will require some training. Even if the level requirement is met, a pokemon must have at least one topic in which they practice the move. Until then it will be considered to work at only half capacity. HMs also have special uses outside of battle that can allow a pokemon to grant a trainer access to new places where rarer pokemon might dwell. Check the Special RP Dex to see exactly what they do when you get one. Finally, please check Bulbapedia to see which Pokémon are compatible with your TM or HM’s data. If you have any questions, or if our TM is original and not on any site, please consult with a Staff Member and we'll judge to see if your pokemon can reasonably perform it. Try to use common sense though~ Godian TM/HM Master List Tier I TM005 Roar TM006 Toxic TM009 Venoshock TM012 Taunt TM021 Frustration TM027 Return TM032 Double Team TM039 Rock Tomb TM040 Aerial Ace TM041 Tormet TM043 Flame Charge TM044 Rest TM045 Attract TM046 Thief TM047 Low Sweep TM049 Echoed Voice TM054 False Swipe TM058 Sky Drop TM059 Incinerate TM060 Quash TM061 Will-O-Wisp TM062 Acrobatics TM066 Payback TM070 Water Pulse TM073 Thunder Wave TM076 Struggle Bug TM078 Bulldoze TM083 Infestation TM088 Sleep Talk TM094 Bullet Seed TM095 Snarl TM100 Confide TM103 Whirlwind TM110 Water Gun TM111 Pay Day TM113 Counter TM115 Rage TM116 Mega Drain TM135 Sweet Scent TM136 Snore TM138 Icy Wind TM139 Mud-Slap TM142 Detect TM144 Fury Cutter TM147 Telekinesis TM154 Brine TM155 Endure TM159 Recycle TM168 Brutal Swing TM169 Smart Strike HM01 Cut HM05 Flash HM06 Whirlpool Tier II TM001 Hone Claws TM002 Dragon Claws TM003 Psyshock TM004 Calm Mind TM008 Bulk Up TM010 Hidden Power TM017 Protect TM019 Roost TM020 Safeguard TM023 Smack Down TM028 Dig TM030 Shadow Ball TM031 Brick Break TM042 Facade TM048 Round TM051 Steel Wing TM053 Energy Ball TM055 Scald TM056 Fling TM057 Charge Beam TM063 Embargo TM065 Shadow Claw TM067 Retaliate TM069 Rock Polish TM072 Volt Switch TM074 Gyro Ball TM077 Psych Up TM079 Frost Breath TM080 Rock Slide TM081 X-scissor TM082 Dragon Tail TM084 Poison Jab TM085 Dream Eater TM086 Grass Knot TM087 Swagger TM089 U-turn TM091 Flash Canon TM098 Power-Up Punch TM109 Bubblebeam TM114 Seismic Toss TM117 Dragon Rage TM120 Mimic TM121 Bide TM128 Psywave TM131 Headbutt TM132 Curse TM133 Rollout TM137 Pluck TM138 Dragon Breath TM140 Ice Punch TM141 Thunder Punch TM143 Fire Punch TM146 Giga Drain TM149 Shockwave TM150 Secret Power TM151 Skill Swap TM152 Snatch TM153 Ally Switch TM157 Drain Punch TM158 Silver Wind TM160 Avalanche TM161 Stealth Rock TM162 Captivate TM163 Natural Gift TM164 Work Up TM166 Defog TM167 Leech Life HM04 Strength HM08 Dive Tier III TM013 Ice Beam TM016 Light Screen TM024 Thunderbolt TM026 Earthquake TM029 Psychic TM033 Reflect TM034 Sludge Wave TM035 Flame Thrower TM036 Sludge Bomb TM071 Stone Edge TM075 Swords Dance TM090 Substitute TM093 Wild Charge TM096 Nature Power TM097 Dark Pulse TM099 Dazzling Gleam TM101 Mega Punch TM102 Razor Wind TM105 Horn Drill TM106 Body Slam TM107 Take Down TM112 Submission TM119 Fissure TM123 Self Destruct TM124 Egg Bomb TM126 Softboiled TM129 Tri-Attack TM148 Iron Tail TM156 Dragon Pulse TM165 Waterfall TM170 Aurora Veil HM02 Fly HM03 Surf HM09 Rock Climb HM07 Rock Smash Tier IV TM007 Hail TM011 Sunny Day TM014 Blizzard TM015 Hyper Beam TM018 Rain Dance TM022 Solar Beam TM025 Thunder TM037 Sandstorm TM038 Fire Blast TM050 Overheat TM052 Focus Blast TM064 Explosion TM068 Giga Impact TM092 Trick Room TM104 Mega Kick TM108 Double-Edge TM118 Focus Punch TM125 Skull Bash TM127 Sky Attack TM130 Dynamic Punch TM134 Zap Canon TM145 Nightmare |
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