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Pokemon Stuff
Topic Started: Feb 28 2014, 10:57 PM (92 Views)
Face
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Anatomy of a Card

Species
Type
Damage
Morale
Ability

Activity:
-Special 1
-Special 2
-Special 3
-Special 4
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Face
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Bulbasaur
Grass/Poison
Damage: 1 Grass
Morale: 50
Overgrow: When Morale is low, Bulbasaur's Grass Damage is doubled.

-Leech Seed: Increases Morale 8% each turn for 8 turns
-Vine Whip: Deals 3 Grass Damage.
-Sleep Powder: Puts a target to Sleep.
-Solar Beam: Shuffle Bulbasaur. Deal 5 Grass Damage to target.
Ivysaur
Damage: +1 Poison
Morale: +20

+-Razor Leaf: Deals 2 Grass Damage to target x2
+-Growth: +1 Grass Damage to target Grass-Type. +3 Grass Damage if under Sun.
Venusaur
Damage: +1 Grass
Morale: +35

+-Petal Dance: +3 Grass Damage to Grass-Type for 2 turns.
+-Synthesis: Remove Statuses from target Grass-Type. +25% Morale if under sun.
 
Edited by Face, Feb 28 2014, 11:18 PM.
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Charmander
Fire
Damage: 1 Fire
Morale: 45
Blaze: When Morale is low, own Fire Damage is doubled.

-Ember: Deals 3 Fire Damage to target.
-Smokescreen: Charmander can't be the target of attacks.
-Metal Claw: +1 Steel Damage to target.
-Flamethrower: +2 Fire Damage to target Fire-Type. Burns a target.
Charmeleon
Damage: +1 Fire
Morale: +20

+-Dragon Rage: Deals 3 Dragon Damage to target.
+-Slash: Deal 3 Damage to target. Deal 2 Damage if opponent's morale is low.
Charizard
Type: Fire/Flying
Damage: +1 Fire
Morale: +30

+- Heatwave: Deals 2 to each of opponent's Pokemon.
+- Flare Blitz: Take 3 Damage. Deal 6 Fire Damage to target.

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Squirtle
Water
Damage: 1 Water
Morale: 50
Torrent: When Morale is low, own Water Damage is doubled.

-Water Gun: Deal 3 Water Damage to target.
-Withdraw: Morale of target will not decrease until your next turn.
-Rapid Spin: Remove all Traps.
-Skull Bash: Shuffle Squirtle. Deal 5 Damage to target.
Wartortle
Damage: +1 Water
Morale: 25

+- Protect: Prevent all Damage from 1 type this turn.
+- Hydro Pump: Deal 5 Damage to target. -1 Water Damage this turn.
Blastoise
Damage: +1 Water
Morale: +40

+- Rain Dance: All Water-Types get +1 Water Damage for 5 turns. All Fire-Types get -1 Fire Damage for 5 turns.
+- Flash Canon: Deal 4 Steel Damage to target. Damage to target cannot be prevented.

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Metapod
Bug
Damage: 1 Bug
Morale: 50
Shed Skin: Statuses on Metapod only last 1 turn.

-Harden: Prevent 2 Damage until next turn.
-Harden: Prevent 2 Damage until next turn.
-Harden: Prevent 2 Damage until next turn.
-Iron Defense: Prevent 4 Damage until next turn.
Butterfree
Type: Bug/Flying
Damage: +1 Bug
Morale: +35
Compound Eyes: Butterfree's statuses cannot be prevented.

+- Confusion: Deal 3 Psychic Damage to target.
+- Sleep Powder: Poison a target.
+- Stun Spore: Paralyze a target.
+- Sleep Powder: Put a target to Sleep.
Edited by Face, Mar 1 2014, 12:29 AM.
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Face
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Kakuna
Bug
Damage: 1 Bug
Morale: 50
Swarm: When Morale is low, Kakuna's Bug damage is doubled.

-Harden: Prevent 2 Damage until next turn.
-Harden: Prevent 2 Damage until next turn.
-Harden: Prevent 2 Damage until next turn.
-Iron Defense: Prevent 4 Damage until next turn.
Beedrill
Bug/Flying
Damage: +1 Poison +1 Bug
Morale: +35

+- Twin Needle: Deal 2 Bug Damage and Poison a target x2.
+- Pursuit: When an opponent's Pokemon is shuffled, Deal 5 Damage to target.
+- Poison Jab: Deal 3 Poison Damage and Poison a target.
+- Toxic Spikes: Litter the opponent's field with Toxic Spikes.
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Pidgeotto
Normal/Flying
Damage: 1 Flying
Morale: 55
Keen Eye: Opponent's effects cannot prevent targeting.

-Gust: Deal 3 Flying Damage to target.
-Whirlwind: Shuffle target.
-Twister: Deal 1 Dragon Damage to each of the opponent's Pokemon.
-Feather Dance: Target only deals half damage until your next turn.
Pidgeot
Damage: +2 Flying
Morale: +40

+- Roost: +25% Morale. Pidgeot deals 0 damage this turn.
+- Mirror Move: Copy the opponent's last Attack.
+- Tail Wind: For five turns, your Pokemon Attack during the turn they are played.
Edited by Face, Mar 1 2014, 01:14 AM.
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Rattata
Normal
Damage: 1 Normal
Morale: 40
Run Away: Shuffling Rattata will not trigger opponent's effects.

-Sucker Punch: Deal 5 Damage to a Pokemon that entered the field this turn.
-Pursuit: When an opponent's Pokemon is shuffled, Deal 5 Damage to target.
-Hyper Fang: Deal 3 Damage to target. Until next turn, if that Pokemon would only deal 1 Damage, prevent it.
-Super Fang: Deal 1 Damage for each Pokemon on the field to target.
Rattata
Damage: +1 Normal
Morale: +35

+-Crunch: Deal 4 Dark Damage to target.
+-Double Edge: Take 2 Damage. Deal 5 Damage to target.
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Fearow
Normal/Flying
Damage: 2 Flying
Morale: 70
Keen Eye: Opponent's effects cannot prevent targeting.

-Drill Peck: Deal 4 Flying Damage to target.
-Roost: +25% Morale. Fearow deals 0 damage this turn.
-Mirror Move: Copy the opponent's last Attack.
-Pursuit: When an opponent's Pokemon is shuffled, Deal 5 Dark Damage to target.

Edited by Face, Mar 1 2014, 01:17 AM.
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Face
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Ekans
Poison
Damage: 1 Poison
Morale: 45
Shed Skin: Statuses on Ekans only last 1 turn.

-Acid: Deals 2 Poison Damage. It cannot be prevented.
-Glare: Paralyze target.
-Screech: Damage cannot be prevented this turn.
-Wrap: Target Pokemon cannot be shuffled and cannot gain morale for 5 turns.
Arbok
Poison
Damage: +1 Poison
Morale: +40

+- Gastro Acid: Nullifies the ability of target Pokemon.
+- Gunk Shot: Poison and deal 4 Poison Damage to target.
Edited by Face, Mar 1 2014, 01:23 AM.
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