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New System
Topic Started: Mar 12 2014, 08:31 PM (44 Views)
Face
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Table of Contents

1) Brainstorm
Edited by Face, Mar 13 2014, 02:48 AM.
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Face
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Water/Fire - Steam
Flying/Fighting - Prey
Psychic/Ghost - Mind
Electric/Ground - Glass
Grass/Dragon - Wilderness
Ice/Rock - Peak
Bug/Dark - Night
Steel/Poison - Product

Pre-Evolution
Trick Room
Normal
Sandstorm

Gysong City
Hunfeld City
Shinerift City
Primacore Town
Mismoon Town
Nestvil City
Froseric Town
Ofaltec City

Provenance Town
Dialtem Town
Wylles Town
Edited by Face, Mar 13 2014, 05:03 AM.
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Face
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Chikorita
Bayleef
Meganium *

Cyndaquil
Quilava
Typhlosion *

Totodile
Croconaw
Feraligatr *

Pidgey
Pidgeotto
Pidgeot*

Spearow
Fearow*

Hoothoot
Noctowl *

Rattata
Raticate*

Sentret
Furret *

Pichu *
Pikachu
Raichu *

Caterpie
Metapod
Butterfree *

Weedle
Kakuna
Beedrill *

Ledyba
Ledian *

Spinarak
Ariados *

Geodude
Graveler
Golem *

Zubat
Golbat
Crobat *

Cleffa *
Clefairy
Clefable *

Igglybuff *
Jigglypuff
Wigglytuff *

Togepi *
Togetic
Togekiss *

Sandshrew
Sandslash *

Ekans
Arbok *

Dusparce *

Mareep
Flaafy
Ampharos *

Wooper
Quagsire *

Gastly
Haunter
Gengar *

Unown *

Onix
Steelix *

Bellsprout
Weepinbell
Victreebel *

Hoppip
Skiploom
Jumpluff *

Paras
Parasect *

Poliwag
Poliwhirl
Poliwrath *
Politoed *

Magikarp
Gyarados *

Goldeen
Seaking *

Slowpoke
Slowbro *
Slowking *

Oddish
Gloom
Vileplume *
Bellossom *

Drowzee
Hypno *

Abra
Kadabra
Alakazam *

Ditto *

Pineco
Forretress *

Nidoran
Nidorina
Nidoqueen

Nidoran
Nidorino
Nidoking

Yanma
Yanmega *

Sunkern
Sunflora *

Exeggcute
Exeggutor *

Bonsly *
Sudowoodo *

Wynaut *
Wobbuffet *

Venonat
Venomoth *

Scyther
Scizor *

Pinsir

Heracross

Koffing
Weezing *

Grimer
Muk *

Magnemite
Magneton
Magnezone *

Voltorb
Electrode *

Aipom
Ambipom *

Snubbull
Granbull *

Vulpix
Ninetales *

Growlithe
Arcanine *

Stantler

Azuril *
Marill
Azumarill *

Diglett
Dugtrio *

Mankey
Primeape *

Meowth
Persian *

Psyduck
Golduck *

Machop
Machoke
Machamp *

Tyrogue *
Hitmonlee *
Hitmonchan *
Hitmontop *

Girafarig *

Tauros *

Magby*
Magmar
Magmortar*

Smoochum*
Jynx*

Elekid *
Electabuzz
Electivire *
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Face
Administrator
Deck Building:

A player's deck is made up of 3 parts:

Party Cards - Cards that assemble the party onto the field. When an encounter begins, your hand will be comprised of only Party cards. Once a party of six fills the field and reserve slots, Party cards will be removed from the deck until a party member faints.

Coordinator Cards - Advanced actions that grant a tactical boost to your party. The effects vary, but typically take the form of Echo cards produced when you play a Party card. Coordinator Cards are not drawn unless the player has an active party member.

Supply Cards - Supply cards represent items. Pokeballs, Potions, and Berries are all types of Supply cards. Supply cards can be packed into stacks to avoid cluttering. Supply Cards are not drawn unless the player has an active party member.

Additionally, there is a ration deck. A ration deck is filled with temporary ration cards which deplete as players explore. They are used in the order they are obtained, but can be reordered however and whenever a player deems fit. Running out of rations can lead to fatigue.

Rules of Battle:

Roll initiative to see which side plays first.

Each player on the same side takes their turns simultaneously.

Player Rules
- Turn 1: Draw cards equal to your hand size, then play 1 Party, Coordinator, or Supply card. If you have no active party members, you must play a Party card.
- At the beginning of each turn, draw a new hand equal to your hand size.
- You may adjust the number of active party members. This will not take up an action for already active party members.
- You may swap an active party member with a reserve member. This will take up an action for the swapping party members.
- You may play 1 Party, Coordinator, or Supply card from your hand.
- You may declare the actions of each of your active party members.
- When your last active Party Member faints, you lose.

Encounter Rules
- Turn 1: Play a number of cards from the top of the deck as specified on the Encounter card.
- At the beginning of each turn, play a number of cards from the top of the deck as specified by the Encounter card.
- Determine the actions of each type of mob.
- When you no longer control any mob creatures, you lose.

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