| Databook; History, Clans, Jutsu, Map, EXP, Store Items, and Famous Weapons | |
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| Tweet Topic Started: Apr 10 2013, 10:10 PM (58 Views) | |
| Rasen | Apr 10 2013, 10:10 PM Post #1 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Map ![]() |
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| Rasen | Apr 10 2013, 10:10 PM Post #2 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items History Background ------------ RP Begins. Part 1 Second Great Ninja War Other Timeskip Info ------------- Shippuden |
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| Rasen | Apr 10 2013, 10:11 PM Post #3 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Relations Cloud, Mist, Underground, and Sound were allies during war They were against the Leaf, Stone, and Sand villages |
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| Rasen | Apr 10 2013, 10:11 PM Post #4 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Elements Main five ^Arrows indicate which equally powered jutsu element beats the other. Complete chart Kekkai Genkais require your character to have certain element types. You don't need to know jutsu from that type, but you need that element listed The above picture represents which are needed, however there are a few more that can be added or confirmed. These are other possibilities that are not really confirmed. Earth and Lightning= Explosion Release Fire and Wind= Scorch Release Lightning and Wind=Magnet Release Fire and Lightning= Blaze Release This one is confirmed Earth, Wind, and Fire= Dust Release -------- Custom Kekkai Genkai's and Tota's are allowed, these are just the one's shown in the actual series |
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| Rasen | Apr 10 2013, 10:12 PM Post #5 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Clans List of rules for each clan Aburame Access to Aburame jutsu. Must live in Leaf unless backstory gives reason to be elsewhere Akimichi Access to Akimichi Jutsu. Strength max is increased to 15. Must live in Leaf unless backstory gives reason to be elsewhere Fūma Access to locked items in store. Hōzuki Access to Water style and Hōzuki Jutsu. Water Style only costs 500 EXP Must live in Mist unless backstory gives reason to be elsewhere Hyūga Access to Byakugan. Must live in Leaf unless backstory gives reason to be elsewhere Inuzuka Access to Inuzuka techniques. Must live in Leaf unless backstory gives reason to be elsewhere Jūgo's Clan Access to Jugo's techniques. Ninjutsu increased to 15 Personality should include berzerk states. Kaguya Access to Bone style. Personality should include a crazy love of fighting. Nara Access to Nara Jutsu. Must live in Leaf unless backstory gives reason to be elsewhere Sarutobi Ninjutsu max increased to 15 Must live in Leaf unless backstory gives reason to be elsewhere Seishin Access to Seishin jutsu. Genjutsu max increased to 15. Should reside in Stone Village Senju Access to Wood style Must live in Leaf unless backstory gives reason to be elsewhere Uchiha Access to fire style and Sharingan. Fire style only costs 500 EXP Must live in Leaf unless backstory gives reason to be elsewhere Uzumaki Stamina max increased to 15 Sealing Jutsu only costs 500 EXP Yamanaka Access to Mind Transfer style. Genjutsu max increased to 15 Must live in Leaf unless backstory gives reason to be elsewhere Yuki Access to Ice style |
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| Rasen | Apr 10 2013, 10:12 PM Post #6 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Jutsu Note: Some lists are too broad and hold forbidden jutsu. However, checking with the forbidden section should remove this fault. Also, remember that you can create custom jutsu. Clan Based Jutsu These can only be accessed by people of the clan. New jutsu from here cost 500 EXP. Aburame Akimichi Hozuki Inuzuka Jugo's Clan Nara Seishin Yamanaka Kekkai Genkai/Tota Require clan status or elemental "ingredients." New Jutsu from here cost 1000 EXP Blaze Boil Byakugan Crystal Dust Explosion Ice Lava Magnet Body Sharing(Sakon/Ukon) Scorch Sharingan Mangekyou Shikotsumyaku (Bone) Storm Wood Elemental Require single element. New Jutsu cost 750 EXP Earth Fire Lightning Water Wind None Elemental Any can access. General techs cost 100 EXP Tai, Ken, and Gen cost 750 EXP Shadow Clone costs 1000 EXP Summoning Costs 1000 EXP Sealing costs 750 EXP Rasengan costs 2000 EXP (Derivations cost 750 EXP) General Taijutsu Kenjutsu Rasengan Sealing Shadow Clone Summoning Genjutsu Jinchuuriki Costs 1000 EXP Jinchuuriki Limited Eight Gates- First four are allowed, none beyond that Senjutsu (Sage Mode) Flying Thunder God Forbidden At least for now Curses Kinjutsu Rinnegan Chuunin level players and above automatically know (Unless the player refuses) Substitution Generic Sealing Technique Tree Climbing Water Walking Transformation |
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| Rasen | Apr 10 2013, 10:12 PM Post #7 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Famous Weapons To use these swords you must be a Mist Jonin and be approved by Mistriousfrog Helmet Splitter Hiramekarei- Wielded by Hinata Fuma Fangs- Wielded by Agnia Yuki To use this blade you must be a Leaf Jonin and be approved by Star Executioner's Blade Bashosen- (Requires 10 stamina) In possession of Rogue Ninja Sword of Kusanagi-Wielded by Orochimaru Sewing Needle-Wielded by Takezo Kensei Samehada-Wielded by Kira Hozuki Stone Village Shibuki Found in Cloud, but unusable Amber Purifying Pot Found in Sand, only useable by people with over 10 in Stamina Crimson Gourd Golden Canopy Rope Seven Star Sword |
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| Rasen | Apr 10 2013, 10:13 PM Post #8 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items EXP System The concept is relatively simple. When you train, win a fight, or complete a mission, you get EXP. You then can spend your EXP like money on jutsu and stats. Stat Boosts will work like this: Every time you buy a stat point, the price of the next stat boost will increase. The first point would be 100 EXP, then 200, 500, 750, 1000, 1500, 2000, 5000. Maxes here Jutsu will vary in price. Training runs on real life time. Once you train, you have to wait 7 days starting the day after you trained. You may train again during the 8th to 14th day. If you don't train, you reset to the begininning. 25 EXP, 50, 100, 200, 400, 750, 1000. Any training afterwards will result in 1000 EXP. |
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| Rasen | Apr 10 2013, 10:13 PM Post #9 |
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Table of Contents Map History Relations Elements Clans Jutsu Famous Weapons EXP System Store Items Melee Weapons; Name: Double-Edged Kunai Description: A special kunai that has sharp edges on both sides of the handle. The extra blade makes the weapon less good for throwing and is primarily meant to be used in close combat. Name: Razor Wire Description: Simple yet deadly, razor wire is string designed to be sharp enough to easily cut through flesh. Razor Wire, like string, is relatively easy to break. However, direct contact with the skin (assuming any force is exerted on the wire by the body) will cut into the skin and could, if placed correctly, prove lethal. Name: Muchi (Whip) Description: A long type of leather whip with hard covered handle, these weapons can be of minimum 3 feet length, and maximum of 15 feet, rolled up. The longer it is, the harder it can it, but the more difficultand slow it is to pull back out of an attack again. The most powerful types of whips are capable of cutting flesh and bone, even, and are usually accompanied by a hook or blade on the end point. Name: Metaru Muchi Description: A chain whip made of titanium which is 50% lighter and 30% stronger than steel. A chain whip is less flexible than a leather whip but it is much harder for the enemy to cut or destroy it. Name: Sai Description: Trident-shaped daggers, each of the three points capable of dealing major damage. Usually, these weapons are handled in duals, and held either between the knuckles or simply at the handles, accompanied by a quick, hard hitting fist style that makes the sai appear as hand claws. Sais are primarily meant to be used as stabbing weapons and are less good for cutting and slashing. The trident shape makes the weapon good to catch swords with. Name: Knuckle Hand Blades Description: These are probably easiest referred to as brass knuckles, or in this case iron knuckles, yet a long blade extends from the side of it as well. Though it requires alot of close range action. This weapon is ideal for users who specialize in Taijutsu. Name: Fuuma Shurikens Description: Fuuma shurikens vary quite a bit, one of the most famous being the Evil Wind Shuriken used by the Uchiha. Fuuma shurikens are simply, over sized shurikens. Though one would presume they are large, and thus, more damaging, due to their size they are quite easily dodged, though they make quite a useful distraction, and sometimes, a useful weapon if used correctly. Name: Ninja-to Description: A sword made of scrap metal, it is easily as useful as a katana, but, unfortunately, less balanced in use, making it less suited for defensive techniques. Name: Tanto Description: A relatively short sword, enabling the user swift movement. The tanto is mostly used as a sword for defense, not capable of fencing on long range with a larger sword, and should be handled as such. Name: Wakizashi Description: A sword of just below average length, balanced between offensive and defensive use. A wakazashi is mostly carried as a secondary weapon along with a katana, and is oftenly used for rites of seppuku. It possessed a better range than the Tanto, but is still not as long as a Katana. Name: Katana Description: The well known long sword, used as both offensive and defensive tool. It is the most used sword type of all, and seen in many various styles Name: Spears Description: Another common weapon in the shinobi world. Spears can be everything from the basic staff with a metal pike at the end, to a extremely long sword. They vary quite a bit, and require much more work to master than a normal sword, so most tend to stray from them, however, they give quite alot of range to those willing to take the time to master them, and can prove quite a powerful force if used correctly. Name: Chigiriki Description: This weapon is a 2 foot long straight stick, with a two and one half foot chain attached to the top with a ball with spikes. This weapon is considered to be the japanese morning star. The chain could be fitted in side the stick, and used as a mace. Name: Oobaga (Scythes) Description: This weapon is the bigger and longer version of the single handed scythe. Usually held by 2 hands, this weapon is prominent for its range and hooking ability. This is also the legendary weapon of the Shinigami. Name: Nunchaku Description: Simply put, these are two sticks with a rope or chain in the middle. Sometimes used in pairs, these weapons deliver heavy bashing damage, but should not be taken lightly by the user; many a nunchaku using rookie has been hit by his own weapon. Name: Bo/Staff Description: A long slender pole that is used in fighting. Quite often the mark of someone adept at melee combat concentrated at somewhat longer rangers. A bo/staff can be made out of anything from simple wood to complex steel. Name: Ninja Dagger Description: A crescent shaped dagger with a blade on both sides, each curved to make the dagger appear in the shape of an 'S'. This weapon is not very lethal, but a handy tool and useful for quick close range damage to the enemy. Name: Naginata Description: An extremely long spear, powerful in use, and, thanks to it's balanced outline, quick to use, on the contrary to regular spears. The naginata normally is shaped like a halberd, it's tip more of a dager than it would be a simple spiked triangular point. Name: Ono (Battle Axe) Description: A 4 feet long staff with a heavily sized blade on top, these are the asian battle axes. Easily capable of bashing through castle gates, slam down complete horses, and so on. To wield this heavy weapon, though, one has to be of great physical size and power. Ranged Weapons; Name: Bow and Arrows Description: A weapon hardly seen in the shinobi world. Though they are rarely used, one is promised a safe distance from their opponent, as long as they can aim and strike properly. Basic arrows are included with the weapon, but there are additional expansions on the arrows that can be found as well. Name: Bolas Description: Two to four small but heavy balls attached together by thick leather ropes. When spun at high velocities and released they can be a terrifying weapon. Because of their style its rare that a person will be hit directly by any of the balls. Rather the ropes hit the target to knock them to the ground. While the target is falling, the increase in speed tying around the target’s body (wherever they hit). Name: Bola Net Description: Similar to normal bolas, these weapons can be shot out of a cannon, fired from a cross bow or, if the user is strong enough, thrown by hand. When thrown, they expand on four balls where their heavy weight will pull down any targets caught in the width of the net. The net is generally about 5x5 feet. Name: Ninja Boomerang Description: Appearing like a simple flat piece of metal bent at the middle, this weapon can be quite deadly in the hands of a shinobi. Its edge is often razor sharp, and the ability for it to return the same way as it flew can make it ideal for surprise attacks. Name: Fukiya (Blow Gun) Description: Usually just a wooden or metal pipe, these blowguns, varying in length between 3 inches and 20 inches, are used to blow air into one side, so a dart will shoot out at the other side. Darts itself can be drenched in poison, or simply be sharp. Eitherway, this is a very lethal weapon if used by a pro. Name: Makibishi Description: Definitely more of a distraction if anything. Makibishi, also known as caltrops and so on, are small metal tacks that shinobi normally throw on the ground behind them when trying to flee, thus following opponenets step onto the tacks, cutting their feet up. These are easily noticed, but sometimes they can be used to hinder others. Name: Shuriken Description: A basic projectile. Shurikens are star shaped and normally have four points each side. They are sharp and can be used as a basic weapon or even for distracting opponents. A basic ninja accessory. While a kunai can only be thrown in a straight arc, shurikens can for example hit targets around corners. Name: Shaken Description: Various changes to the original shuriken; shaken can come in many shapes, being it either three, five, six or eight sided stars, flat bladed projectiles, and so on. Name: Senbon Needles Description: Normally shinobi choose between senbon needles and kunai. The diffrence is quite obvious. Senbon needles are small and slender, much like long toothpicks, and take quite alot to wary down the opponent, though they are much harder to see and dodge. Senbon are not seen nearly as often, though, because they require much more skill and knowledge for effective use. Name: Kunai Description: One of the most common weapons among shinobi, Kunai are small daggers. They are made of metal and, if they make contact with the target, can be quite painful. Though they are much larger than either of the above three, and thus, are easier to dodge. Mainly, kunai are used as distraction. Kunai are good for both long-distance and close-combat fighting but they can only be thrown in a straight arc. Name: Scalpel Description: Usually a tool for surgeons and medic-nin, a scalpel can act as an improvised weapon by those skilled in its use. While a scalpel is about as long as a senbon needle, the blade itself is only an inch long, though razor sharp. A scalpel can be thrown, but cannot pierce as far as a senbon or kunai. Name: Throwing Daggers Description: Your average throwing daggers, only slighter smaller than a kunai. Made of hardened steel, the handle contains small holes for easier throwing. The daggers are all contained in a holster which contains a fair number of them. These are less useful for close range combat, but also harder to see after being thrown than a kunai. Items List; Name: Explosive pouches Description: Pretty similar to, but weaker than, the explosive tags. Explosive pouches are tiny bags containing explosive powder and have a small hook on them. These pouched are roughly the size of a golf ball. They can discretely be attached on an enemy or surface without them noticing anything until its too late. The explosion they cause is very small and does not hurt the enemy much but will stun them severely. Name: Strings Description: Thin wires, nearly invisible to the untrained eye, these strings are used for various purposes. Quite sturdy and powerful, they however can easily be cut, but, in turn, can used as a weapon. Name: Scrolls Description: Another basic item. Scrolls are used for various things such as containing, sealing, summoning, and simply containing lessons on jutsu inside them. They have quite a large range of uses indeed and many shinobi carry them around. Name: Sealing Tags Description: Another basic item. They are used for various things such as containing, sealing, and summon. Their use is not very renowned and thus only particular shinobi use them, because, for the most part, scrolls are more effective. Also, their use is seen outside the shinobi world as well. Name: Bells Description: A basic item really, which purpose has been altered to a ninja's purpose. Bells are often used by sound shinobi, tied to senbon needles, and thus used to fake the opponent. Basically, when a needle with a bell attached is thrown, the opponent dodges, but then the user begins throwing ones without bells along with the ones with bells, and the opponent will not dodge the needle, since he dosent hear the bell. A very old technique really, most notice it on sight. Name: Bandages Description: Bandages can vary from simply covering wounds to having detailed kanji drawn out upon them to amplify ones healing speed. Again, mainly wielded by medical specialist, Bandages hold many everyday uses. Name: Communication Unit Description: The basic communications device, the frequencies can be changed at the drop of the dime, but due to its simplicity anyone can tune into the broadcasts. Certain Frequencies have been known to actually be charged with chakra for high security between ANBU units. Attaches to the ear with a small microphone extending towards the mouth. Name: False Death Pill Description: A fast acting pill that simulates a heart attack and then death. Rather the user is put into a coma that lasts five days down to the minute where the final part of the pill is digested with a special stimulation drug that lasts for one day allows the user to move as if in perfect health. If the counter drug isn’t taken within an hour of the sixth day’s end they will possibly die or at the very least permanently injured as the body is poisoned by the drug. This pill is only activated by chakra, that chakra must be channeled into the stomach after swallowing (to prevent abuse by others.) Name: Explosive Tags Description: An add on to kunai, or actually could be added to a variety of things. Explosive tags are papers with seals incribed upon them that, when making contact, causes the seal to errupt and explode, damaging all the surronding. The blast radius is large, and if struck, and opponent would most definately be severly injured. Name: Gas Grenade Description: A bigger, heavier yet more effective gas weapon than the smoke bomb. It is a small metal canister that contains thick black smoke. When the pin is pulled out, it detonates after a few seconds. The smoke coming out from the grenade covers a larger area and lasts longer than the standard smoke bomb. Name: Smoke Bombs Description: More common than the poisonous bomb, yet still hardly used. A smoke bomb makes a veil of smoke appear from its contents, making the opponent, unable to find you. Though, the same effect lies on yourself. This is really used to catch opponents off guard and get in some extra attacks. Name: Gourd/Container Description: Simply a container to hold something a shinobi requires to fight. It could also be used to hold water for Mist shinobi, sand for a Sand shinobi, or even clay for a Stone shinobi. Its up to the user, really. These gourds come in two varieties, small which are useful for holding liquids and typically attached to the user via a belt at their waist. The large gourds are typically worn on the back, which can hold vastly more material. Armor; Name: Shinobi Armour Clothe. Description: A skin-tight, breathable and flexible cloth worn underneath a shinobi's normal clothing that gives no limitations to movement whatsoever. It can block kunai shuriken and senbon. Senbon leave nothing, Shuriken a light bruise, and kunai a heavier bruise. Name: Shinobi Trap Clothe. Description: A skin-tight, breathable and flexible cloth worn underneath a shinobi's clothing that gives no limitations to movement whatsoever. It is an upgraded version of the Armour Clothe that has sort of Chakra Pathways that, when you focus a bit, open and your chakra naturally flows through. The chakra automaticly defends you froma tatcks, then disperses. You can use the defence ability once every 2 fight posts. If someone throws a ranged weapon or eplosive, it will make a chakra shield. Same with ninjutsu. If it's taijutsu, it will make chakra spikes. After the chakra has been used, it will disperse. Be warned, if the ninjutsu, taijutsu, etc is too strong for your chakra level or element, a chunk of your chakra wll be expended and you will be hurt. Name: Shin Guards Description: Simple metal plates that strap around one's shin. They come in various shapes and sizes, from ones that way up to 2 pounds and go outside of clothing to thin ones that go under clothing. Name: Arm Guards Description: Metal plates that cover the arm from the shoulder to an inch before the wrist. They can either strap around the arm using cloth, or be fitted to the arm and be placed on like putting one's arm through a tube. They come in various thickness, shape, and size. Name: Helmet Description: Anything worn that covers the head for defensive purposes. They can be made from either metal, plastic, or even wood, and come in multitudes of shapes and sizes. Different materials are good for different things, while plastic is light weight, it can't stand as good of a hit as metal could. Name: Body Plate Description: A piece of metal used to cover the abdomen and chest. They come in a variety of shapes and sizes, and can be worn either outside or inside of clothes. Most often, they are strapped around the body with cloth, however some people prefer the full body protection including the back. Good against defending against stab and slash wounds, and projectiles. Name: Spike Boots Description: Large black boots with metal spikes on the sole's. Good for keeping one's grip on the ground, or rock climbing. The boots weigh about 3 pounds each, and are made of rubber, leather, and cloth. To make sure they stay on, the top has a strap and buckle while lower down there are laces. Name: Ankle Weights Description: These devices, ranging greatly in weight, are designed for speed training. It'll weigh your limbs down, slowing your movements. However, all activity you perform will be better training due to the extra energy. When removed, your body will move in a more agile and faster way. Doing so can give a slight advantage in battle. Poisons/Medicine; Name: Hallucinogenic Poison Description: One of the few poisons that can be administered either through inhalation, or via injection, likely through cuts delivered by poison coated weapons. This poison in sufficient doses can cause blurring of vision, and in severe cases even mild hallucinations which can vary between victims. Several glancing cuts from a kunai or other item coated with this poison can be enough to cause blurring of vision, but direct unguarded strikes can cause it almost immediately. The poison may also be released in a gaseous form from small glass vials, however prolonged exposure is required in order for it to have any significant effect, and even then they will likely take longer to produce symptoms. Effects usually dissapear after three posts. Name: Lingering Poison Description: This poison must be introduced into the bloodstream specifically, but only a small amount is necessary for its effects to be felt. The poison often takes several minutes to work, but once it does the target will feel a rapid increase in body temperature, followed by an intense feeling of nausea. This is generally the peak of the symptoms seen, though the high temperature will often cause the target to sweat intensely and can lead to dizziness if steps aren't taken to avoid dehydration. This poison isn't life threatening, nor is it so debilitating that one may be incapable of fighting, but the effects linger for a great deal of time. In cases of significant exposure it can take up to two days for the effects to subside, though bouts of nausea can continue for up to a week in some instances. Name: Lethal Poison Description: As the name suggests this particular poison is made solely for killing. Even a small amount of this poison can be enough to kill a person, though the speed at which it works is greatly dependant on how much a person is exposed to. With a large degree of exposure (such as a poison coated kunai being shoved into your stomach), death can result in a matter of minutes if no help is recieved, but glancing strikes require substantially greater time to kill, often between two - five hours. This particular lethal poison is considered a good one for use in assasinations purely because the target will often fall unconcious before dying, and any trace of it quickly dissapears within six hours of the targets death, as such it can often make a persons death appear to be of natural causes. Additionally the poison may be introduced orally, though its efficacy is somewhat lessened, often requiring the users entire supply of poison (one small glass vial) be used, resulting in death between 5 minutes and 1 hour, the time varying between targets. Name: Liquid Fire Descriptoin: A fire-red liquid that, when it touches a living object, begins to burn and disolve it, depending on how much was used. Your epidermis(top aprt of skin, dead skin cells) were formerly living, thus it will disolve it. The disolved product is a clear liquid that drips off of whatever. Name: Ointments Description: Ointments hold many variations. Many are used to quicken ones healing or to sooth pain. Really, these are normally carried by medical specialist, but one may carry them for just an emergencey. Name: Soldier Pills Description: One of the more common pills. A soldier pill is said to allow a ninja to battle for three days and three nights straight. Though in truth their effects are not as significant, their ability to restore a users stamina still make them an extremely useful item on the battlefield. While this does allow the user to gain a short stamina boost, it cannot go beyond human limits. Taking two soldier pills within an hour of each other is dangerous, and taking a third may cause death. Name: Suture Kit Description: A simple kit of threads and needles, used to manually close a wound. While this is very painful for the person being sewed up, it is also sometimes necessary to save their life. Also, since the wound is made smaller from this jutsu, it becomes easier to heal with a Chiyute skill. Suturing, however, is fairly slow and meticulous, so it will usually take a number of minutes to totally seal a large wound. Name: Chloroform Description: A simple anesthetic drug in clear, liquid form. Though toxic if overdosed, it can be inhaled through a rag or similar object to knock a person it. Such is very useful to perform field surgery if the user has no knowledge of how to use a scalpel of chakra. It can also be used by an offensive medical nin to knock out an opponent. The duration in which the person is knocked out can be anywhere from 3 posts to the end of the thread, at the recipient's discretion. Name: Aspirin Pills Description: These pills are similar to that of a soldier pill, as in they work very quickly going through a person’s system. Being chakra enhanced, these pills remove the pain from all superficial injuries, as well as cuts, bruises, et cetera. However, they can only weaken the pain caused from larger wounds, and some pains are so powerful that these pills will take no effect. Name: Novocain Description: Novocain is a drug similar to an aspirin pill, but much stronger. Instead of ingested, this needs to be injected into the recipient, at the area where they are feeling pain. This drug will not only stop the pain, but completely deaden the nerves. This deadening lasts quite some time, so it is ill advised that the recipient fight if something like their leg was just shot up with it. This drug is useless in combat, as it must be slowly, carefully injected. Name: Smelling Salt Description: Usually in small chunks, this material has such a strong, foul odor that it can and will break a person out of an unconcious state (like such caused by chloroform). In order for this to work, the user must hold the salt in front of a person's nose for about 3 seconds, the salt not even an inch away. It will, however, take a rather horrible effect on a person who is awake, as its stench is extremely horrible and hard to remove from the nose. Note that holding this with you makes you much easier to track by scent. |
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12:55 PM Jul 11