| Welcome to Realm of Shadows. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Elementalist | |
|---|---|
| Tweet Topic Started: Aug 5 2012, 06:57 PM (48 Views) | |
| Valenar | Aug 5 2012, 06:57 PM Post #1 |
![]()
Administrator
![]()
|
~Elementalist~ ~Easy to medium difficulty~ You can simply cast willy nilly and blow things up or you can handle your spells with finesse. Creators of elements and casters of unparalleled power. Elementalists have the power of Electricity, Fire, Ice, Water and Arcane at their finger tips to use as they will. They can cast their chosen elements in any manner and conjure a much energy as they wish, within their own capacities. This makes them very dangerous enemies and very powerful allies whether they use their spells to support their friends with walls of ice or destroy their enemies with bolts of electricity.
OFFENSE: Arcane I Post count: 0 Level 1 Element Arcane Effect: Allows the Elementalist to conjure a small amount of magical energy with no element to do harm to the target. Arcane II Post count: 200 Level 2 Element Arcane Effect: Allows the Elementalist to conjure a medium amount of magical energy with no element to do harm to the target. Arcane III Post count: 500 Level 3 Element Arcane Effect: Allows the Elementalist to conjure a large amount of magical energy with no element to do harm to the target. Arcane IV Post count: 1000 Level 4 Element Arcane Effect: Allows the Elementalist to conjure a huge amount of magical energy with no element to do harm to the target. Arcane V Post count: 2000 Level 5 Element Arcane Effect: Allows the Elementalist to conjure a monumental amount of magical energy with no element to do harm to the target. Flame I Post count: 0 Level 1 Element Fire Effect: Allows the Elementalist to conjure a small amount of magical energy with the Fire element to do harm to the target. Flame II Post count: 250 Level 2 Element Fire Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Fire element to do harm to the target. Flame III Post count: 600 Level 3 Element Fire Effect: Allows the Elementalist to conjure a Large amount of magical energy with the Fire element to do harm to the target. Flame IV Post count: 1250 Level 4 Element Fire Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Fire element to do harm to the target. Flame V Post count: 2250 Level 5 Element Fire Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Fire element to do harm to the target. Frostbite I Post count: 0 Level 1 Element Ice Effect: Allows the Elementalist to conjure a small amount of magical energy with the Ice element to do harm to the target. Frostbite II Post count: 250 Level 2 Element Ice Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Ice element to do harm to the target. Frostbite III Post count: 600 Level 3 Element Ice Effect: Allows the Elementalist to conjure a large amount of magical energy with the Ice element to do harm to the target. Frostbite IV Post count: 1250 Level 4 Element Ice Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Ice element to do harm to the target. Frostbite V - Post count: 2250 Level 5 Element Ice Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Ice element to do harm to the target. Hydro I Post count: 0 Level 1 Element Water Effect: Allows the Elementalist to conjure a small amount of magical energy with the Water element to do harm to the target. Hydro II Post count: 250 Level 2 Element Water Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Water element to do harm to the target. Hydro III Post count: 600 Level 3 Element Water Effect: Allows the Elementalist to conjure a large amount of magical energy with the Water element to do harm to the target. Hydro IV Post count: 1250 Level 4 Element Water Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Water element to do harm to the target. Hydro V Post count: 2250 Level 5 Element Water Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Water element to do harm to the target. Static I Post count: 0 Level 1 Element Electricity Effect: Allows the Elementalist to conjure a small amount of magical energy with the Electricity element to do harm to the target. Static II Post count: 250 Level 2 Element Electricity Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Electricity element to do harm to the target. Static III Post count: 600 Level 3 Element Electricity Effect: Allows the Elementalist to conjure a large amount of magical energy with the Electricity element to do harm to the target. Static IV Post count: 1250 Level 4 Element Electricity Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Electricity element to do harm to the target. Static V Post count: 2250 Level 5 Element Electricity Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Electricity element to do harm to the target. Elemental Seed Post count: 900 Level 3 Element Varies Effect: Allows the Elementalist to plant a seed containing one of their chosen elements inside of a target. This seed is only detectable through detect magic (if it exists). On the caster's next post the seed explodes. Flux Post count: 1200 Level 3 Element N/A Effect: DEFENSE: Elemental Bulwark I Post count: 300 Level 2 Element Varies Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal minor elemental damage when passed through. It can be broken if hit once. Does not stop Epics Elemental Bulwark II Post count: 1000 Level 3 Element Varies Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal moderate elemental damage when passed through. It can be broken if hit 3 times. Does not stop Epics. Elemental Bulwark III Post Count: 2400 Level 5 Element varies Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal major elemental damage when passed through. It can only be broken if hit 5 times. It can block one epic level spell. Elemental Armor I Post count: 700 Level 3 Element Varies Effect: A shield that can be conjured that will have different attributes based on which of the Elementalist's two chosen elements is used to create it. The the element may be changed only once every two posts. -Fire: A shield of flame created to deter attackers. -Electricity: A barrier that sparks and shoots off small bolts of electricity. -Ice: A solid shield or sheet of ice that can block most physical attacks. -Water: A bubble that slows all attacks inside. -Arcane: Any damage done to the caster is instead dealt to their magical energy. Elemental Armor II Post count: 1400 Level 5 Element Varies Effect: This upgrade to Elemental Armor I gives the caster 50% immunity to whichever element corresponds with their active barrier. Elemental Armor III Post count 2250 Level 5 Element Varies Effect: This upgrade to Elemental Armor II gives the caster immunity to whichever element corresponds with their active barrier. Reflect I Post count: 0 Level 1 Element Arcane Effect: Allows the Elementalist to change the direction of an incoming level 1 magical attack. Reflect II Post count: 1000 Level 3 Element Arcane Effect: Allows the Elementalist to change the direction of an incoming level 3 or lower magical attack. Reflect III Post count: 1900 Level 4 Element Arcane Effect: Allows the Elementalist to change the direction of an incoming level 5 magical attack. UTILITY/STATUS: Teleport Post count: 350 Level 2 Element Arcane Effect: Allows the Elementalist to teleport him/herself along with one companion per 200 posts companions long distances once per topic. Slow Fall Post count: 400 Level 2 Element Arcane Effect: Causes the caster to begin falling slowly. Requires concentration to maintain. Levitate Post count: 800 Level 3 Element Arcane Effect: Allows the caster to levitate but requires great concentration. Fly Post count: 1500 Level 4 Element Arcane Effect: Allows the caster to fly with no difficulty. Magic Theft Post count: 1750 Level 4 Element Arcane Effect: Steals a buff from a target and gives it to the caster. Haste Post count: 500 Level 3 Element N/A Effect: Allows the user to increase the speed of a target by one. Slow Post count: 500 Level 3 Element N/A Effect: Allows the user to slow the speed of a target by half. Focus Magic Post count: 1600 Level 4 Element Arcane Effect: After one post of meditation all spells cast in the next post are powered up by one rank. Afterwards the caster is tired and needs time to recuperate. Can only be used once every 5 posts. EPIC: Time Warp Post count: 2800 Level EPIC Element N/A Effect: Warps space and time around the caster and his allies, allowing them to move as though out of time. Acts as haste for allies and slow for enemies in a large area. Flare Post count: 2600 Level EPIC Element Fire Effect: An immense amount of Fire bursts forth from the target area. Chain Lightning Post count: 2600 Level EPIC Element Electricity Effect: Allows the Electricity to bounce and chain itself between multiple targets. The maximum number of targets is equal to 1 per 100 posts. Tsunami Post count: 2600 Level EPIC Element Water Effect: Creates an immense wave of Water to wash away their foes. Flash Freeze Post count: 2600 Level EPIC Element Ice Effect: The entire area becomes encased in Ice, making the surrounding area as if it were in an age of Ice. Arcane Explosion Post count: 2500 Level EPIC Element Arcane Effect: Creates an immense explosion of Arcane energy that is a 1 mile diameter Edited by Valenar, Jul 30 2013, 08:44 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Mage · Next Topic » |








7:21 AM Jul 11