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Elementalist
Topic Started: Aug 5 2012, 06:57 PM (48 Views)
Valenar
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~Elementalist~
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~Easy to medium difficulty~
You can simply cast willy nilly and blow things up or you can handle your spells with finesse.

Creators of elements and casters of unparalleled power. Elementalists have the power of Electricity, Fire, Ice, Water and Arcane at their finger tips to use as they will. They can cast their chosen elements in any manner and conjure a much energy as they wish, within their own capacities. This makes them very dangerous enemies and very powerful allies whether they use their spells to support their friends with walls of ice or destroy their enemies with bolts of electricity.
  • All elementalists have the Arcane school of magic under their control.

  • All elementalists can choose two of the remaining four schools of elements to master. Static, Flame, Frostbite, and Hydro.

  • Elementalists gain access to Elemental Barrier and Elemental Seed that corresponds to their elements.


OFFENSE:
Arcane I
Post count: 0
Level 1
Element Arcane
Effect: Allows the Elementalist to conjure a small amount of magical energy with no element to do harm to the target.

Arcane II
Post count: 200
Level 2
Element Arcane
Effect: Allows the Elementalist to conjure a medium amount of magical energy with no element to do harm to the target.

Arcane III
Post count: 500
Level 3
Element Arcane
Effect: Allows the Elementalist to conjure a large amount of magical energy with no element to do harm to the target.

Arcane IV
Post count: 1000
Level 4
Element Arcane
Effect: Allows the Elementalist to conjure a huge amount of magical energy with no element to do harm to the target.

Arcane V
Post count: 2000
Level 5
Element Arcane
Effect: Allows the Elementalist to conjure a monumental amount of magical energy with no element to do harm to the target.

Flame I
Post count: 0
Level 1
Element Fire
Effect: Allows the Elementalist to conjure a small amount of magical energy with the Fire element to do harm to the target.

Flame II
Post count: 250
Level 2
Element Fire
Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Fire element to do harm to the target.

Flame III
Post count: 600
Level 3
Element Fire
Effect: Allows the Elementalist to conjure a Large amount of magical energy with the Fire element to do harm to the target.

Flame IV
Post count: 1250
Level 4
Element Fire
Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Fire element to do harm to the target.

Flame V
Post count: 2250
Level 5
Element Fire
Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Fire element to do harm to the target.

Frostbite I
Post count: 0
Level 1
Element Ice
Effect: Allows the Elementalist to conjure a small amount of magical energy with the Ice element to do harm to the target.

Frostbite II
Post count: 250
Level 2
Element Ice
Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Ice element to do harm to the target.

Frostbite III
Post count: 600
Level 3
Element Ice
Effect: Allows the Elementalist to conjure a large amount of magical energy with the Ice element to do harm to the target.

Frostbite IV
Post count: 1250
Level 4
Element Ice
Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Ice element to do harm to the target.

Frostbite V -
Post count: 2250
Level 5
Element Ice
Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Ice element to do harm to the target.

Hydro I
Post count: 0
Level 1
Element Water
Effect: Allows the Elementalist to conjure a small amount of magical energy with the Water element to do harm to the target.

Hydro II
Post count: 250
Level 2
Element Water
Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Water element to do harm to the target.

Hydro III
Post count: 600
Level 3
Element Water
Effect: Allows the Elementalist to conjure a large amount of magical energy with the Water element to do harm to the target.

Hydro IV
Post count: 1250
Level 4
Element Water
Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Water element to do harm to the target.

Hydro V
Post count: 2250
Level 5
Element Water
Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Water element to do harm to the target.

Static I
Post count: 0
Level 1
Element Electricity
Effect: Allows the Elementalist to conjure a small amount of magical energy with the Electricity element to do harm to the target.

Static II
Post count: 250
Level 2
Element Electricity
Effect: Allows the Elementalist to conjure a medium amount of magical energy with the Electricity element to do harm to the target.

Static III
Post count: 600
Level 3
Element Electricity
Effect: Allows the Elementalist to conjure a large amount of magical energy with the Electricity element to do harm to the target.

Static IV
Post count: 1250
Level 4
Element Electricity
Effect: Allows the Elementalist to conjure a huge amount of magical energy with the Electricity element to do harm to the target.

Static V
Post count: 2250
Level 5
Element Electricity
Effect: Allows the Elementalist to conjure a monumental amount of magical energy with the Electricity element to do harm to the target.

Elemental Seed
Post count: 900
Level 3
Element Varies
Effect: Allows the Elementalist to plant a seed containing one of their chosen elements inside of a target. This seed is only detectable through detect magic (if it exists). On the caster's next post the seed explodes.

Flux
Post count: 1200
Level 3
Element N/A
Effect:


DEFENSE:

Elemental Bulwark I
Post count: 300
Level 2
Element Varies
Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal minor elemental damage when passed through. It can be broken if hit once. Does not stop Epics

Elemental Bulwark II
Post count: 1000
Level 3
Element Varies
Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal moderate elemental damage when passed through. It can be broken if hit 3 times. Does not stop Epics.

Elemental Bulwark III
Post Count: 2400
Level 5
Element varies
Effect: Creates a wall of elemental magic that stops magical attacks. While this does not stop physical attacks it does deal major elemental damage when passed through. It can only be broken if hit 5 times. It can block one epic level spell.

Elemental Armor I
Post count: 700
Level 3
Element Varies
Effect: A shield that can be conjured that will have different attributes based on which of the Elementalist's two chosen elements is used to create it. The the element may be changed only once every two posts.
-Fire: A shield of flame created to deter attackers.
-Electricity: A barrier that sparks and shoots off small bolts of electricity.
-Ice: A solid shield or sheet of ice that can block most physical attacks.
-Water: A bubble that slows all attacks inside.
-Arcane: Any damage done to the caster is instead dealt to their magical energy.

Elemental Armor II
Post count: 1400
Level 5
Element Varies
Effect: This upgrade to Elemental Armor I gives the caster 50% immunity to whichever element corresponds with their active barrier.

Elemental Armor III
Post count 2250
Level 5
Element Varies
Effect: This upgrade to Elemental Armor II gives the caster immunity to whichever element corresponds with their active barrier.

Reflect I
Post count: 0
Level 1
Element Arcane
Effect: Allows the Elementalist to change the direction of an incoming level 1 magical attack.

Reflect II
Post count: 1000
Level 3
Element Arcane
Effect: Allows the Elementalist to change the direction of an incoming level 3 or lower magical attack.

Reflect III
Post count: 1900
Level 4
Element Arcane
Effect: Allows the Elementalist to change the direction of an incoming level 5 magical attack.


UTILITY/STATUS:
Teleport
Post count: 350
Level 2
Element Arcane
Effect: Allows the Elementalist to teleport him/herself along with one companion per 200 posts companions long distances once per topic.

Slow Fall
Post count: 400
Level 2
Element Arcane
Effect: Causes the caster to begin falling slowly. Requires concentration to maintain.

Levitate
Post count: 800
Level 3
Element Arcane
Effect: Allows the caster to levitate but requires great concentration.

Fly
Post count: 1500
Level 4
Element Arcane
Effect: Allows the caster to fly with no difficulty.

Magic Theft
Post count: 1750
Level 4
Element Arcane
Effect: Steals a buff from a target and gives it to the caster.

Haste
Post count: 500
Level 3
Element N/A
Effect: Allows the user to increase the speed of a target by one.

Slow
Post count: 500
Level 3
Element N/A
Effect: Allows the user to slow the speed of a target by half.

Focus Magic
Post count: 1600
Level 4
Element Arcane
Effect: After one post of meditation all spells cast in the next post are powered up by one rank. Afterwards the caster is tired and needs time to recuperate. Can only be used once every 5 posts.


EPIC:
Time Warp
Post count: 2800
Level EPIC
Element N/A
Effect: Warps space and time around the caster and his allies, allowing them to move as though out of time. Acts as haste for allies and slow for enemies in a large area.

Flare
Post count: 2600
Level EPIC
Element Fire
Effect: An immense amount of Fire bursts forth from the target area.

Chain Lightning
Post count: 2600
Level EPIC
Element Electricity
Effect: Allows the Electricity to bounce and chain itself between multiple targets. The maximum number of targets is equal to 1 per 100 posts.

Tsunami
Post count: 2600
Level EPIC
Element Water
Effect: Creates an immense wave of Water to wash away their foes.

Flash Freeze
Post count: 2600
Level EPIC
Element Ice
Effect: The entire area becomes encased in Ice, making the surrounding area as if it were in an age of Ice.

Arcane Explosion
Post count: 2500
Level EPIC
Element Arcane
Effect: Creates an immense explosion of Arcane energy that is a 1 mile diameter
Edited by Valenar, Jul 30 2013, 08:44 PM.
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