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Merfolk racial traits [Base]
Topic Started: May 3 2013, 03:45 PM (5 Views)
Valenar
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Here is a list of common racial traits for merfolk of all sub-species. Merfolk are a base race meaning they can have Templates applied to them and are one of the two halves required for a Half-Creature....such as Half Drow/Half Merfolk. These are also just common lists meaning if you want to play a Merfolk with out Shapeshift(2) go for it and just subtract the number in () from the total at the end to get your new Racial Modifier. More on Templates and racial costs can be found in the Advanced Character Creation Topic.

Merfolk
Shapeshift(2), Water breathing(1), Dark Vision(2), Cosmetic Pet(1) Total 0(6)

Traits
 

Water breathing - Your character has gained away to breath underwater as easily as if you were above water in air.

Cosmetic pet - Allows your character to gain one small non-combat pet. These could include bunnies, dogs (as long as they aren't attack dogs), even small dragons. As long as the pet isn't combat oriented and can't do much more than run into things with its face then you can have it as a cosmetic pet. You may take this trait an unlimited number of times.

Dark Vision - This trait allows your character to see in complete and total darkness as if it was day time.

Shapeshift- You can shift your form and become half man/half (insert animal here), or into (insert animal here). This ability may also be used to shift and gain other traits such as extra limbs or wings if you have purchased them. (Generally Merfolk turn from a half fish or dolphin creature into a human, or elf looking being with two legs.)
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