| The future of localized vehicle damage | |
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| Tweet Topic Started: Jan 29 2018, 09:21 AM (5 Views) | |
| victorgrant | Jan 29 2018, 09:21 AM Post #1 |
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Hii.. So I know this is a planned feature, and with tanks and IFVs coming (hopefully soonish), an advanced vehicle damage model is absolutely going to add to the immersion of the game. I'd just like to discuss the extent. First of all, there are several factors to attribute, I think the most important of which is penetration. Now modern armored vehicles have some of the most advanced armor imaginable. An Abrams for example has a hull thickness of 6 to 7 cm, making in genuinely impenetrable to many current AT weapons, especially RPG-7Vs. This creates an opportunity for some interesting balance ideas: standard LAT rounds won't be able to damage on a body shot, say on the side of the turret, or on a head on impact, but a well placed shot in the treads or the cannon itself could incapacitate it to some extent. This idea certainly isn't hard to understand, and I'm sure the devs are already well into at least conceptualizing this mechanic, but the implementation is more what I'm concerned about. Thanks! I didn't find the right solution from the Internet. References:- http://forums.joinsquad.com/topic/29848-the-future-of-localized-vehicle-damage/ Promotional Marketing Videos |
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2:50 PM Jul 11