| Dalajaa Al Kae | |
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| Tweet Topic Started: Feb 16 2015, 04:00 PM (42 Views) | |
| Dalajaa | Feb 16 2015, 04:00 PM Post #1 |
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Name: Dalajaa Al Kae Appearance: 5'3", Copper Skin, grey eyes, waist length black hair Occupation: Merchant/Diplomat/ Sultana History: What is this character’s past? Where did they come from? From the island country of Grenanda, off the southern coast of Spain in near the coast of Morocco. What leads them to Thornbury or Redstone Hill? Trade, search for unique treasures. Whose side would they take at the beginning: Golham at Redstone (evil), Bishop Casey at Thornbury (good), neutral or conflicted? Note that this can be modified over time, as your play evolves. Neutral Family & other relationships: Several brothers, each with their own kingdoms. Several sisters, all married into the interior of the Moorish lands. Goals: Earn the respect of her father, and the right to determine her destiny. Likes & dislikes Likes: Intelligence, books, music, astronomy, sciences. Dislike: Unjust Cruelty Strengths & weaknesses: Strength: Agile, intelligent, knowledge of herbs and medicines Weakness: Can not eat pork Secrets (they don’t necessarily need to be told, only to ne known by their typist) Is an outstanding thief with a fascination for locks. To go a little further (not mandatory): on a scale of 1 (mediocre) to 10 (outstanding), how does your character classify in terms of: Attributes • Reasoning: Thinking ability; puzzle-solving; intelligence; mental acuity: 9 • Perception: Awareness of the environment; raw ability to notice things:9 • Willpower: Strength of will; psychic stamina; determination; guts:9 • Strength: Physical strength; lifting/carrying capacity; ability to deal damage:7 • Agility: Physical dexterity; adroitness; native talent for physical skills:9 • Health: Fitness; resistance to disease and injury; physical stamina:8 Manual Skills Name anything extra that doesn’t necessarily belong with the character’s occupation! Athletic Skills • Acrobatics/Tumbling: 10 • Riding: 9 • Balance:10 • Swimming:10 • Running:8 • Jumping:10 • Climbing:10 • Anything Else: Scouting/Outdoor Skills • Camouflage:5 • Camping:8 • Hunting/Fishing:7 • Plant & Herbs (Edible):10 • Plant & Herbs (Medicinal):10 • Tracking:6 • Hide Traces:6 • Orientation:8 • Anything Else: And now, a little extra for warriors, knights, Praetorian guards & Co. Weapons & armor inventory Please list items. This can be modified as the character becomes wealthier/poorer, or is provided with some equipment. • Armor: Chainmail shift, hidden under robes. • Weapons: Daggers, Long bow, cross bow, scimitar Combat Skills • Brawling (combat without weapons):5 • Sling: 6 • Club/Mace/Flail:4 • Quarterstaff:7 • Spear/Lance/Pike:5 • Spear/Lance/Pike Throwing:5 • Knife/Dagger:10 • Knife/Dagger Throwing:10 • Short Sword:10 • Long Sword (one/two-handed): • Bow:10 • Crossbow:10 • Shield:4 • Axe (single/double-sided, one/two-handed):5 • Other Weapon Skills (ex. Bola): • Stealth:9 • Tactics:7 |
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10:47 AM Jul 11