|
Rikku
|
Mar 11 2012, 12:47 PM
Post #1
|
|
Administrator
- Posts:
- 79
- Group:
- Admins
- Member
- #1
- Joined:
- Mar 10, 2012
|
Positive Effects
- Blink/Image - Avoid physical attacks.
- Dedication - Increases experience gained for a set period of time.
- Float - Target floats, becoming immune to earth damage.
- Haste - Time taken to execute actions decreases. (+20% Speed)
- Invincible - Grants immunity to all physical and magical attacks.
- Invisible - User becomes invisible, making them impossible to track with the naked eye.
- Null Magic - Immune to magical damage.
- Protect - Increased physical Defense. (+20% Defense)
- Reflect - Reflects magic back at the caster.
- Regen - Restores HP over time. (+2% HP/turn)
- Shell - Increased Magic Resistance. (+20% Magic Resistance)
Neutral Effects
- Berserk - Afflicted target flies into a rage, increasing their attack, but eliminating defense and making it difficult for them to hit. (+100% Attack, -50% Defense, -20% Speed)
- Hide - Target cannot be targeted by anything, but also cannot attack.
Negative Effects
- Addle - A target suffering from Addle cannot remember any ability mastered. (-Skills until effect wears off(5 turns))
- Blind/Darkness - Reduces Accuracy, causing the sufferer's physical attacks to miss more.(-20% Speed)
- Charm - Target becomes infatuated with the caster. (-50% Attack when attacking caster)
- Critical - Activates when a units' HP falls below a certain level (25%), this status can trigger some positive status effects depending on the character's equipment.
- Condemned/Doom - KO'd after certain amount of time, can be "cured" by ending battle before time runs out.
- Confuse - Afflicted target becomes disoriented (-10% Attack, -10% Defense, -10% Speed)
- Control - Target is under the control of the user and is unable to make any actions of their own. This status can only be applied to monsters.
- Death - Occurs if a victim's HP becomes zero in a Jagd area and they are not revived before the battle's end. The victim cannot be revived and is declared dead.
- Disable - Target cannot attack, but can still move.
- Eject - Target is removed from battle
- Gradual Petrify/Slow Numb - Similar to Doom, victim turns to Stone after a certain amount of time.
- Immobilize - Target cannot move, but can still attack.
- KO - HP is zero and is unable to take turn.
- Oil - Unit takes extra damage from fire-based spells. (-50% Fire Resistance)
- Petrify/Stone - Encases in stone, unable to take turn or damaged by attacks. Also, if not cured by the end of the battle, the afflicted character does not receive Exp/AP/Gil.
- Poison - Takes damage every turn (-5% HP/turn)
- Reverse - Switches the effects of healing into damage and vice versa.
- Silence - Unable to cast magic or sing.
- Size/Mini - Shrinks. (-90% Attack, -90% Defense)
- Sleep - Unable to take turn until woken up by an attack or after a specific amount of time. (Depends on the technique)
- Slow - Time taken to execute actions is increased. (-20% Speed)
- Stop - Unable to move or attack until they re-enter time. (2 turns)
- Toad - Becomes a frog; attack strength is decreased and can only use normal attacks. (-60% Attack)
- Vit 0 - A target inflicted with Vit 0 has no defense against physical attacks. (-100% Defense)
- Zombie - Victim becomes Undead, taking damage from healing spells/items. Resurrection magic and items KO afflicted units.
|