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Dragonia Mountyoudor Kluceia
Topic Started: Jun 20 2013, 03:46 PM (328 Views)
aquagon
Well, similarly to how others have been doing, here I'll be posting the Dragonia-related setting materials in which I've been working recently. Please keep on mind that a good part of the setting is still a work in progress:

World Setting for Dragonia

Dragonia Universe:


This universe is conformed by a particle-wave duality. The Waves form the basis of feelings and energy, while particles form the basis of matter. This universe was created when a series of essences began resonating within the Primordial Chaos, which has been called "The Great Song" by the Dragonians. These resonances finally ended separating themselves into individual entities, and as time passed on, they went to constitute the first waves and particles that are currently known. These waves and particles then slowly gave form to the first star, and from there onwards, the rest of the celestial bodies: asteroids, planetoids, dwarf planets, planets, satellites, moons, suns, planetary systems, and stars...

Even now, the remains of the Primordial Chaos are contained into what we know as one of the two Primordial Nuclei: the Chaos Nucleus, while the other Nucleus contains the only other entity that existed before the formation of the Universe: the Nothingness. Both of them continuously send their Will over the entire universe, and so, their particles and waves influence both directly and indirectly everything that happens in each Planet. However, no one currently knows where they might be located in the current universe, and it's a highly debated topic among scholars.

Planet Dragonia, which serves as the setting for all of the stories that take place in this universe, is a planet that was formed in the manner described above. Its Wills, called the Six Great Voices, were given life by the Will of Soleia, and they are the rulers and creators of life in it. These Six Wills are known as the Great Dragon Gods, and their recorded names are as follows: Illyusea, Kiols, Iadlast, Terrasch, Pyrozsiec, and Phinamsel. Each one of their names is also the word for representing the element they created and over which they rule in the Ceremonial Dragonian Language. The Ceremonial Dragonian Language is also called the Words of the Six Voices, since this is the language used by the Wills of Dragonia to communicate between themselves, and to manifest their effects over the planet. Despite this, Dragonians were also taught to use this language by them, which forms the entire basis of their magic system.

Dimensionally, this universe is subject to constant space/time irregularities, which causes it to have constant contact with other universes, at times manifesting as merely portals that link the main Dragonian dimension with others, at times creating replicas of the Planet Dragonia in other universes, although with several differing details from the original (such as the ultimate fate of the old capital Seleila).

The Primordial Nuclei:

As explained above, the two Primordial Nuclei are called the Chaos Nucleus and the Nothingness Nucleus.

The Chaos Nucleus could be considered as an equivalent to the EXA_PICO from Ar Ciel's universe, due to being the place from which all the waves and particles that gave birth to the universe were contained prior to its creation; in which all of them dispersed through the empty space, and in fact, the words "kiockse" in Ceremonial Dragonian and "xeocs" in Common Dragonian, despite being translated to "chaos", it actually has the implied meaning of "place from which everything began", instead of meaning a total state of disorder (the words meaning this are actually "phyekza" and "fyakka" for Ceremonial Dragonian and Common Dragonian, respectively). According to some observations made by scholars, there are two kinds of elemental energies emanating from the Chaos Nucleus that haven't been completely identified at the moment, but from hypotheses about the current composition of the Universe, it has been theorized that these elemental energies are two of the three Creation Elements: Creation and Destruction.

As for the Nothingness Nucleus, while it theoretically contains the Creation Element of Space (the place where everything is created and destroyed), it could also be called the Anti-Nucleus, since according to the waves it emanates, it has only a desire to consume all of the existence that sprung from its "brother" Nucleus, the Chaos, and return everything to an state of non-existence. In fact, an in-depth analysis of the monsters that have appeared in Dragonia from time to time has shown that these creatures emanate waves that correspond perfectly to those observed from the Nothingness Nucleus, as also do those that have been corrupted with the Forbidden Element of Shadow. It has been theorized that the Nothingness Nucleus is somewhat schizophrenic due to providing the Space for everything that exists as well as being the source for the Shadows that give birth to the monsters and corrupts the living beings in Dragonia, but unfortunately, the wave samples taken so far have been insufficient to fully determine the intentions of the Nothingness.

Both of the Primordial Nuclei indeed have their own Wills, with both directly and indirectly conduct the melody that causes everything to happen in this Universe, but since they have never manifested before the Dragonians, we only know them through the names that the Wills of Dragonia have given to them: Kiockse (Chaos) and Caellicauts (Nothingness).

Planet Dragonia:

It's the fourth planet in an still unnamed galaxy, in a planetary system of unknown size. The mother star for this planetary system is called "Soleia". Dragonia is orbited by a moon known as "Seleila", which controls the flow of the tides in it, and has partial influence over the seasons of the planet. Seleila has a total of four phases: Dark, Semi-light, Light, and Semi-dark, depending on the amount of light it reflects from Soleia. The time it needs to go through a complete cycle is equivalent to 2 of the Earth months, which gives Dragonia a total of six months: Lusyasele, Kiolssele, Iadlasele, Terrassele, Pyrozselle, and Phinamssele, each of 60 days of length. Dragonia requires a total of 361 days to complete an orbit around Soleia, making it more or less the same time a year lasts in Earth. The last remaining day is only counted each six years, given that there is an excess of four hours at the end of each rotation around Soleila. Dragonia requires a total of 24 hours to complete a rotation over its own axis.

Due to the unique nature of its positioning in relation to Seleila and Soleia, as well due to the high reflective and energy transmission capacity of Seleila's mineral composition, all of the regions in the planet have the presence of four seasons: spring, summer, fall, and winter; and all happen in the same months around all of it. However, each region also has its own peculiarities about the weather, and there's even a region in which all of this isn't applicable, which is the Great Desert of Ruin, located in the continent of Solkahe. In this region, the weather is eternally arid and warm; and it's rare to see any kind of precipitation on it. In fact, it has been recorded by both Researchers and Investigators that no rain falls over the Desert except for once each five years.

There are a total of 7 continents on its surface: Soufalt, Nielfa, Huyalfe, Dragsole, Solkahe, Jeralkia and Phinamhe, while the ocean that covers most of it it's divided in several smaller parts.

Atmospherically, it's composed of the same gases as the Earth's atmosphere. On the other hand, its lithosphere contains several minerals that can only be found in it: Crystaleum (an special kind of metallic alloy that's formed by the combination of elemental energies absorbed into Sereiterfa, which are then subject to the great pressure present in the deepest underground areas of the planet), Dragcyal (a non-metallic mineral capable of absorbing and storing Dragonic energy inside itself), Seireiterfa (stones capable of absorbing and releasing elemental energy), Bioleka (the mineral used for creating the Water of Restart), Naselleka (nullifies the effects of Bioleka), among others.

Likewise, while its flora and fauna mostly reflects that of Earth, there are some endemic species to this Planet, the most noteworthy of them being the holy flower of the Dragonians: the Silfaria. This is a white flower with blue hues that releases in the air an special pollen capable of causing hallucinations to anyone who smells it. Said hallucinations will always be reflections of the deepest wishes and desires of every person. Cultivated Silfarias can't cause hallucinations due to being especially bred to avoid this problem, but wild ones will do it, and in fact, there is a large forest filled in them in the continent of Huyalfe, called the Forest of Sellia. On the topic of fauna, the most noteworthy animals are in fact the ones that constantly make their presence known in the life of the Dragonians: the Dragons, which will be explained below.

Dragons:

These are the most common creatures found in Dragonia, and are considered as hallowed creatures due to the fact that the Wills of Dragonia always appear in the shape of dragons. Dragons have several breeds of them, depending on the combination of elements they have at birth, and are extremely intelligent, being capable of understanding human and Dragonian languages, and being able of speaking them back in combination with their partner. Due to their holy nature, killing any Dragon for any reason is a crime punishable by death, similarly to committing murder. Wild dragons can live for a long time (for 700 years, for the longest recorded one), while Bonded Dragons (those who have made a pact with a Dragonian) will only die when their partners die. Otherwise, they will come back to life whenever they get killed in battle, although they will have to return to being cubs and growing back whenever this happens.

(more coming soon)

Dragonians:

The Dragonians are a bipedal humanoid race of people, which have a large similarity to humans both externally and internally. However, there is a large difference with them: Dragonians are born with a couple of special organs called the Seirei Core and the Dragon Core, both located near the heart, that have the capacity of absorbing elemental and dragonic energies, respectively. These organs are indeed the ones that allow them to link to the Nuclei and use magic, and also, the ones that make possible their dragon transformation powers. However, there are some rare cases in which a Dragonian isn't born with these organs due to genetic problems during their mother's pregnancy, or that they need to have them extirpated due to diseases that make them lose control over their powers in varying degrees. Despite that, the other Dragonians treat them the same as the normal members of their society, and try to make their existences the most manageable they can.

However, since a few centuries ago, this problem had found a solution thanks to the collaborative efforts of scholars, researchers, alchemists and magicians with the creation of the Seirei Crystal. This is a small crystal orb shaped after a dragon's eye, and thanks to being constituted of Seireiterfa and Dragcyal sealed inside the orb, it allows those lacking the Seirei Core and Dragon Core to use the same powers as the rest of the Dragonians. This of course can be used to give said powers to other races, as long as they don't have powers or traits that clash with the powers of the elements and dragons, and the Dragon Gods give their approval.

Yet, regardless of if the person was born with both the Seirei Core and the Dragon Core or it's using a Seirei Crystal, they need to undergo an special ceremony called the Elemental Baptism in order for their powers to be used to their full potential. If they try to use the powers without the Baptism, they will be able of using powers from weak to medium strength, as well as using the first two levels of Dragon power (Dragon Armor and Half-Dragon forms), but they will be barred from using the strongest spells and the final level of Dragon power due to the Nuclei rejecting the spells and songs that require that level of power. There are no exceptions to this, not even for the candidates to Seirei.

Society:

Dragonians don't have an actual social structure, and are merely divided into two classes: people and Royal Family. The people merely refers to the general populous: to all of the Dragonians that live in the planet. On the other hand, the Royal Family just refers to the ruling family in the planet, which have the surname "Drackma", and have absolute power in there. However, they are also bound to use said power in order to bring happiness and prosperity to everyone, and using them for mere greed or personal purposes will only end in a tragedy, such as the disaster that destroyed the previous Dragonian capital of Seleila. And case anything happens, the Royal Family has some restraint thanks to a Parliament composed of several scholars chosen by the people, which was a measure taken in order to avoid the implantation of a tyranny or dictatorship.

The Royal Family is settled in the current capital of Dragonia: the city of Soleila, located in the continent of Dragsole, and they periodically hold meetings and communicate with the rulers of the other cities and towns around the planet in order to make sure that everything is okay, and to send help if said communities need any, while also keeping a very active commercial flow through the world, using a currency called "Drack". Due to these arrangements, the circle of power is kept stable and there aren't any sort of conflicts over territories or resources. The Royal Family is composed by the King, the Queen, and their children, which are Princes and Princesses. The succession is hereditary, so when the King is near death, or if he decides to retire early, he and the Queen have to choose who among their children will become the next ruler. However, their children can also choose to not succeed their parents, and thus, they are given a part of the treasury, just enough to begin living comfortably while they settle among the people and begin making their own life. Still, they are still considered part of the Royal Family and treated with the due respect.

As for the people, they keep on living their lives always seeking the happiness of those who they love, instead of their own. Likewise, due to keeping on mind the happiness and wishes of others and giving them precedence over their own, they are extremely peaceful and dislike any sort of fighting, so they only fight when it's absolutely necessary to protect themselves and those precious to them. Dragonians are also very reclusive, and don't like interacting with other races without having first observed them, or looked through their souls to see their true intentions by using an special technique bestowed to them by the Nuclei: the Seireiwalmia. This technique allows them to see projections of the other people's hearts, and determine their intentions from it.

The people have a highly varied range of jobs to choose from when they have finished their education, which can be seen from this list:

- Scholar: They dedicate themselves to carry out theoretic research and hypothesis. Rarely they try to put them into practice, and rely on teamwork with the researchers
for this purpose.

- Adventurer: They seek adventures throughout the world, and gain money by completing requests from the people in the towns and cities. Each city and town has its own
guild in which adventurers gather to seek requests, rest after a day of adventuring, or exchange information and stories.

- Warrior: Among other roles, they form part of the Royal Guard, which have the duty of protecting the Royal Family from harm. There are also some independent warriors
that go out to the world to defeat monsters for pleasure, or that dedicate their lives to protecting a settlement.

- Teacher: They are the ones who teach children and teenagers about the world in which they live, in additions to giving them basic pointers to use their innate
magic. However, the role of the teacher also doubles as guide and friend, and as such, applying mental and physical punishments is frowned upon, and may result into
having one's teaching license revoked.

- Constructor: Basically the civil engineers of the Dragonian society: they plan, design, build and renew all of the parts of the cities and towns in Dragonia. However,
their plans have to be approved first by the Royal Family and the rest of the society before being carried out, given how carefully planned the Dragonian cities are,
and how much they respect nature by trying to not harvest more resources than what they need.

- Magician: People who use their magic to carry out feats that would be very hard to pull off without it, or to support the other professions. Magicians also work
together with the researchers, alchemists and scholars in order to discover new things about the world, and to create new spells and ways of using the magic.

- Alchemist: Their main role is being medics and pharmacists, due to their deep knowledge on the composition of materials, which allows them to come up with medicine
perfect for every illness. However, they are also quite formidable at making special weapons and armors, despite only using said abilities when the situation
requires it.

- Researcher: Their role is putting into practice the theories and hypothesis that the Scholars have created, and also creating the appropriate tools and equipment
necessary for doing so. It wouldn't be a mistake to consider both Researchers and Scholars as an inseparable duo of sorts (despite there being some people that work
in both professions at the same time).

There's no limit for how many professions each person can have, but usually, most people don't have beyond two, due to each of them requiring quite a lot of time of study and preparation, not to mention that each separate profession requires a license in order to be practiced legally.

Also, while Warriors and Adventurers are the best ones suited to fighting, all the Dragonians are taught how to fight since early childhood in order to be able of defending themselves, and can also wield one weapon with high proficiency. The weapons can range from knuckles and gloves to guns and swords, and the weapon that each person will have for him or herself depends fully on themselves. The weapons are usually enhanced by adding a jewel of the same element of the person or engraving an amplification glyph on it, in order to bring out the maximum potential in them. Normally, the weapons are forged from iron and steel, adding dragon fangs and claws, but in special situations, there are some forged from other special materials, the most peculiar of them being the weapons forged with Crystaleum, which are made exclusively for the Seirei, given the strength and rarity of said alloy.

While the weapons and armors do make use of the dragon fangs, claws, and scales; they are only made from the ones the dragons shed each once in a time. Killing a dragon and using their bones or blood for making anything is terminally forbidden.

The preferred materials for construction are wood and bricks. However, the forests are always filled with trees and there is never any shortage of construction materials because they never use more than what they actually have to. The Dragonians are pretty organized when it comes to building and planning a family.

The typical Dragonian attire is called shouf, which are a sort of mix between the Japanese kimonos and the western clothes. Usually the shirts and blouses are like the upper part of a kimono, like a haori worn over a kosode or similar (with ones used in summer having short sleeves, and the winter ones having long sleeves), and depending on gender and taste, the lower part can be pants (with a shape similar to either the Japanese hakamas or normal Western pants, depending on the wearer), shorts or a long skirt (though in some cases it's a two-layered skirt in which the outer part opens in half to reveal the inner one). The sleeves and the lower part are generally decorated with motifs alluding to the element or tastes of the person that wears it (with some designs being similar to some of the folkloric outfits used in Europe), with the ones of the royal family having sleeves decorated with ancient Dragonian glyphs and having dragons embroidered in them. However, the shouf do have a convention when it comes to their coloration: they are of the the colors that represent the elements under which the wearer was born: Water = Blue, Fire = Red, Earth = Yellow, Wind = Green, Light = White, Darkness = Black, Ice = Light-Blue, Nature/Vegetation = Light-Green, Thunder = Violet, Sun = Orange, Moon = Silver, Stars = Golden.

Practically all of the Dragonians wear shoes (although there are some that wear sandals and such), and wear long and thick jackets with hood in winter, with the materials and sewing becoming thicker and warmer depending on how cold the region is.

At one point, the Dragonian society had an unfortunate tendency to discriminate and enslave those that were born without any of the special organs that allow them to use magic, even reaching the point of calling them "mahanasez'uk" (non-magical people), and they also did the same thing to those that were born under the element of Darkness, under the excuse of them being impure and unfit for existing. This too was one of the causes for the great catastrophe that destroyed the city of Seleila.
However, said discrimination doesn't happen anymore and if anyone practices it, it's frowned upon by the rest of the people, given how much equality weights currently for the Dragonians.

Geography:

Royal Capital Soleila:

The largest city in Dragonia, located in the continent of Dragsole. The city is built on a large island located in the middle of a natural lake, which is formed from the water that comes down from the mountains surrounding it. This place itself is called the Valley of the Sun, and here is where the Royal Family and most people used to spend their holidays when Seleila used to be the royal capital. After that city was destroyed in a great earthquake, Soleila became the new capital and the seat of power for the Dragonian Royal Family.

Although it can be called a large city due to its population numbers (around 3.000.000 inhabitants), it still retains the charm of an smaller town because the city is divided in six districts, all of which have the appearance of a medieval town, surrounded by stone walls, and the houses and buildings are all built around a circular plaza located in the center of each district. All of the districts are surrounded by a larger wall, built near the shore of the lake. All the districts have ways for going from one to other, such as subterranean tunnels, walkways and bridges. In the very center of the island, there is a place called the Great Plaza, which is where the walkways that interconnect the districts join into one, and here is where most commercial and business establishments can be found. This plaza is also the place where the annual festivals take place in Soleila, and its crowned by a large stone stage where the performers play their instruments and sing their songs.

On the other hand, the Castle of Soleila is located in the north border of the island, and here is where the Royal Family lives. The castle itself is a large five-story structure surrounded by white walls crowned by six towers, each one of them capped in the colors of each of the elements. The castle has a large courtyard, a back garden, a throne room, and finally several rooms for the members of the Royal Family and everyone who works in it. The rooms of the royal family members are located in the same hallway, and have the doors to their rooms marked with a plate where the name of the room's owner can be seen.
The island can be entered through four bridges that connect it with firm land, and security is generally pretty lax, as anyone is admitted not only into the city, but into the castle proper as well.

Agricultural Village Seliart

A small village located at the northeast of Soleila, beyond the Valley of the Sun and somewhat at the south of the so-called Snow Line, which is the northern zone of the planet, in which Seleila's and Soleia's energy mirror doesn't work as well as the other regions and thus, the winter comes earlier and more frequently.

As for the village proper, this place has a population of around 100.000 inhabitants, all of which are dedicated to cultivating the fields and harvesting the crops, both to feed themselves and to ship it off to the markets in Soleila, as the city has very small terrains due to being located in a lake and thus doesn't have enough space to have crops. They also serve as guardians for the forest located at the east of the village, which was declared as a Royal Park by King Filt Illyuse Drackma several centuries ago, and it's the favorite recreation place for both the inhabitants of Seliart and Soleila. The village has a circular shape, having its center on its main plaza and having several streets that go from it to the village outskirts. As for the forest, it houses several kinds of flowers and animals, and since it's located on the shadow of a prolongation of the Draliare Mountain Range, it has a few lakes and waterfalls running through it. The Iadlalaya River also runs through it, following its course from the eastern half of the mountain range and continuing until it meets up with the Cryalfale Ocean at the northeast.

(more coming soon...)

Draliare Mountain Range

The mountain range that encompasses most of the continent of Dragsole, being the location for the Valley of the Sun, Mount Dragycfale, the Old Capital Seleila and the Mirror Waterfalls, as well as having several forests and parks inside its territories. Although most of the range has flat surfaces large enough to walk on them without much problem, its higher heights are rather steep and require either mountaineering knowledge or careful flying to be crossed, as the wind currents are relatively strong and could make anyone crash against the rock walls if they can't or aren't accompanied by someone that can manipulate them. The vegetation is highly variable depending on height, as it goes from normal vegetation to foggy forests, and then to moors at the top heights. The highest elevation is the aforementioned Mount Dragycfale, which has an altitude of 5300 m.a.s.l. As it can be inferred, several dragons also make their habitat in this place, particularly wind and water types due to the warm and cold weather (depending on altitude), the abundance of water and moist, and the frequent blowing winds.

Festivities:

They usually hold five festivals per year, as a way of thanking the Wills for allowing them to continue living, and to praise them. These festivals are the Forliarmer (Spring Festival), the Illyuzolmer (Summer Festival), the Nelairtiallmer (Autumn Festival), Iadliklyamer (Winter Festival) and, the most important one of all, the Seireimer (Seirei Festival). They also celebrate the Dreache Zolcel (similar to Christmas, in commemoration for one of the most important figures in the history of Dragonia) and the Yiulesoubles oulma (a sort of New Year celebration).

All of the festivals consist mostly of going out to the main plaza of each city and town and spending time with friends and family, may it be dancing, singing, playing games, or merely being together. The beginning and ending of each festival is signaled by an special song sung by the local priests and priestesses themed after the occasion the festival it's celebrating, and all of them usually start at dawn and end at the daybreak of the following day. However, during the Seireimer, the one that sings the song that begins the festival is always the Priestess of the Dragon, whose voice is made to resonate throughout all of Dragonia by magical means, and at dusk, she is made to sung one more song before the local priests, priestesses and music troupes of each place begin singing their own songs.

(Next explanations in other posts, as this one has reached its character limit).
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[hymmnos]Was ki ga rete omnis zash en crudea...[/hymmnos]
[arciela]onaarr tyys ceefbb.[/arciela]
Ochis meya, baprou, zaebaralia sos...
chia zosph pheile simalea...


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WEL OLRY SIO, LE FEL HORY NEO FEL ORY, ARY SE WEL.
LEE WEL NEL FORY, ARIA SIE ESTIA WEL SE FEL ESTY.

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aquagon
Technology:

Despite the medieval outward appearance of their constructions and life style, the Dragonians have a very advanced technology. Their power source are the Nucleuses themselves, whose waves and particles are absorbed into special machines called Seirei Reactors, which then convert them into the electrical power that it's used for powering the cities and facilities. Waste products and trash are generally compacted using magic and buried in landfills, while in other cases particularly powerful Dragonians disintegrate them to avoid contaminating their planet.

They also have access to GPS technology, telecommunications, hyperspace storage and teleportation, all of which are available through their special artifacts: the Dragtemn. Dragtemns are wristwatch-like devices that have all of the previously denoted functions, although teleportation can't work if the user hasn't gone physically to the place he/she wants to go beforehand. This is to avoid sending the user to a wrong place by accident, which could also cause a molecular/atomic fragmentation on the body (ie: misplacing body parts after the teleportation ends, or even completely omitting pieces of the body, such as vital organs), which in some cases could be irreversible, and even lethal.

Dragonians have some vehicles, but they generally prefer to not use them since they can move using their own dragon armors and riding their dragons.

Seirei Reactor

Generally speaking, these are devices that can convert the waves and particles they absorb into electrical energy. However, the reactors are actually a series of capsules containing a refined crystal of Seireiterfa made specially for absorbing Thunder-elemental energy, which can be obtained by catching lightning through conductive rods, or generated through windmills or hydroelectric turbines. The capsules are interconnected in a way similar to a parallel circuit, and are perfectly capable of generating enough electricity for powering entire cities. The capsules themselves are made from isolating materials, so no energy is ever wasted, and if any of it manages to escape from the crystal before getting sent over to the cables that will relay it to the power network, it will just be unable to escape the capsule and will get reabsorbed by the crystal. However, the capsules must never be opened, as this would discharge all of the energy contained in the crystal, not only killing the person who opened it, but also causing large disasters throughout the place.

If there is ever any need to perform maintenance on the capsules or the Seireiterfa crystal inside them, an special rod will be used for drawing out the power and isolating it in a way it doesn't harm anyone, leaving the capsule inactive and ready to be opened.

Usage of the Seireiterfa

Aside of their use in the Seirei Reactors, small refined Seireiterfa crystals are also used as small appliances in the homes of the Dragonians:

-Water Seireiterfa is used as a water reserve, just in case the general water supply is cut-off or gets disturbed in any way.
-Fire Seireterfa is used for cooking and lighting up fire for any general purposes.
-Wind Seireiterfa can be used as an air-conditioning system, but it has to be coupled with either Water or Fire Seireterfa in order to regulate the temperature.
-Light Seireiterfa is used in a way similar to light bulbs: they are put in special holders and illuminate the streets and the insides of buildings in all of the settlements in Dragonia.

All of the crystals are made in a way such they will only produce their intended effects upon uttering an specific word. Of course, the speaker has to have all the intention of activating the effect they wish to use in particular, so they won't trigger under accidental circumstances. Likewise, while the crystals can hold a large amount of energy inside them, once they get empty, they will have to be recharged through exposure to their corresponding element.

Dragon Armor:

An special armor made from titanium and dragon scales, which serves as the second level of transformation available to the Dragonians. The armor itself is external, and has to be put on by each person after transforming into Dragoon form for the first time. Once they have done this, the armor will reside inside their Dragon Core/Seirei Crystal, and it'll be possible to call it instantly at any time. The armor contains an special mechanism called the Seirei Drive, which serves as an amplifier and regulator of the elemental energy flowing through the bodies of the Dragonians, and the higher the percentage it has, the greater the power its bearer will have. However, the Seirei Drive has a maximum threshold of 5000%, which it's also the maximum level of power that a living body can endure, so once this percentage has been reached, a failsafe will activate to reduce the power so the bearer of the armor doesn't end up killing him/herself.

The helmet is equipped with a visor and mouthpiece that can be fully closed off, together with special lens to track targets, echolocalizer, infra-red vision, photography and zoom functions, as well as also containing a life support system to allow breathing underwater and in places where the air isn't breathable. The rest of the armor can be fully closed off as well, and contains both a refrigerating and a heating system to allow the bearer to adapt to the weather conditions, while the back is equipped with a couple of thrusters and anti-gravity generators to allow flying, while the wings serve for gliding and aerodynamic purposes, although they can also be flapped to gain altitude. The wings themselves have inscribed a glyph specific to each person to increase their magical power, although this requires the wings to be fully extended to work, which also makes them vulnerable to being cut off by the opponents.

The armors of the Seirei, on the other hand, are made from Crystaleum and dragon scales (they are converted into this form after the singing of the Pact Hymn), and the armors of each specific element have qualities unique to them:

- Water armors allow to swim faster due to having hydrodinamic features and breathe underwater thanks to having air generators powered by hydrolisis. However, they are prone to getting damaged by electrical attacks due to having weak insulation.
- Fire armors allow to convert heat and fire attacks into additional magic power and energy, and make the user immune to any sort of heat. However, they are extremely weak against water attacks, which greatly drops their energy levels. They are also immune to ice, but their power drops in cold weather.
- Wind armors have aerodynamic features that allow a more stable and fast fly, and have larger wings to give the user a greater impulse in the skies. However, they have a rather hard time stalling or tanking opponents due to their relatively low weight.
- Earth armors have claws and special mechanisms made for moving through the ground easily. However, they have small wings and the lowest flying speed of all the armors, and their weight also reduces greatly the speed of the user.
- Light armors allow to control the level of light in the environment, but lose a great part of their power in environments with a lot of darkness.
- Dark armors allow to control the level of darkness in the environment, but lose a great part of their in environments filled with light.
- Thunder armors can control freely the flow of electricity and lightning, and attacks of such kind are also converted into additional power and magical energy. However, earth attacks can disable their powers due to destabilizing the flow of electrons in them.
- Nature armors can control the growth of vegetation and create additional energy via photosynthesis. However, fire attacks can overload their systems and force themselves to shut down.
- Ice armors are completely immune to any sort of cold, and can freely create ice crystals for attack or defense in their surface. However, fire and water attacks can cause the armor to be unable to produce ice due to defrosting.
- Sun armors have a perpetual energy generator inside themselves, and can amplify the power of wind and fire attacks. Their powers are reduced by water and ice attacks.
- Moon armors can reflect any sort of magical attacks back to the caster, and serve as general magic amplifiers. Their powers are reduced by darkness attacks.
- Star armors automatically create defensive barriers and have a perpetual energy source inside themselves as well. However, it doesn't have any sort of magical amplification properties, and their powers are reduced by earth, wind and darkness attacks.

All of the main element armors gain the same properties that the armors of their subordinate elements have.

Clergy:

(coming soon)

The Seirei:

The Seirei, also know as the Chosen Ones of the Elements, are the people that have been deemed as worthy of carrying the Elemental Nuclei inside their own bodies, and capable of interacting with them in a level no other person, excepting for the Priestess of the Dragon, is capable of.

There is a total of six Seirei, one per each of the six main Elements: Water, Fire, Light, Darkness, Wind and Earth. Each one of the Nuclei is hidden in an special location called a "Sacred Precinct", which are sacred areas to which only the Seirei, the Priestess of the Dragon, the Assistant Priestess and the Wills of each Nucleus have access. Each Sacred Precinct is hidden in a different place in order to avoid endangering all of Dragonia should the security of each specific Nucleus be compromised, and requires both the presence of the Seirei candidate that corresponds to the element of the Nucleus and the Priestess of the Dragon in order for their entrances to be opened.

Upon entering the Sacred Precinct, in which the Song of that specific element can be heard resounding clearly, the Priestess of the Dragon must sing the Song of the Pact that corresponds to that element while the Seirei candidate recites a Pact Spell in order for them to become a full-fledged Seirei, upon which the two barriers surrounding the Nucleus will vanish away, the Nucleus itself will dissolve into energy, and then, it will be absorbed into the body of the Seirei, increasing his or her powers exponentially. However, despite the Seirei absorbing the Nucleus, it can still continue emitting the waves/particles that it has emitted until that point, so this won't cause any real damage to Dragonia or prevent other Dragonians from that element from using their own magical powers.

The Priestess of the Dragon:

Known by the names "Draggyach Leiyazil" and "Dragyuu Lay'uk" in both kinds of Dragonian, she is the most important life in the Dragonian society, due to being the only person capable of communicating with the Wills of the Nuclei directly, and thus, being capable of harnessing powers that go beyond that of even the Seirei.

The Priestess of the Dragon normally is born as a member of the Royal Family (a Princess, in other words), and her special powers come from the fact that when she was born, a shard from Elemental Nucleus of Light was sent into her body, giving her an special kind of link that no other Dragonian has, and thus, she is normally preselected as the candidate to Seirei of Light.

Among her roles, she serves as a medium of sorts for the Wills of the Nuclei, including being their oracle, carrying out some special rituals and ceremonies that require her presence (such as the Elemental Baptism, or the Farewell Song for the departed) in case no priest or priestess can do them in her place, and in general, helping Dragonia to continue on the path to prosperity. However, there are some specific rituals and songs that only her can perform, such as opening the doors that lead to the sacred precincts where each of the Nuclei lay, performing the Elemental Fusion between an Elemental Nucleus and its corresponding Seirei candidate, and the most extreme of all: singing the "Filariaxiung", which should never be done unless Dragonia is under an extremely severe threat.

It isn't possible to fake this position because the shard of the Nucleus of Light she has embedded into her body sends an special wave frequency that nothing else in the Planet emits, which can be demonstrated merely by sampling the hymn "Shull dea Dragyacch Leiyazil" sung by the current Priestess and a normal person: the voice of the Priestess emits these special waves to which the other Dragonians, Dragons and even the Nuclei will respond, while the other person won't emit anything beyond the normal sound and feelings waves that anyone else could emit.

There is always only one Priestess per generation, so when a new Priestess is born, the old one immediately loses her power and status due to the shard of the Nucleus abandoning her body to go reside in the body of the new Priestess. This can also happen if the old Priestess decides to retire for any reasons. However, in case the current rulers don't have a daughter, and are unable to do so for any reason, the shard of the Nucleus of Light will choose a girl from among the general population to be the next Priestess, which is something that has happened only a few times during the history of Dragonia: in fact, the three most famous Priestesses were indeed born from the normal people, and currently their spirits serve as guardians of the Three Treasures of the Dragon due to not only having carried their duties as Priestesses perfectly, but because they also committed several heroic acts during their lives. Their names are as follows: Sellia Qirsche, Nelairea Illyuselph and Iusela Zolfeia. The name of the current Priestess of the Dragon is Gabriela Illyusa Drackma.

Finally, the Priestess is always given training since very early if she was born in the Royal Family, but if she was born among the people, her training will begin upon being found, in which case both her and her family will be relocated to Soleila if they happen to reside in any other city.

Assistant Priestess:

This is the title given to the second most important Priestess for the Dragonians, who serves as a helper and friend to the Priestess of the Dragon, and metaphorically receives the name of "The Other Light". Normally she doesn't have many roles aside of helping the Priestess of the Dragon in anything she needs, but when the Priestess of the Dragon is temporarily incapacitated for any reason, the Assistant Priestess will be allowed to take her place in all her tasks until she recovers.

If a ritual requires a song to be sung by two people, the Assistant Priestess will always serve as the second voice that will be coupled with that of the Priestess of the Dragon. The only requirement for having this role is having an Elemental Frequency (the waves emitted by the mental make-up of each person) that resonates harmoniously with the waves that the shard of the Nucleus of Light emits, which will allow both Priestesses to become very good friends quickly. Despite this, there have been some cases in which both Priestesses didn't have much of a good relationship, and there were even those that were enemies, but said cases are actually pretty rare. Upon being found, the Assistant Priestess will begin partaking in trainings similar to those that the Priestess of the Dragon receives: combat training, lessons on Dragonian culture and history, ways of performing the rituals, and such others, which will be usually conducted by the previous Priestess of the Dragon.

The Assistant Priestess will also have the same version of the "Shull dea Dragyacch Leiyazil" hymn that the current Priestess has, but of course, it will be impossible to mistake her for the Priestess of the Dragon due to her voice not emitting the special waves that only the shard of the Nucleus of Light can emit.
Likewise, when the Priestess of the Dragon loses her role, her Assistant Priestess will lose her position as well, and will go back to be a normal girl/woman, although she can recover her position if her Elemental Frequency resonates correctly with that of the new Priestess. However, these cases are unusual, and even then, the former Assistant Priestess prefers to not force the hand of fate, understanding that her role has finished and it's time to move on.

The Three Treasures of the Dragon:

This is the name given to three terrible artifacts that were created during the Dark Ages of Dragonia. Currently, they are sealed away in three different places in the world of Dragonia and guarded by the ghosts of three ancient Priestesses, and can only be used under the orders of the current King of Dragonia due to their great power. These three artifacts are as follows:

- Staff of Dragon Sealing: This is an staff made from silver and crowned by a large sapphire, which when activated sends waves in a radius of 20 KM that disrupt the normal functioning of the Dragon Core and any items made with Dragcyal, severely weakening the dragon powers of everything inside its area of effect. Those that are wearing the dragon armors will only have a 50% of their strength in human form, in half-dragon form they will have only a 25%, and finally, those in dragon form, or actual dragons, will only have a 10% of their strength.

- Staff of Magical Overload: This is an staff made from gold and crowned by a large emerald. It has an area of effect of 30 KM around itself, and when activated, it jams the waves of feelings sent by any caster inside its area of effect, changing their feelings from the original ones their spells or songs have to ones of self-destruction, effectively provoking explosions in-front of the caster that will severely harm him or her. As such, it nullifies any sort of magic used aside of the dragon powers, and any caster that tries to use his/her powers will instead receive a large explosion in the face.

- Dragonkiller Sword: The most terrible and feared of the Three Treasures of the Dragon, this is a red and gold sword that has several spikes on the hilt and blade, and was made from the bones of a red dragon. Due to its unholy origins, this sword emits waves filled with hatred and a desire to destroy everything related in any way to the dragons, which when used against a Dragonian using his/her dragon powers, or against a Dragon, causes wounds that can't be healed, and if the sword is stabbed into the body of any of them, it will release a surge of energy that will instantly kill the victim, no matter what protective or healing spells are used against it. The only protection that exists against this is the Tear of the Dragon, but since it only works once per person, it isn't really practical.

The Tear of the Dragon:

A life insurance-like spell that all the Dragonians have since their birth, which serves to avoid a sudden and tragical death. Whenever a Dragonian dies before their time due to any reasons, such as a disease or being killed by any other creature, their elemental essence will enshroud and enclose them into a crystal similar a cradle, inside which their bodies will be healed from the cause of their death, and bring them back to life fully healed. However, this spell only serves as a second chance and only works only once per person, so after it has been used, if the person dies again, there won't be anything to bring them back to life. Likewise, death by suicide won't activate the Tear, and instead, the person will die.

The Water of Restart and the Water of Normalization:

This is an special kind of water filled with heavy concentrations of Byolleka, which gives to it a shining pink coloration. Despite it's rather pretty and innocent aspect, this water is used pretty much as kind of execution in Dragonia due to its effects: whoever drinks a glass of this water will be rejuvenated into a child, all of his/her memories sealed away, and his/her souls being split into two parts. These two parts will be as follows: a completely blank slate, without any memories or identity, and the other will retain all of the memories the person used to have, but will be put to sleep forever.

As mentioned above, the Water of Restart is used to punish criminals that have committed unforgivable offenses, such as killing other Dragonians or normal Dragons, and the procedure is forcing them to drink a glass of this water, and then send them to be raised by a foster family in an attempt to reshape them into a completely new person in order to avoid the faults and mistakes that made them evil in the first place. However, due to how peaceful the Dragonian society is at the moment, this kind of punishment hasn't been enforced during a very long time. Also, the water doesn't extend the life span of those who have drunk it, reason why no Dragonian uses it to extend their own lives, aside of the memory-sealing effects.

On the other hand, the Water of Normalization is filled with heavy concentrations of Naselleka, and has a shining blue coloration. This water has the quality of nullifying the effects of the Water of Restart, which allows those who have drunk said water recover their memories and identity, although it doesn't nullify the soul-splitting it causes. Normally, the only people that are allowed to drink this water are those that drank some of the Water of Restart by accident.

Both kinds of water are produced in an special kind of springs secluded in a cave in the Forest of Aozillyua, and are guarded by a creature made by the Wills of Dragonia themselves called Viadtel, which resembles a gigantic turtle with a crystal shell.

Medallion of Memory:

An special medallion containing an special crystal shard, which allows to restore the memories of those that have lost it in any way, including the effects of the Water of Restart. There two medallions of these: one made from gold with a ruby incrusted in its center, and other made of silver with a sapphire in its center. Due to their powers, both of these medallions are kept hidden in a cave by other creature made by the Wills of Dragonia themselves, which receives the name Profele, and it has the shape of a large green dragon. According to prophecies, only two chosen ones, which might be part of the Seirei or not, may be able to have these medallions.

Medallion of Link:

An upgraded version of the Medallion of Memory, these medallions have the jewels in its center turned into needles, which point to several indicators written in the circumference of the medallion. The purpose of this medallion is to allow the parts of the soul of a person that were split by the Water of Restart to meet each other and help each other, so when they wear this, the first two indicators will bear the name of the wearer and of his/her alter ego, while the alter ego becomes a sort of "spirit adviser". The indicator with the name of the person is the "normal" status, while the one with the name of the alter ego will swap the places of both. The other indicators are as follows:

- Separation: Allows the alter ego to become a physical self as well, while the person will lose half of his/her age for this to happen. The materialized alter ego will have a copy of the medallion as well, and the effects will be undone as soon as both return the needle back to the standard position.
- Sealing: Seals the memory of the medallion's wearer and implants made-up memories based on the wearer's current location, personal history and personality. Usually used as a safeguard in case of traumatizing events.
- Unsealing: Cancels the effects of the "Sealing" indicator.
- Special Separation: Allow the alter ego to become a physical self without the person losing part of his/her age. However, the materialization will instead be fueled by the person's mind potential (magical power), so once their mind potential runs out, the medallion will change itself to normal Separation.

Magic:

The magic used by the Dragonians is dependent entirely on the Wills of both Planet Dragonia and its Universe, so if a Dragonian travels to other dimension, while they will still be able of using their powers, they will be severely weakened because not being able to fully receive the blessings from their home world, even if his/her Seirei Core or Seirei Crystal still keeps an active link with the Nuclei. Likewise, magic used for evil purposes will be canceled at once by the Wills whenever they perceive any sort of hostile or evil intent in the caster, unless its done for self-defense reasons. Of course, there are ways to cast magic without it getting cancelled, but these haven't been used since the Dark Ages due to being perceived as an insult to the Wills.

Elements:

The Dragonian magic system has a total of 15 Elements, separated in five main categories, as listed below. Up to two of these elements can be assigned to a person at the time of his/her birth by the Nuclei themselves, which will also have a minor part on determining the personality of their bearer, while leaving on the back of their hands the emblem of the element (although said emblem won't appear unless the person is actively using his/her powers). However, there are some cases in which the Nuclei can't decide on the elements a person will have, in which case the emblem left will be a question mark until the person him/herself is mature enough to make the Wills decide his/her element through his/her actions in life:

- Main Elements: Water, Fire, Light, Darkness, Wind, Earth
- Secondary Elements: Ice, Lightning, Nature
- Attributes: Sun, Moon, Stars
- Ultimate: Time
- Forbidden Elements: Poison, Shadow

The Main Elements are those created by the Wills of Dragonia, while the Secondary Elements are basically Elements that were born out of them. On the other hand, the Attributes are Elements created by Wills different from those of Dragonia, and it allows those born under them to use the powers of the Wills of Soleia, Seleila and of the faraway stars in the Universe, which makes them the most powerful elements in the entire elemental scale that can be handled by any living being. The Ultimate Element, the Time, is the combination of all the elements preceding it, and as its name says, it's the most powerful among them, although no living being is capable of wielding it due to its overwhelming power. Finally, the Forbidden Elements are elements that have deemed as extremely dangerous due to gradually corrupting the mind of its users and being used merely for destruction, reason why it's terminally forbidden to use them. Poison is a corrupted form of Nature, while Shadow was born directly from the Nothingness itself.

Normally, any person can be of either one or two elements from any combination of the elements shown above, although there are a few exceptions about this:

- Light and Darkness elementals can't wield the power of Stars, due to it being combinations too powerful to be housed by a body.
- Similarly, no one can be born under Light and Darkness at the same time.
- Poison and Shadow aren't assigned as elements at the birth of anyone due to their forbidden nature. However, if anyone begins using them for any reason, one of their birth elements will be overwritten with them, starting their corruption process.

As a final note on the Elemental Scale itself, there is a single being that can harness the power of Time, called the Ultimate Dragon: Infini. However, this is a mythological creature that only appears when Dragonia is at the brink of destruction, and requires the union of all the Nuclei and their corresponding Seirei in order to appear. There is an special catalyst called the Heart of the Dragon (a heart-shaped green crystal which has approximately the size of a closed fist) required in order for him to appear, which will be only used when Dragonia really requires it.

Usage of Magic:

There are three main ways in which magic is used in Dragonia: singing, chanting and writing symbols. However, singing and chanting remain as the most common methods, while writing simply is regarded as a way of amplifying the power of sung and chanted spells. In fact, the dragon armors that the Dragonians use have symbols engraved in their wings with the purpose of amplifying their magical powers, although this only happens when the wings are fully extended, which makes the emblem fully visible. In other cases, the casters bring the symbols already written in pieces of paper, in an accessory or as part of their clothing in order to avoid drawing them during an emergency, although there are cases of some people who actually do it.

Chanting is the most common method due to its efficiency for releasing magic, but singing is the most powerful way of using magic due to the fact that melodies and rhythmic patterns allow to convey far more emotions to the Nuclei than mere chanting, which allows songs to display ten times more power than chanted spells. However, they have the flaw that singing requires more time to make the songs and sing them, while chanting can be as simple as saying a single word to bring about a magical effect. And there's also the fact that the power of the spells vary depending on the type of Dragonian used to make them: Ceremonial Dragonian spells and songs have roughly three times the power of Common Dragonian spells and songs due to emitting denser waves of feelings at the expense of being harder and slower to pronounce.

Elemental Mark:

This is the name given to the marks that all Dragonians have on their hands, forehead, and in the chest, right above the heart. These are series of magic circles that confirm the linkage between that person and the Elemental Nucleus under which they were born. The circles in the hands differ depending on if they are located on the palms or in the back, and look like this: the ones in the backs are replicas of the Elemental Seal with the symbol of the element superimposed over it, with the main element appearing on the right hand and the secondary one appearing on the left (if a person only has one element, the symbol will be the same on both hands). As for the mark on the palms, it's a magical circle broken in two halves, made in a way that when both hands are put together or clapped it forces both circles to complete each other. This is usually the way Dragonians activate magic that doesn't require singing or chanting, as it's the case for basic elemental manipulation. On the other hand, the circles on the forehead and heart are a hexagon standing over one of its lateral vertices with a dragon flying inside it. This one confirms that the Dragon Core is working properly and it means that they can use their dragon powers. All of the aforementioned marks appear as drawn by lines of light in the same colors as the elements of the person on which they appear, and they only show up whenever a Dragonian uses magic. The rest of the time, it's as if they didn't even exist.

Synchrony Ring:

A special type of mark that appears above the Elemental Mark in the back of the hands of the Dragonians, but unlike the other marks, this one only shows up whenever two people use magic together or hold hands. When they do, an additional circle appears outside of the elemental mark, but this circle will generally be incomplete and its lines will have the colors of the elements of both people. The reason for the circle being incomplete it's because the more of it shows up, the higher is the emotional synchronization rate between both: a full circle means a 100% of synchronization, a half-circle a 50%, and so on.

Emotional Synchronization Rate:

This serves as an indicator for how close two people are emotionally, the closest generally being siblings that love each other dearly, lovers and true friends. This rate goes from 0 to 100%, and it generally indicates how high is the success rate for two people to sing a duet-type song, combine their techniques in battle to form a Symphonion, or more simply, to predict the actions of their partners and adjust their strategies in battle accordingly. The rate usually rises when both of the people involved are friendly towards each other and treat each other kindly, while quarrels and mutual emotional distress will cause a severe drop on the synchronization.

Symphonion:

This is the name given to combination techniques in Dragonia. As the name says, the ones executing the Symphonion combine their powers to unleash a symphony of power that can be used to heal, protect or destroy, depending on the techniques combined. A Symphonion has a variable length, which depends on how the techniques forming it are combined and the synchronization rate of the people involved. However, the preferred pattern for them is the Sextet Symphonion: it starts with an opener technique called "Prelude", which is then followed up by other one called "First Movement". The other forming techniques then are added one by one until reaching the "Fourth Movement", after which a finished is added in called the "Finale". This concludes the Symphonion with a final technique of unparalleled power, although the number of people that reach such an astounding amount of synchronization is quite rare.

Soul Cycle:

Also called the "Biousakatse YaOulma" in Ceremonial Dragonian, this is the cycle that maintains Planet Dragonia alive, and the one responsible as well for the death and rebirth of all the kinds of life in it. This cycle consists basically of large amounts of waves and particles that continue cycling throughout the Planet, which every now and then give birth a to a new life. When that life has used up all of its lifetime, it'll die and send back all the waves and particles that formed it back to the Planet, allowing itself to reincarnate later on, and nurturing the Planet again. Particularly righteous souls will have the privilege of being detached from the cycle upon death and being allowed to remain in the Planet's surface, in order to help the Wills and their Seirei in taking care of the world, and can return to the cycle once their current task is finished. However, there are also souls that merely can't return to the cycle due to having a deep grief or lingering issues in the living world, which causes them to become ghosts, and they won't return to the cycle until they solve that lingering issue, until their sadness is healed, or in the worst of cases, until they are exorcised or sent to an eternal rest by a Priestess. Finally, whenever an evil being dies, its soul will be permanently banished from the cycle, so it won't go on to contaminate the rest of the souls.

As a side note, while a soul is in the cycle, it'll perceive it as if it was in a world made up from its own dreams, and be left in great happiness until the time to become a life again comes. On the other hand, evil souls are subjected to a world of eternal torment as a punishment for their actions in life, aside of the fact that they won't be ever allowed to reincarnate.

Soul Hub:

This is an special condition that Planet Dragonia has, and its the fact that it frequently takes souls from other worlds. However, this isn't for the mere reason of feeding itself: it actually incorporates these souls inside its own cycle, and starts treating them as if they were its own children.
Basically, whenever a person from other world or dimension dies in extremely unfair, sad or horrible situations, the Wills of Dragonia deliberate about what to do with the soul, and if it complies a certain number of conditions, it'll be detached from its home dimension (and saved from being sent to Hell, Heaven or Limbo if they exist in there) and sent instead to Dragonia, where it'll have the opportunity of reincarnating as a new life. Once reincarnated, the person might instinctively know about some of the facts from his/her past life, but will only remember them as a deja'vu or in dreams/nightmares, as all his/her previous memories will be erased. The parents that give birth to such a person will instinctively know what name give to him/her, which most likely will be the same it had in his/her former life. However, that a soul ends up sent to Dragonia doesn't include a guarantee that they'll be reincarnated as soon as they arrive there, and most likely will keep circling for some time until being allowed to be reborn in order to avoid getting the planet too crowded. As for the conditions, among them are that the universe from where it comes needs to have a soul system similar to Dragonia's own (most worlds are in fact similar in this point), that the soul had a too unhappy or tortuous life in comparison to the average ones the Dragonians have, and finally, that they didn't commit any sort of evil or unforgivable acts, except if they were under the influence of an evil entity. This last one is to preserve the order in Dragonia, as the Wills don't want any external evils coming into their world. Likewise, souls belonging to people that died due to suicide aren't allowed to go to Dragonia, as the Wills don't want to encourage anyone to waste their lives and remaining lifetime just to reach their world.

As for the intervention necessary for accomplishing the detaching of the souls and sending them to Dragonia, the Wills of Dragonia will ask the Nucleus of Chaos to intercede with the Wills of the world and universe where these souls will come from to ask for its permission. However, there some cases in which Dragonia is forced to send the souls back to their respective worlds, not only to avoid getting its cycle overcharged, but also to not leave these worlds empty (although this last point only applies to those worlds that have a confirmed soul cycle, as worlds that have a definite afterlife system can't have their souls returned)
Edited by aquagon, Jul 25 2013, 09:19 AM.
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