- "Chaude"
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If there's a Wishlist skill that you think is imbalanced that I thought of for my character, please contact me. It's harder to judge one's self while moderating others'. :3
Current Balance: 5,500 Leafs. Income: 2,000 Leafs for experimenting with his Mechagear, and 4,000 Leafs for completing "Knight Escort Mission - Knot Tied Rumbles". Recent Purchase History: Make Eyelids and Dash Boosters.
Feats of Strength: - N/A
Current Class: Techno Knight
Current Stat Skills: - Sword: 10 + 30 AP + 1 XP = 41 - Shield: 10 + 25 AP + 1 XP = 36 - Water Magic: 10 + 15 AP = 25 - Wind Magic: 10 + 20 AP = 30 - Healing Magic: 10 + 30 AP = 40 - Analytical Magic: 10 + 40 AP = 50 - Mercantile: 10 + 25 AP = 35 - Prowess: 10 + 15 AP + 1 XP = 26 - Precision: 10 + 2 XP + 4 Bio. = 16 - Exertion: 10 + 10 AP = 20 - Body Fortitude: 10 + 10 AP + 2 XP = 22 - Heavy armor: 10 + 25 AP + 1 xP = 36 - Acrobatics: 10 + 25 AP = 35 - Lucky Duck: 10 + 10 AP = 20 - Mechamuse - Frame plating: 10 + 20 AP = 30 - Mechamuse - Boosters: 10 + 1 XP + 2 Aug = 13
Equipped Gear: Head: Flexi-Alabastor Armor + Mako Eyelids (Eyes) Chest: " " Arms: " " Legs: " " Feet: " "
Weapon: Steel-Alloy Short Sword Off-Hand: Flexi-Alabastor Buckler
Equipped Mechagear Parts: Frame: Sierra Series Heavy Knight Frame Energy Generator: Sierra Series XGT-56 Boosters: Sierra Series XGT-42 "Aegis" + Dash Boosters Aug. Back Units: N/A
Weapons: HM-R-ML & HM-R-LR Off-Hand: HM-R-MES ------------------------------------------------------------------------------------------------------------------------------------
Currently Equipped Skills:
Common Skills: - Z-Slash: Perform a 3-hit combo that slashes diagonally, then horizontally, then vertical. - Defensive Stance: Increase blocking perception. Increases Blocking Skill by 2 during the stance's duration. - Water Shot: Fires a water-based projectile. - Wind Boost: Increase movement speed for one post. Increase Charge Skill by 2 during the post's effectual turn.
Advance Skills: - Healing Salve: Heals light wounds. - Summon: Mechagear - Moderate Analysis: Reveal 2 stat skills of PC and NPC opponent. - Charge Shot: Non-elemental charged projectile.
Currently Equipped N.E.P.s - HM-R-ML: Stands for "Hybrid Materialization and Reconfiguration," this skill uses nanite to form specific weaponry quickly and switch weaponry forms upon command. Wielded on the right arm. - Bunker Wall: An extender program that enhances Sierra's buckler energy shield, creating a larger shield. The pilot can mentally form the width and length of this program to suit his immediate need. - Nanite Auto Regeneration: A tailored program to grant slow regeneration to Sierra's damaged sections. Nanite microbes act much like platelets and blood vessels, that when mechanically wounded, a blue liquid is revealed until repaired. - AI Hack Attack: An NEP given by Dr. Ervine. Allows basic AI hacking on terminal computers only. - EMP Shock Burst: Standing for "Electro-Magnetic Pulse," EMP disrupts mechanical electronics, often either maiming or destroying most machines. Advance units have Anti-EMP coating to resist its effects. - HM-R-LR: Advanced weaponry program that adds long range weapons. Allows for uzi, heavy machine gun, and sniper rifle to be summoned and swapped out on command. - Aegis Augmentation: Program that has the colony of nanites continuously replicate themselves, crawling every inch of Sierra's frame, coating in extra protective armor without being weighed down. - N.E.P. Core Slot Empty.
Unequipped Skills: - N/A
Unequipped N.E.Ps. - N/A
Wish List: Common Skills: - Life Refraction (Shield-based, Light Magic Imbuement): Shield glows faint white, granting a small portion of the exerted force on successfully blocked hit to replenish Lucian's body of fatigue during combat. Blocks only one hit before deactivating. - Cutting Edge (Wind Magic, active): Fires a projectile of near invisible wind at a target enemy. - Underwater Breathing (Water Magic, passive): Grants underwater breathing for 3 posts. - Advance Skills: - Counter Slash Stance (Sword-based, passive): Increase Parry skill by 5 during the duration of the stance. - Medic Regen (Healing Magic): Heals target of light wounds for 2 turns - Healing (Healing Magic): Heals target of moderate wounds. -
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