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Skills Profile: Ruindja Iorune
Topic Started: Jun 21 2013, 06:55 PM (290 Views)
Chaude
Please create a post here with your currently equipped common and advanced skills, unequipped skills (N/A for now), and your wishlist of skills to learn. Wishlist skills are factored into trainers, training books, and battle scenarios to be potentially unlocked. Make as many Wishlist skills as you like!

The GM will update each character's Stat Skills when a Stat Skill lvl up is awarded.

Your current account balance is: 4,150 Leafs
Recent Income: 1,500 Leafs for cultural donation of Space Pirate's manual (burnt condition), 8,000 Leafs for selling off "his" spaceship
Recent Purchase History: Express Order of Grenades (available 23/3 for pickup), Batch order of Grenades(available by 25/3 for pickup), Rifle R&D Funding, and 5 Sniper Mags.

Feats of Strength:
- Gaining Ratchet's Trust and 10% life-time discount at Ratched Customs for favors
- Reached to the starting area to a previous "Living Unknown" RP.


Current Class: Veteran Soldier

Current Stat Skills:
Pistol : 10 + 5 AP + 1 XP = 16
Rifle : 10 + 15 AP + 1 XP = 26
Sniper Rifle : 10 + 65 AP = 75
Grenade : 10 + 5 XP = 15
Healing Magic 10 + 15 AP = 25
Precision 10 + 65 AP = 75
Mercantile 10 + 15 AP + 3 XP = 28
Appraisal 10 + 2 XP = 12
Detection 10 + 40 AP = 50
Lucky Duck 10 + 40 AP = 50
Engineer 10 + 40 AP = 50[
Edited by Chaude, Aug 19 2014, 04:53 PM.
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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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SwordXRequiem
Equipped Skill:

Common Skills (up to 4):
>STRT(Standard Procedure Retreat Tactics): Throw a smoke bomb then hides, block enemy sight and reduce accuracy.
>STST(Standard Procedure Sniping Tactics): Hides in an ideal spot. Canceled if Ruindja moves, +4 Precision, +2 to Sniper Rifle, -4 to Nimble.
>STAGs(Standard Procedure Assault Grenades): Throws a bunch of grenades to the enemies. Moderate area effect with low accuracy moves.
>Precision Snipe: Shoot at unarmored part. Deals low piercing damage. High accuracy.

Advanced Skills (up to 4, only 1 heal type):
>STFA(Standard Procedure First Aid): Heals moderately, stops any bleeding.
>SPEDs(Special Procedure Explosives Discharges): Place a sticky remote bomb, deals great damage when explodes.
>SPEB(Special Procedure Energy Barrier): Create a barrier from an portable reactor, stopping everything from going in or out. Last for 2 turns or destroyed after receiving high damage. Recharge after one day.
>All-in-one: Shoot with highest concentration after charging for one turn, ensuring a critical hit in vital organ. Cannot avoid while charging. Can only be used with Sniper Rifle Equipped. Might cause Ruindja to be fatigues, losing accuracy, avoid and power after shooting.

Unequipped Skills:
N/A

Wishlist:
Common Skills:
>Do-or-Die: Used to counter an enemy melee charge, Rune charges back so his enemy would miss the timing. Using his body to block frontally and halt the attacker movement, Rune then proceeds to shot his enemy at point-blank range with his pistol. Perfect accuracy and high piercing chance, followed by a high chance to injure himself.

Advanced Skills:
>SPPD(Special Procedure Positron Discharge): By connecting his sniper rifle with the portable energy reactor, Rune could fire a high density energy-based projectile. It takes two turn to fully charges the rifle. By using the energy reactor on this, the energy shield can't be used. Small AOE with great damage. -5 Nimble while charging, can release charge after 1 turn and deals moderate damage instead.
>SPeAR(Special Procedure Anti-Tank Rifle): Take out an rifle designed for destroying enemy armor and vehicle-or anything with thick outer skin. Can't move when using one. Take one turn for preparation. Reduces accuracy due to high recoil.
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Dream Inhabitants

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