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ARM: Journey Through the Living Unknown - Character App.
Topic Started: Jun 21 2013, 07:00 PM (401 Views)
Chaude
From the sea of stars, intergalactic markets begun to emerge, as worlds of unique life come together to interact and trade. Traveling the void, for whatever reason, the unknown is waiting to be found. What world is in store for you? Hearing about a rumor from bars and guild and merc bulletin boards, a probe has detected another planet yet to be claimed. Setting out for the Mul Dua System, your ship has encountered an anomaly, scramming your engines. Forced to crash-land into the planet-side, designated as Mali 3.

A local city patrol finds and captures you, leading back to their city. After being handcuffed and locked up for hours, the warden came and began pointing to objects around the room, trying to teach you their language. After weeks of living there, your C.O.M.M.O.N. (Cerebral Oculator Memonic Memory Oral Neuronics) bio-implant has recorded and integrated the language for you to communicate for the very first time. You even have clearance to access their Ethra Net, allowing you to research and organize what you wish to know with your COMMON. What is this world? Who are these people who kept you in an isolation facility? How can you get back home or do you?

Hello, and welcome to ARM: Journey Through the Living Unknown! This RP is a survival Journey with elements of Slice of Life too.

5/26/13: Reducing open slots to focus on character arcs. If you like what you see and wish to join, give me a PM to learn more!

RP features:

- Open-ended storyline
- Item Synthesizing
- Stat skills
- Augmentation Customizations

Allow me to explain each of the RP Features. It is indeed an open-ended storyline, where your character does have the option to not follow the intended main arc of the storyline and do other things until certain possible events happen. Whether you loved the AT1, 2nd, or even 3rd Item Synthesizing styles, you can use them at the workshops to create your own items from components to use or sell.

Stat skills are skills like using swords and heavy armor that have a numeric value to equate a qualitative skill level on the character. So, for example, say Bob has 20 points in a sword and 50 points in healing. He can swing a sword like a beginner, but if his opponent has a higher parry value of 46, the resulting battle for Bob is being parried more often than not, while healing heals moderate amount of damage without tiring so quickly like a beginner. All stat skills max out at 100, while 10 is the starting and the most basic skill usage. You get rewarded after each event (battle, crafting, buying/selling, etc.) based on how well you described your actions that reflect any given stat skill (listed below).

Augmentations are classified into two categories: Bio-implants and Material Augments. Material Augments can add or alter existing properties to a given weapon or piece of armor, such as adding flame to a sword and look hardcore. However, if you want to replace one augmentation with another, the first one can be recovered, as general rule of thumb, there's only one augmentation slot per item, unless stated otherwise. Bio-implants are a lot more expensive and enhance or even alter your character's body. You could buy a Bio-implant that increases Combat Reflex, which is a bonus to the Acrobatic stat skill (the ability to manipulate one's own body movements). With Bio-implants, you can have more than one, but only one per body organ.

In addition, the feel of the RP has both elements of linear and non-linear gameplay. This gets back to what I referred to as open-ended. If you want to join a guild and be a merc, you can do that. If you want to dress up as a maid, you sure can. If you want to go aimlessly exploring and find adventure, you came to the right place. The RP uses elements of Elder Scrolls when approaching to questing.

Please refer to the Q&A section for the up-to-date information on RP mechanics and explanations!

Playable Races


Character Template


Stat Skill list


Intergalactic History in the 22nd Century


Mali 3 Preliminary Geological World Survey and Points of Interest


Mali 3 World POI Legend



Rules of the RP

To ensure a more enjoyable RP experience, all RPers must adhere to these common rules among RPs.

RP rules


Active Characters:

Lucian Windchester


Arshei Nihle


Ruindja "Rune" Iorune


Frozen Characters
Edited by Chaude, Aug 31 2014, 09:32 PM.
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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"Altivarde"
 
Name: Valgitt-Reif Lyan
Gender: Male
Race: ??? (Not from the known place)
Appearance: Like a normal human, except if you look at his back, where there’s a scythe-like appendage in shape of naked bird wing. The left scythe-wing are broken. Purplish blue hair, amethyst eyes. Slightly tan skin. Very well built, but not that buff. Scars dominant on back. Have a scar from attempt to suicide at right wrist that hidden under his bracelet. His neck covered with just for fashion bandage.
Height: 180 cm
Weight: 65 kg
Occupation: Part time jobber
Likes: Haggling price, humor talk
Dislikes: overpriced stuff, damp mood, talk about his past
Home World: Ilgis Nolcher Dimension of Altiverse, Astehica World. He described it as "A world where they send an [oddball] kid like him to fight from very young age without caring about the consequences." It's a sensitive subject to him, so he won't talk much about it.
Personality: He's your usual waiter. Cheerful, humor-loving and friendly. He hate the word "fate", and like most Altiverse dwellers, is an atheist (albeit because Altiverse does not have any religion to begin with). [God] is an unknown concept to him, so don't talk about religion with him. It's like teaching physics to a baby. You'll overload his brain. He hate overpriced stuff, so he might try to haggle any of you if you're a merchant. He also a cheapskate and very stingy, as seen on his personal accounting book, where the income are quite on huge margin compared to the outcome.

Background:
A very honest person working as your general part-time worker in a cafe. He’s not yet a full-time due to the time he spent in the world and the need to accustomed to the place’s custom and languages. He don’t mind much about the world and he does not wish to return to his world either. For him, this place is so much better than home. According to him, he never named by his parents and his lover named him Valgitt-Reif Lyan, which means “Lyan, Gift of Life”.

He’s used to be a slave as a kid, sent out to brutal battlefield, only to work without paid. Gloomy atmosphere is the trademark of his team’s mood. They know they will die eventually, fighting or not, so there are no difference. Lyan himself know that, but he always tries to brighten the mood. Not too long after that, they treated the youngest him as a little brother that always lift their mood.

Life had been fair. He dated his team captain, an amazoness older about two years from him. They spar and hang out like a brother and sister, but closer than that. All about spear fighting, she taught it to him. However, things struck hard when the team captain turn 20. By rules of his world, 20 is “an adult”. She is kicked from the team, in fear she’ll endanger the operation, due to an adult is like “a beacon” to the monsters. What worse, she may not return to the capital, because it’s too overpopulated anyway. True enough, soon the ex-captain got crippled by a monster. Fate soon follow he others as they turn 20. Finally, all that left is him.

They shared a moment of solitude together. All beside him already turning 20, brutally wounded. Two members of the team committed suicide the moment they turned 20. That leave only four of them. All of them are injured, all beside him. The captain: crippled on her leg and now losing her toughness, the healer: now blind, the protector: lost one arm... He’s 19 years and 11 month back then, and decided to commit suicide together. All of them are ready to stab themselves, before suddenly a monster attacked.

He thought it as a quite nice death-like situation. It’s much better than to end his own life himself. The so said blissful death... never came. Instead, he’s sucked by a wormhole, helpless as he saw his teammates eaten by the beast. The fate is cruel, making him refuse to believe in “absoluteness of fate”. His wing appendage broke because of losing contact with his dimension, he lost a great portion of his power (about 90%), resulting his body turned brittle. He uses all of the months living in his current place to recuperate. Currently, he’s a veteran that quite have unpolished edges.
While he’s a nice guy, it’s seem that he also accepts “shady” jobs.

Starting Class: Adept
Preferred Starting Weapon: Spear
Common Skills (up to 4):
Cripple = Hit enemies on body to cripple their body part. More success rate than simple stab
Bleed = Apply anti-coagulant agent or poison on tip of weapon to make sure enemies keep bleeding.
Ent: Thunderstrike = Summon forth minor thunderspark to strike enemy.
Ent: Chilly Air = Blow chilling gale that make enemy waver (if succeed)
Advance Skills (up to 4, only 1 heal type):
Mutilate = Spread appendage and dash to mutilate part of enemy.
Parry Twister = Spin spear to block medium-size projectile.
Sil: Heal = Heal self by calming mood.
Zef: Quart = Scan enemies and allies alike by reading their aura.

Types of stats:
(Other than the one with + stat, rest are basic)
Melee: - Increase the effectiveness in its melee power and accuracy.
Bare Fists 10 + 40
Kicking 10 + 40
Spear 10 + 15

Magic: - Increase the effectiveness in its magical power and accuracy.
Ice Magic 10 + 15
Analytic Magic - Analyze the stat skills of enemies (PC and NPC enemies). 10 + 15

Intellect:
Mercantile - Increase the effectiveness in getting a better bargain. Increase buying at lower costs and selling at higher costs. 10 +25
Appraisal - Increase the effectiveness in knowing an item's true value. 10+15

Strength:
Prowess - Increase the effectiveness in melee attacks. 10 + 30
Mojo Cooljo - Increase the effectiveness in Adrenaline Rushes. 10 + 25

Endurance:
Body Fortitude - Increase the effectiveness in carrying heavier objects and taking a beating and keep standing back up from a fall. 10+15
Heavy armor - Increase the effectiveness of its defensive power and reduce weight. 10+15

Dexterity:
Nimble - Increase the effectiveness in evading an enemy's attack. 10+25
Acrobatics - Increase the effectiveness in manipulating one's body movements. 10+25

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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"Meteor Weapon"
 
Name: Arshei Nihle
Age: 14
Gender: Female
Race: Reyvateil(???)
Appearance: Long purple hair with slight blue at the edge,has large ahoge. Wears long trench coat, a tank top and long jeans. She's a pettanko.
Birthday: 11th March
Height: 142cm
Weight: 40kg
Occupation: Body Guard/Assassin/Bounty Hunter.
Hobbies: Listen to songs sung by her mother.
Likes: Anything spicy
Dislikes: Sweets, noisy places, confrontations.

Home world: Planet Caldrian, an abandoned fringe planet due to high irreversible pollution and lack of resource. Even so the population never left the planet due to past conflict and wars and was deemed unworthy to even bother. Pirates ruled over the planet with a tyrannical rule. Recently invaded by a highly advanced pirates who possesses space travel.

Background: A local from Planet Caldrian, adopted by couple at age 4. Arshei states that her real mother died protecting her from her own mad father who used her for certain experiments, who died as well. She lived happily with her adopt parents for a couple of years. When the invasion of a highly advanced pirates attacked, the planet crippled and they were captured for slave trading. The pirates who captured them headed for their home base but was ambushed by another advance pirate. Two of the pirates fleet killed each other till the last ship, none of the ships survived and literally killed each other for nothing. The one of the ships carrying the slaves, which Arshei was in went in orbit range to a nearby fringe Planet known as Mila III. The ship crashed down in a wasteland, many died in the crash including Arshei's foster parents. There were only a few survivors, including Arshei. Most of them are terribly wounded and are left with no hope but to die, the remaining remnants headed towards to the nearest city, which was nowhere in sight. They walked for days, with very limited resources. Conflict rises within the remnants that they started to kill each other just for survival, until only one remaining, which was Arshei due to her killing instinct which seemed to have been intact within her ever since she was born. Knowing that she had killed everyone left, Arshei felt glad she didn't have to dirty her own hand to kill her own adopt parents, even so she stated that she would likely sacrificed herself for them. Within her journey on foot, all was lost, no cities are found. Only a blasting wind of sands. She fell down to her faces on the ocean of sands, knowing that all hope is lost. Even so she was found by a patrol unit patrolling along the desert and brought her to the nearest city. She was then given a new identity and knowledge to live in the city, despite almost being a slave. They saw many potentials within her and decided to let her stay. She was not even sure whether she should feel grateful or not. She thought she'd been better off been dead since she had no goal. Even so, there was no point of getting her self killed again and decided to do what she must to survive even if she has no goal.

How her racial information reads her as a Reyvateil is unknown, despite the fact that she is barely able to use song magic and has no reliance on any tower server and doesn't even act like a reyvateil. Another unusual thing about her is that she has the capability to use void, an extremely rare form of element, the power to control extreme coldness and emptiness, which is capable of erasing any cosmic matter.

Personality: Silent, dislikes confrontation, doesn't trust anyone, doesn't give any concern to peoples feeling, aggressive, mentally unstable, can be rude.

Starting Class: Assassin
Preferred Starting Weapon: Dagger
Preferred Starting Armor set: Thin Polithene and a Leather Trench Coat.

Common Skills (up to 4):
Sneak Strike: Swiftly moves behind enemy and deal moderate damage.
Monarch Slash: Quickly uses horizontal slices enemies with two daggers at the same time.
Fatal Stab: Deals critical damage to an enemy that is caught off guard(paralyzed,shocked,confused,fear)
Dense Ice: Launches small amount of highly condensed ice shards to enemy via low void projection.

Advance Skills (up to 4, only 1 heal type):
Void Boost: Increases damage dealt to enemy (Bonus damage to armored unit)
Blitz: Move at huge distance for a short amount of time. Distance increase and amount of time decrease as Charge increases.
Void Bullet: Throws a number of projectiles to units in straight line(Bonus damage to armored unit)
Void Compressor: Deals a ranged snare attack to a single opponent (Bonus Moderate Damage to armored unit

Starting Stats (300 allocating points total):
Kicking: 10+10=20
Dagger: 10+30=40

Ice Magic: 10+10=20
Void Magic:10+30=40

Strength
Prowess:10+10=20
Mojo Cooljo:10+20=20
Charge: 10+20=30

Endurance
Body Fortitude:10+10=20
Light Armor:10
Shield: 10

Dexterity
Precision:10+20=30
Nimble:10+20=30
Parry:10+20=30
Duel Wielding:10+30=40
Acrobatics:10+30=40

Intellect
Magic Potency:10+20=30
Detection:10

Luck
Lucky Duck:10

Crafting:
Randomizer:10
Scrape:10+10=20

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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"Altivarde"
 
Name: Azcaria "Az" Valukar / Lina Ineri
Age: 12 / 11
Gender: Male / Female
Race: Mixed (Dwarf/Human) / Human
Appearance: Blue haired, tanned boy with abnormal musculature for his age. Clad in tight black suit and have tattooes etched on his skin. Apparently not permanent. Silver eyes, may look a bit like Teru / Pink haired girl in maid outfit, her hair braided on the sideburns.
Height: 142 cm / 130 cm
Weight: 73 kg / 32 kg
Occupation: ??? / Maid
Hobbies: Nature sightseeing / singing
Likes: Pleasant chat / her master
Dislikes: Conflict / Racism
Home world: Eschaton, the world where it's post-apocalyptic and Az's mother become a Queen. A place with high eco-friendly industrial.
Background: From what people able to extract from Lina, Az's family is currently the reigning family that come from Eschaton, a world that already past it's apocalyptic era. Thinking to broadening their horizon, the two randomly open gate of dimension before accidentally ended in Mali 3.
Personality: Silent, sort of books smart / hard working, rather shy

Starting Class: Duo Fighter (Az fighting as the player, while Lina's the support NPC)
Preferred Starting Weapon: Heavy Axe
Preferred Starting Armor set: Iron breastplate
Common Skills (up to 4):
Koha - Tri Raiser = Raise three stalagmites from the ground
Koha - Earth Fang = Raise blade from ground that will cut enemy
Koha - Raging Thunder = Rain down thunders (minor)
Destroyer = A double punch meant to destroy enemy's defense
Advance Skills (up to 4, only 1 heal type):
Aura - Libra = Lina scan target(s) with a song. Function like Aura
Aura - Eskal = Lina heal allies
Voice of Rage = Az roars in rage, might startle enemies and raise a bit of his morale
Mutilate = Swing axe to mutilate enemy's part.

Starting Stats (300 allocating points total):
Melee: - Increase the effectiveness in its melee power and accuracy.
Bare Fists = 50 + 10 = 60
Kicking
Sword
Long Sword
Claymore
Katana
Axe
Great-axe = 15 + 10 = 25
Hammer
Great-hammer
Dagger
Staff
Morning Star
Spear
Scythe

Ranged: - Increase the effectiveness in its ranged power and accuracy.
Pistol
Rifle
Sniper Rifle
Uzi
Cannon
Bow
Crossbow

Magic: - Increase the effectiveness in its magical power and accuracy.
Tier 1: Fire Magic
Tier 1: Ice Magic
Tier 1: Earth Magic = 20 + 10 = 30
Tier 1: Wind Magic
Tier 1: Water Magic
Tier 1: Thunder Magic
Tier 1: Healing Magic
Tier 1/Tier 2: Analytical Magic
Tier 2: Dark Magic
Tier 2: Non-Elemental Magic
Tier 2: Nature Magic
Tier 2: Dragon Magic
Tier 2: Conjuration Magic - Summon beings from this and other worlds.
Tier 2: Teleportation Magic
Tier 2: Void Magic - Anti-armor, erasure magic.

Strength:
Prowess - Increase the effectiveness in melee attacks. 60 + 10 = 70
Exertion - Increase the effectiveness of higher physical output durations. 40 + 10 = 50
Mojo Cooljo - Increase the effectiveness in Adrenaline Rushes.
Charge - Increase the effectiveness of short bursts of movement speed.

Endurance:
Body Fortitude - Increase the effectiveness in carrying heavier objects and taking a beating and keep standing back up from a fall. 60 + 10 = 70
Lung Longevity - Increase the effectiveness in holding your breath underwater and reduce physical strains. RTs can sing longer before having to discharge their Song Magic. 40 + 10 = 50
Light armor - Increase the effectiveness of its defensive power, evasion, and reduce greater weight.
Heavy armor - Increase the effectiveness of its defensive power and reduce weight.
Shield - Increase the effectiveness to block minor and moderate attacks and reduce weight.
Tower Shield - Increase the effectiveness to block minor, moderate, and heavy attacks and slightly reduce weight.

Dexterity:
Precision - Increase the effectiveness in the weapon's accuracy.
Nimble - Increase the effectiveness in evading an enemy's attack.
Wing Span - Increase the effectiveness in biological and artificial wing speeds.
Parry - Increase the effectiveness in parrying an enemy. 15 + 10 = 25
Duel-wielding - Increase the effectiveness in wielding two weapons.
Acrobatics - Increase the effectiveness in manipulating one's body movements.

Intellect:
Motor Mouth - Reduce the casting time of the spell.
Arcane Practice - Reduce the physical and mental strains in casting spells.
Burst - Increase the effectiveness in performing a burst (increase the strength of the Song Magic) during a Reyvateil's Song Magic duration.
Magical Potency - Increase the effectiveness of the spell casted.
Mercantile - Increase the effectiveness in getting a better bargain. Increase buying at lower costs and selling at higher costs.
Appraisal - Increase the effectiveness in knowing an item's true value.
Detection - Increase the effectiveness to see the unseen and hear the faintly audible.

Luck:
Lucky Duck - Increase your luck.

Crafting:
Randomizer - Mix random items and see what happens~.
Engineer - Increase the effectiveness of the successfully created item.
Artistic - Increase the artistic value of the item to sell.
Scrape - Increase the rate of return of basic components.

Song Magic (RT only), Mechamuse or N/A:
--Song magic, already listed above

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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"SwordXRequiem"
 
Hello, newbie here. Um... so... I was invited by Altivarde there to join the RP. Anyway, I accepted the offer though I never played Ar Tonelico nor Roleplayed using English as the main language. So, I apologize in advance for my future faults(if any). Oh, don't worry to criticize me, I can accept critics easily. Just point out anything you dislike about me loud and clear, I will really appreciate that. I think that's all for the introduction, I'm looking forward to roleplay with all of you. Thanks :)


Name: Ruindja Iorune
Age: 22
Gender: Male
Race: Terran
Appearance: Long, black hair with a brown bandana covering his forehead. Normal black eyes and light tanned skin. He usually covers himself with wild west outfit described as follows: light-brown leather top, long jeans, long black sleeves, with a short cape covering his upper body.
Height: 172 cm
Weight: 50 kg
Occupation: Deserter, ex-soldier, mercenary.
Hobbies: Gambling, reading, daydreaming, sleeping.
Likes: Sweets, dreams, privacy, white clouds.
Dislikes: Noises, hot weather, bright places.

Home world: Ilyen Scarr, one of the few warring planet. This planet is a ferocious battleground for Humans and Beastmen. Although most of the battle between the two races has come to an end, it's not the case for Ilyen Scarr. The raging battle continued on, causing in insurmountable amount of casualties between the two races. Continuing war as well as weapon industry optimization caused many ecological disasters such as polluted air, rarity of fresh water and radiated lands. Technology, on the other hand, is in its fastest developing stage because of the arsenal race. Racism, slavery, black markets and illegal business are everyday sights.

Background:
Ruindja’s mother prematurely gave birth to Ruindja in one of the war shelter she barely got in after a surprise attack to the city. His father, a high ranked general, couldn’t accept the fact that his son is frail and weak. Ruin’s childhood was full of harsh training and the ensuing collapse of his weak body. He easily caught diseases from any passing plague, something which would prove useful as his body produced many kinds of antibodies.

At 15 years old, his father proudly registered him in the military. His body strength and endurance was under average among his comrades yet his brains made him rose quickly through the ranks. Even so, he never gained a high position in the military. Ruindja cover his achievement and abilities well so he would never become an officer. This was purely because he hates war and military.

Years come and gone, Ruindja grew tired of the war. He saw no purpose in the useless war his father has gotten him into. During his time in the field he learned the war would never end. The child from a soldier killed in action soon turned into another soldier for revenge. He knew that vengeance was a deep rooted culture in Ilyen Scarr which he himself can’t change it.

As he never hated the beastmen in the first place, he started to hesitate in killing his enemies. Sick being stuck in a purposeless war, Ruindja deserted. He ran away from one place to another until he was able to sneak into a pirate spaceship landing to refuel. Ruindja managed to hijack the plane before the pirate came back inside. Never know how to pilot a spaceship, he barely escaped from the plane unforeseen crash in Mali 3.

Personality: Gloomy, friendly, easily satisfied, rebellious, mature.
Starting Class: Veteran Soldier
Preferred Starting Weapon: Sniper Rifle
Preferred Starting Armor set: Leather Armor

Common Skills (up to 4):
SPRT(Standard Procedure Retreat Tactics): Throw a smoke bomb then hides, block enemy sight and reduce accuracy.
SPST(Standard Procedure Sniping Tactics): Hides in an ideal spot. Canceled if Ruindja moves, +4 Precision, +2 to Sniper Rifle, -4 to Nimble.
SPAGs(Standard Procedure Assault Grenades): Throws a bunch of grenades to the enemies. Moderate area effect with low accuracy moves.
Precision Snipe: Shoot at unarmored part. Deals low piercing damage. High accuracy.

Advance Skills (up to 4, only 1 heal type):
SPFA(Standard Procedure First Aid): Heals moderately, stops any bleeding.
SpPEDs(Special Procedure Explosives Discharges): Place a sticky remote bomb, deals great damage when explodes.
SpPEB(Special Procedure Energy Barrier): Create a barrier from an portable reactor, stopping everything from going in or out. Last for 2 turns or destroyed after receiving high damage. Recharge after one day.
All-in-one: Shoot with highest concentration after charging for one turn, ensuring a critical hit in vital organ. Cannot avoid while charging. Can only be used with Sniper Rifle Equipped. Might cause Ruindja to be fatigues, losing accuracy, avoid and power after shooting.

Starting Stats (300 allocating points total):
Ranged:
Pistol : 10+ 5=15
Rifle : 10+15=25
Sniper Rifle : 10+65=75

Magic:
Tier 1: Healing Magic 10+15=25

Dexterity:
Precision 10+65=75

Intellect:
Mercantile 10+15=25
Detection 10+40=50

Luck:
Lucky Duck 10+40=50

Crafting:
Engineer 10+40=50

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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"Myra Slokov"
 
Here's my character profile finally ;D

Name: Eileithyia (Elli) Otthild

Age: 22

Gender: Female

Race: Half-Boamlik

Appearance: Eileithyia has the appearance of a human with the exception of two long white bunny-like ears as well as a full fluffy tail which is also white. She has straight long brown hair that falls to her mid-back, and a pair of bright yellow eyes. She has slightly tanned skin. She wears a white lab coat over a plain dark red t-shirt and black shorts with a white belt. She often wears sandals as they are more comfortable as she dislikes wearing socks. Lastly, she wears a thick chain clamp around her neck.

Height: 5’2 / 159cm

Weight: 117lb

Occupation: Medic

Hobbies: Teaching medicine, reading books, playing video games

Likes: Helping people, music, sarcasm

Dislikes: Slavery, the sex trade, injured people

Home world: - Mail 3. Father, Boamlik. Mother, Himick. Often races are separated except when the sex trade is concerned. Half-breed offspring are the top tier and most sought after sex slaves in the shadier parts of Mali 3. Sometimes selective breeding for half-breeds is made to increase appeal. Large sums of money are paid for these services. Engineering is a large part of Mali 3 life, making them good mechanics.

Background: Eileithyia was born into a poor family, her father being a Boamlik mechanic with little work, and her unemployed mother was a Himick. Out of desperation they sold Eileithyia into the sex trade in exchange for money and moved away, leaving her when she was only thirteen years old. To pass time and keep her sanity, Eileithyia read books on medicine and was able to aid many of her friends after nights of work that often ended up in abuse. At the age of seventeen, her and several slaves escaped and fled the city with the help of a local police force cracking down on illegal activity regarding the sex trade. Jumping from town to town and working with local doctors and nurses, Eileithyia honed her skills in medicine and learned a few tricks to keep her safe until she ended up in a town in Solrumba just outside Logoma City where she is often contracted to go for specialized operations and teaching medicine.

Personality: Many people view her as being aloof and cold, spouting sarcastic remarks at any stupid thing someone accidently says. However, once you get past the cold exterior she is quite friendly and caring, especially towards those she really likes. She is extremely professional in her field and makes sure everything is done right and done fast when dealing with the sickly or injured.

Starting Class: Medic
Preferred Starting Weapon: Pistol
Preferred Starting Armor set: Leather armor set

Common Skills:

1. Sure Shot: Fires a bullet with slightly increased damage and accuracy
2. Aim: Increases accuracy for pistols (+4 Precision for next round)
3. Summon Shield: Increase the effectiveness to block minor and moderate attacks
4. Multi-Shot: Fires 2-4 bullets consecutively (-3 Precision for attack)

Advance Skills:

1. Summon Liulfr: Summons a wolf beast to aid in battle
2. Nurse: Heals moderate damage on an ally
3. Fleet-foot: Increases Parry ability by 10 points (one-time use only)
4. Big Bang: A charged shot that deals moderate damage (Bonus damage to armored enemies)

Stats:

Ranged:

Pistol: 10 + 20 AP = 30

Magic:

Healing Magic: 10 + 70 AP = 80
Conjuration Magic: 10 + 40 AP = 50

Endurance:

Light armor: 10 + 10 AP = 20

Dexterity:

Precision: 10 + 20 AP = 30
Nimble: 10 + 20 AP = 30
Parry: 10 + 20 AP = 30
Acrobatics: 10 + 30 AP = 40

Intellect:

Arcane Practice: 10 + 20 AP = 30
Magical Potency: 10 + 20 AP = 30
Detection: 10 + 30 AP = 40

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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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