From the sea of stars, intergalactic markets begun to emerge, as worlds of unique life come together to interact and trade. Traveling the void, for whatever reason, the unknown is waiting to be found. What world is in store for you? Hearing about a rumor from bars and guild and merc bulletin boards, a probe has detected another planet yet to be claimed. Setting out for the Mul Dua System, your ship has encountered an anomaly, scramming your engines. Forced to crash-land into the planet-side, designated as Mali 3.
A local city patrol finds and captures you, leading back to their city. After being handcuffed and locked up for hours, the warden came and began pointing to objects around the room, trying to teach you their language. After weeks of living there, your C.O.M.M.O.N. (Cerebral Oculator Memonic Memory Oral Neuronics) bio-implant has recorded and integrated the language for you to communicate for the very first time. You even have clearance to access their Ethra Net, allowing you to research and organize what you wish to know with your COMMON. What is this world? Who are these people who kept you in an isolation facility? How can you get back home or do you?
Hello, and welcome to ARM: Journey Through the Living Unknown! This RP is a survival Journey with elements of Slice of Life too.
5/26/13: Reducing open slots to focus on character arcs. If you like what you see and wish to join, give me a PM to learn more!
RP features:
- Open-ended storyline - Item Synthesizing - Stat skills - Augmentation Customizations
Allow me to explain each of the RP Features. It is indeed an open-ended storyline, where your character does have the option to not follow the intended main arc of the storyline and do other things until certain possible events happen. Whether you loved the AT1, 2nd, or even 3rd Item Synthesizing styles, you can use them at the workshops to create your own items from components to use or sell.
Stat skills are skills like using swords and heavy armor that have a numeric value to equate a qualitative skill level on the character. So, for example, say Bob has 20 points in a sword and 50 points in healing. He can swing a sword like a beginner, but if his opponent has a higher parry value of 46, the resulting battle for Bob is being parried more often than not, while healing heals moderate amount of damage without tiring so quickly like a beginner. All stat skills max out at 100, while 10 is the starting and the most basic skill usage. You get rewarded after each event (battle, crafting, buying/selling, etc.) based on how well you described your actions that reflect any given stat skill (listed below).
Augmentations are classified into two categories: Bio-implants and Material Augments. Material Augments can add or alter existing properties to a given weapon or piece of armor, such as adding flame to a sword and look hardcore. However, if you want to replace one augmentation with another, the first one can be recovered, as general rule of thumb, there's only one augmentation slot per item, unless stated otherwise. Bio-implants are a lot more expensive and enhance or even alter your character's body. You could buy a Bio-implant that increases Combat Reflex, which is a bonus to the Acrobatic stat skill (the ability to manipulate one's own body movements). With Bio-implants, you can have more than one, but only one per body organ.
In addition, the feel of the RP has both elements of linear and non-linear gameplay. This gets back to what I referred to as open-ended. If you want to join a guild and be a merc, you can do that. If you want to dress up as a maid, you sure can. If you want to go aimlessly exploring and find adventure, you came to the right place. The RP uses elements of Elder Scrolls when approaching to questing.
Please refer to the Q&A section for the up-to-date information on RP mechanics and explanations!
Playable Races - Code:
-
- Council Race: Terrans (Humans) - Council Race: The Lost Verbroas (a race of demonic-like humans) - Council Race: Beastmen - Council Race: Noatel (a race of various reptilians(lizards to dragonoids) - Lead Council Race: Ymiron (Elves) - Himick (Humans): Inhabitant of Mali 3 - Reyvateil (female only): Inhabitant of Mali 3 - Teruie (Teru): Inhabitant of Mali 3 - Morie (Elves): Inhabitant of Mali 3 - Boamlik (Beastmen): Inhabitant of Mali 3 - Gunder (Human/Elf Androids) - Gundra (Human/Elf/Teru Cyborgs)
Character Template Please note: Starting weapons and armor are supplied in your apartment in Logoma City. Simply go to your apartment and find a chest with them! - Code:
-
Name: Age: Gender: Race: Appearance: Height: Weight: Occupation: Hobbies: Likes: Dislikes: Home world: - Describe more about your home world to receive more Leaf into your account for cultural exchange! More synoptic detail, the potential bigger reward. Background: Personality:
Starting Class: Preferred Starting Weapon: Preferred Starting Armor set: Common Skills (up to 4): Advance Skills (up to 4, only 1 heal type): Starting Stats (300 allocating points total): --See Stats Skills list below Song Magic (RT only), Mechamuse, or N/A: --If Song Magic, please list the kinds of SM she uses, and whether they're red, blue, green magics, and/or chained. --If Mechamuse, please list an appearance, a spec list, and 8 N.E.P. skills (common and advance skills) that's Mechamuse only. Name too if it has one.
Note* Starting Class reflects the stat skills you've chosen, and the class can always change, depending on the actions during the course of the RP. Note** Can learn more than 8 skills, and switch (at an inn or home) to useful or more powerful ones, but 8 can only be used at any given time.
Stat Skill list Types of stats: All skills start at 10, being the bare basic in knowing how to use it. At 25, the skill is at a competent usage, while 50 the skill is intermediately honed. At 75, the skill is expertly honed, and at 100 is the skill mastered. It is possible to teach another Player a skill up to 25 if you have a skill 50+, or up to 50 if you have a skill 75+. Charge money or donate time, that's your call. When filling out your application, you will have 300 allocating points (AP) to add to the starting 10 points of each skill you choose to raise. When approved and in the RP, your char will gain XP to continue growing the skill. It is also possible to max out 3 skills to master level with 30 left over allocated points; however, that severely limits how well your character can survive multiple scenarios within the RP. It is recommended to spread out the points to struggle and thrive those scenarios. Tier 1 magics are considered to be common skills, while Tier 2 magics are considered to be advanced skills. Once that magic stat skill is 50+, a previously made skill that was considered advanced will be considered to be common at that point. - Code:
-
Melee: - Increase the effectiveness in its melee power and accuracy. Bare Fists Kicking Sword Long Sword Claymore Katana Axe Great-axe Hammer Great-hammer Dagger Staff Morning Star Spear Scythe
Ranged: - Increase the effectiveness in its ranged power and accuracy. Pistol Rifle Sniper Rifle Uzi Cannon Bow Crossbow
Magic: - Increase the effectiveness in its magical power and accuracy. Tier 1: Fire Magic Tier 1: Ice Magic Tier 1: Earth Magic Tier 1: Wind Magic Tier 1: Water Magic Tier 1: Thunder Magic Tier 1: Healing Magic Tier 1/Tier 2: Analytical Magic - Analyze the stat skills of a target enemy (PC and NPC enemies). Under 25 reveals one stat skill. 26 to 49 reveals two, 50 to 75 reveals 3, 76 to 90 reveals 4, and 100 reveals all. Auras target multiple enemies but only gives a vague feeling, not a numeric value. Higher the stat skill for an aura skill, the more accurate the feeling is for multiple targets. Tier 2: Light Magic Tier 2: Dark Magic Tier 2: Non-Elemental Magic Tier 2: Nature Magic Tier 2: Dragon Magic Tier 2: Conjuration Magic - Summon beings from this and other worlds. Tier 2: Teleportation Magic Tier 2: Void Magic - Anti-armor, erasure magic.
Strength: Prowess - Increase the effectiveness in melee attacks. Exertion - Increase the effectiveness of higher physical output durations. Mojo Cooljo - Increase the effectiveness in Adrenaline Rushes. Charge - Increase the effectiveness of short bursts of movement speed.
Endurance: Body Fortitude - Increase the effectiveness in carrying heavier objects and taking a beating and keep standing back up from a fall. Lung Longevity - Increase the effectiveness in holding your breath underwater and reduce physical strains. RTs can sing longer before having to discharge their Song Magic. Light armor - Increase the effectiveness of its defensive power, evasion, and reduce greater weight. Heavy armor - Increase the effectiveness of its defensive power and reduce weight. Shield - Increase the effectiveness to block minor and moderate attacks and reduce weight. Tower Shield - Increase the effectiveness to block minor, moderate, and heavy attacks and slightly reduce weight.
Dexterity: Precision - Increase the effectiveness in the weapon's accuracy. Nimble - Increase the effectiveness in evading an enemy's attack. Wing Span - Increase the effectiveness in biological and artificial wing speeds. Parry - Increase the effectiveness in parrying an enemy. Duel-wielding - Increase the effectiveness in wielding two weapons. Acrobatics - Increase the effectiveness in manipulating one's body movements. Sneak - Increase the effectiveness to stealthy hide while moving. Camouflage - Increase the effectiveness to stealthy hide while not moving.
Intellect: Motor Mouth - Reduce the casting time of the spell. Arcane Practice - Reduce the physical and mental strains in casting spells. Burst - Increase the effectiveness in performing a burst (increase the strength of the Song Magic) during a Reyvateil's Song Magic duration. Magical Potency - Increase the effectiveness of the spell casted. Mercantile - Increase the effectiveness in getting a better bargain. Increase buying at lower costs and selling at higher costs. Appraisal - Increase the effectiveness in knowing an item's true value. Detection - Increase the effectiveness to see the unseen and hear the faintly audible.
Luck: Lucky Duck - Increase your luck. Charisma - Increase the effectiveness to charm others for favors.
Crafting: Randomizer - Mix random items and see what happens~. Engineer - Increase the effectiveness of the successfully created item. Artistic - Increase the artistic value of the item to sell. Scrape - Increase the rate of return of basic components. Enchant - Increase the effectiveness to enchant an item and raise the item's value.
Mechamuse: Frame plating - Increase the effectiveness of the Armor's physical and magical defensive power, and the Frame's endurance to damage before system errors and electromagnetic disables. Boosters - Increase the effectiveness of the booster's power. Energy Generator - Increase the effectiveness of the energy output. Cooling - Increase the effectiveness of the cooling and emergency cooling. Payload - Increase the maximum load. 25+ can hold two medium weight on arms and two light weights on back. 50+ can hold two medium weight on arms or one 2-handed heavy and two medium weights on backs. 75+ can hold two heavy weights and two medium weights or one heavy weight. 90+ can hold two heavy weights on arms and two heavy weights on back. Mechamuse overall size does increase every 5 points. Detection Sensors - Increase the range of IFF (Radar). Increases the range of Thermal (Heat) and Electromagnetic sensors if augment modules are added to the Mechamuse.
Intergalactic History in the 22nd Century The Ymirons and the Noatel (a race of various reptilians) discovered each other back in the 20th century. They formed an alliance to search for other life across the stars, while fending off Ethnic Supremacists. They soon discovered the Lost Verbroas (a race of demonic-like humans) and after initial conflict, the three came to terms and the Lost became part of the alliance.
Years have passed, and a couple wars with unintelligent, but deadly hostile life forms hardened these three races, leading to the formation of the Euphoria Council to oversee Galactic prosperity and peace. In 2101 AD, one of the Ymirion scouts discovered Earth, and Humanity was in an awed uproar about actual elves coming straight out of a fairy tale. Earth soon joined the Council, but it had its share of conflicts with the Lost and Ethnic Supremacists.
Sharing technology has given Humanity a 300 year leap in technological innovations, allowing them to gain space flight technology to match these older space faring races. It was Humanity's achievement to have discovered a world full of Beastmen. Taken for invaders, the two waged wars for 10 years before the Ymirons and the Noatel helped out and quelled the imperalistic tribes and made peace, adding the Beastmen of Coomela to the fold.
In 2124, the Euphoria Council convened, wishing to continue and expand their trades with each other and explore new worlds to include into their embrace. The Human Amasadress had offered to conscript the youth of Earth and the International Space Station to explore the stars and scout possible colonization worlds for Terrans. The Euphoria Pact allowed the Terrans to be given exclusive rights to explore and rule over part of the unknown territory, known as the Mul Quadrant, while the Ymirons, Noatel, and the Lost have their own territories.
Thus the age of Space Colonial had begun for many of the youth and others. Seeking out new life and prosperity, the Terrans have introduced their "What is life?" inquiry for the other races to explore on other worlds, and maybe one day answer that mysterious and mental headache of a question.
Mali 3 Preliminary Geological World Survey and Points of Interest
Mali 3 World POI Legend 1- Unexplored 2- Logoma City 3- Unexplored 4- " " 5- Sol near 6- Unexplored 7- " " 8- " " 9- Grotto Village 10- " " 11- " " 12- Ratchet's Custom Mine/Unknown Altar/Lightening Lizard Cavern 13- " "
Rules of the RP
To ensure a more enjoyable RP experience, all RPers must adhere to these common rules among RPs.
RP rules - This RP requires using semi-formal/semi-Lite (more emphasis on sentence and paragraph structure if able) for all role-players to follow.
- The RP is to be written in English. Only Hymmnos can be used by RTs and well versed Teruie and Himicks from Mali 3, so long as the message is not offensive to another RPer.
- God-moding and auto-playing are restricted and discouraged from this RP. Auto-walking is discouraged, but contacting can get it approved, depending on circumstances.
- Canon characters are restricted and discouraged from this RP.
- Over-powered characters are strongly discouraged in this RP.
Active Characters:
Lucian Windchester - Code:
-
Name: Lucian Windchester Age: 27 Gender: Male Race: Terran Appearance: Dark brown and short wavy hair, hazel eyes. Albino skin tone. With the Flexi-Alabaster, his armor looks like a swirl of black and azure blue marble paint with a jet black shield with azure blue highlights. Height: 5'7'' Weight: 148 lbs. Occupation: Conscripted Freelancer Hobbies: Techno, Electronica, Rock, Chant, and Orchestral Earth Music, playing games, sight seeing, Robot Collector Likes: Robots, many forms of music, games, traveling, good food. Dislikes: Rude people, arrogant people, mushrooms, delays, snow.
Home world: International Space Station, Sol System. Parents from Earth. Centuries of religious and secular wars gave way to a kinder and more open Earthlings. Jack of all trades kind of race, thriving in space and gaining more intergalactic recognition with other alien species that formed the reigning Euphoria Council over intergalactic affairs. Governments from Earth have sponsored people like Lucian to find other worlds and create trading routes to further prosper Earth and the Euphoria Council.
Background: Born in 2103 AD, and raised on the International Space Station, Lucian is not shy to a population of 500,000 living aboard the ever expanding station. His love of robots comes from Anime and the times that the soldiers had shown off their L.E.O.s (Low Elevated Orbit) to kids like him, wanting to own a Mech when he grows up. Doing moderately well in school, he didn't excel at anything, only having fun and trying to keep a peaceful life style. That changed when the Terran Ambassadress came back from a Euphoria Council meeting. After a month of world debates, the U.N. started conscripting healthy young adults from Earth and the ISS to be sponsored in scouting new worlds for possible Terran colonization in unexplored systems. Given some military training, Lucian is under contract to find new worlds until he is at least the age of 35 with the faint promise of early retirement for the dangerous work. Lucian at first refused the conscription and was tossed into prison, until a commanding military officer brokered a deal in supplying him a Mechamuse suit for his cooperation and persuaded in traveling and exploring the beauty of the new worlds. Swayed with a new toy and a dream, he sets out with a one-crew spacecraft, ISS-Sierra. Having traveled to a couple of new worlds, he sets out for Mali 3, hearing the rumor from an electronic bulletin board on the government bureau's website of a probe relaying measurements of rich minerals and sentient life.
Personality: Warm and kind, Lucian is no stranger to people and getting them to open up. He respects privacy, somewhat lazy in starting some things, and is too embarrassed to take about things like love and crushes.
Starting Class: Techno Knight Preferred Starting Weapon: Steel Alloy Short sword and Flexi-Alabaster Buckler Preferred Starting Armor set: Flexi-Alabaster Alloy set
Song Magic (RT only), Mechamuse, or N/A: Mechamuse Name: Sierra Appearance: Dark Navy blue color scheme. Spec list: - Heavy armored humanoid frame. - Wields a Convar blade that can alternate between physical solid steel and an energy blade, along with a buckler with moderate defensive rating. - No back unit modules currently equipped. - 8 Nanite Extender Program Core Skill slots (Replaces Lucian's Common and Advance Skills with Sierra's N.E.P. Core Skills) --HM-R-ML: Stands for "Hybrid Materialization and Reconfiguration," this skill uses nanite to form specific weaponry quickly and switch weaponry forms upon command. Wielded on the right arm. --Bunker Wall: An extender program that enhances Sierra's buckler energy shield, creating a larger shield. The pilot can mentally form the width and length of this program to suit his immediate need. --Nanite Auto Regeneration: A tailored program to grant slow regeneration to Sierra's damaged sections. Nanite microbes act much like platelets and blood vessels, that when mechanically wounded, a blue liquid is revealed until repaired. --AI Hack Attack: An NEP given by Dr. Ervine. Allows basic AI hacking on terminal computers only. --EMP Shock Burst: Standing for "Electro-Magnetic Pulse," EMP disrupts mechanical electronics, often either maiming or destroying most machines. Advance units have Anti-EMP coating to resist its effects. --HM-R-LR: Advanced weaponry program that adds long range weapons. Allows for uzi, heavy machine gun, and sniper rifle to be summoned and swapped out on command. --Aegis Augmentation: Progam that has the colony of nanites continuously replicate themselves, crawling every inch of Sierra's frame, coating in extra protective armor without being weighed down. --N.E.P. Core Skill Slot Empty.
Arshei Nihle - Code:
-
Name: Arshei Nihle Age: 14 Gender: Female Race: Reyvateil(???) Appearance: Long purple hair with slight blue at the edge,has large ahoge. Wears long trench coat, a tank top and long jeans. She's a pettanko. Birthday: 11th March Height: 142cm Weight: 40kg Occupation: Body Guard/Assassin/Bounty Hunter. Hobbies: Listen to songs sung by her mother. Likes: Anything spicy Dislikes: Sweets, noisy places, confrontations.
Home world: Planet Caldrian, an abandoned fringe planet due to high irreversible pollution and lack of resource. Even so the population never left the planet due to past conflict and wars and was deemed unworthy to even bother. Pirates ruled over the planet with a tyrannical rule. Recently invaded by a highly advanced pirates who possesses space travel.
Background: A local from Planet Caldrian, adopted by couple at age 4. Arshei states that her real mother died protecting her from her own mad father who used her for certain experiments, who died as well. She lived happily with her adopt parents for a couple of years. When the invasion of a highly advanced pirates attacked, the planet crippled and they were captured for slave trading. The pirates who captured them headed for their home base but was ambushed by another advance pirate. Two of the pirates fleet killed each other till the last ship, none of the ships survived and literally killed each other for nothing. The one of the ships carrying the slaves, which Arshei was in went in orbit range to a nearby fringe Planet known as Mila III. The ship crashed down in a wasteland, many died in the crash including Arshei's foster parents. There were only a few survivors, including Arshei. Most of them are terribly wounded and are left with no hope but to die, the remaining remnants headed towards to the nearest city, which was nowhere in sight. They walked for days, with very limited resources. Conflict rises within the remnants that they started to kill each other just for survival, until only one remaining, which was Arshei due to her killing instinct which seemed to have been intact within her ever since she was born. Knowing that she had killed everyone left, Arshei felt glad she didn't have to dirty her own hand to kill her own adopt parents, even so she stated that she would likely sacrificed herself for them. Within her journey on foot, all was lost, no cities are found. Only a blasting wind of sands. She fell down to her faces on the ocean of sands, knowing that all hope is lost. Even so she was found by a patrol unit patrolling along the desert and brought her to the nearest city. She was then given a new identity and knowledge to live in the city, despite almost being a slave. They saw many potentials within her and decided to let her stay. She was not even sure whether she should feel grateful or not. She thought she'd been better off been dead since she had no goal. Even so, there was no point of getting her self killed again and decided to do what she must to survive even if she has no goal.
How her racial information reads her as a Reyvateil is unknown, despite the fact that she is barely able to use song magic and has no reliance on any tower server and doesn't even act like a reyvateil. Another unusual thing about her is that she has the capability to use void, an extremely rare form of element, the power to control extreme coldness and emptiness, which is capable of erasing any cosmic matter.
Personality: Silent, dislikes confrontation, doesn't trust anyone, doesn't give any concern to peoples feeling, aggressive, mentally unstable, can be rude.
Starting Class: Assassin Preferred Starting Weapon: Dagger Preferred Starting Armor set: Thin Polithene and a Leather Trench Coat.
Common Skills (up to 4): Sneak Strike: Swiftly moves behind enemy and deal moderate damage. Monarch Slash: Quickly uses horizontal slices enemies with two daggers at the same time. Fatal Stab: Deals critical damage to an enemy that is caught off guard(paralyzed,shocked,confused,fear) Blitz: Move at huge distance for a short amount of time. Distance increase and amount of time decrease as Charge increases.
Advance Skills (up to 4, only 1 heal type): Void Boost: Increases damage dealt to enemy (Bonus damage to armored unit) Dense Ice: Launches small amount of highly condensed ice shards to enemy via low void projection. Void Bullet: Throws a number of projectiles to units in straight line(Bonus damage to armored unit) Void Compressor: Deals a ranged snare attack to a single opponent (Bonus Moderate Damage to armored unit
Ruindja "Rune" Iorune - Code:
-
Name: Ruindja Iorune Age: 22 Gender: Male Race: Terran
Appearance: Long, black hair with a brown bandana covering his forehead. Normal black eyes and light tanned skin. He usually covers himself with wild west outfit described as follows: light-brown leather top, long jeans, long black sleeves, with a short cape covering his upper body.
Height: 172 cm Weight: 50 kg Occupation: Deserter, ex-soldier, mercenary. Hobbies: Gambling, reading, daydreaming, sleeping. Likes: Sweets, dreams, privacy, white clouds. Dislikes: Noises, hot weather, bright places.
Home world: Ilyen Scarr, one of the few warring planet. This planet is a ferocious battleground for Humans and Beastmen. Although most of the battle between the two races has come to an end, it's not the case for Ilyen Scarr. The raging battle continued on, causing in insurmountable amount of casualties between the two races. Continuing war as well as weapon industry optimization caused many ecological disasters such as polluted air, rarity of fresh water and radiated lands. Technology, on the other hand, is in its fastest developing stage because of the arsenal race. Racism, slavery, black markets and illegal business are everyday sights.
Background: Ruindja’s mother prematurely gave birth to Ruindja in one of the war shelter she barely got in after a surprise attack to the city. His father, a high ranked general, couldn’t accept the fact that his son is frail and weak. Ruin’s childhood was full of harsh training and the ensuing collapse of his weak body. He easily caught diseases from any passing plague, something which would prove useful as his body produced many kinds of antibodies.
At 15 years old, his father proudly registered him in the military. His body strength and endurance was under average among his comrades yet his brains made him rose quickly through the ranks. Even so, he never gained a high position in the military. Ruindja cover his achievement and abilities well so he would never become an officer. This was purely because he hates war and military.
Years come and gone, Ruindja grew tired of the war. He saw no purpose in the useless war his father has gotten him into. During his time in the field he learned the war would never end. The child from a soldier killed in action soon turned into another soldier for revenge. He knew that vengeance was a deep rooted culture in Ilyen Scarr which he himself can’t change it.
As he never hated the beastmen in the first place, he started to hesitate in killing his enemies. Sick being stuck in a purposeless war, Ruindja deserted. He ran away from one place to another until he was able to sneak into a pirate spaceship landing to refuel. Ruindja managed to hijack the plane before the pirate came back inside. Never know how to pilot a spaceship, he barely escaped from the plane unforeseen crash in Mali 3.
Personality: Gloomy, friendly, easily satisfied, rebellious, mature.
Starting Class: Veteran Soldier Preferred Starting Weapon: Sniper Rifle and Pistol Preferred Starting Armor set: Leather Armor
Common Skills (up to 4): SPRT(Standard Procedure Retreat Tactics): Throw a smoke bomb then hides, block enemy sight and reduce accuracy. SPST(Standard Procedure Sniping Tactics): Hides in an ideal spot, increases Precision by 4, Sniper Rifle by 2, and decrease Nimble by 4 during stance. Canceled if Ruindja moves. SPAGs(Standard Procedure Assault Grenades): Throws a bunch of grenades to the enemies. Moderate area effect with low accuracy moves. Precision Snipe: Shoot at unarmored part. Deals low piercing damage. High accuracy.
Advance Skills (up to 4, only 1 heal type): SPFA(Standard Procedure First Aid): Heals moderately, stops any bleeding. SpPEDs(Special Procedure Explosives Discharges): Place a sticky remote bomb, deals great damage when explodes. SpPEB(Special Procedure Energy Barrier): Create a barrier from an portable reactor, stopping everything from going in or out. Last for 2 turns or destroyed after receiving high damage. Recharge after one day. All-in-one: Shoot with highest concentration after charging for one turn, ensuring a critical hit in vital organ. Cannot avoid while charging. Can only be used with Sniper Rifle Equipped. Might cause Ruindja to be fatigues, losing accuracy, avoid and power after shooting.
Starting Stats (300 allocating points total): Pistol : 10 + 5 = 15 Rifle : 10 + 15 = 25 Sniper Rifle : 10 + 65 = 75 Healing Magic 10 + 15 = 25 Precision 10 + 6 5= 75 Mercantile 10 + 15 = 25 Detection 10 + 40 = 50 Lucky Duck 10 + 40 = 50 Engineer 10 + 40 = 50
Frozen Characters Eileithyia "Elli" Otthild - Code:
-
Name: Eileithyia (Elli) Otthild Age: 22 Gender: Female Race: Half-Boamlik
Appearance: Eileithyia has the appearance of a human with the exception of two long white bunny-like ears as well as a full fluffy tail which is also white. She has straight long brown hair that falls to her mid-back, and a pair of bright yellow eyes. She has slightly tanned skin. She wears a white lab coat over a plain dark red t-shirt and black shorts with a white belt. She often wears sandals as they are more comfortable as she dislikes wearing socks. Lastly, she wears a thick chain clamp around her neck.
Height: 5 E / 159cm Weight: 117lb Occupation: Medic Hobbies: Teaching medicine, reading books, playing video games Likes: Helping people, music, sarcasm Dislikes: Slavery, the sex trade, injured people
Home world: - Mail 3. Father, Boamlik. Mother, Himick. Often races are separated except when the sex trade is concerned. Half-breed offspring are the top tier and most sought after sex slaves in the shadier parts of Mali 3. Sometimes selective breeding for half-breeds is made to increase appeal. Large sums of money are paid for these services. Engineering is a large part of Mali 3 life, making them good mechanics.
Background: Eileithyia was born into a poor family, her father being a Boamlik mechanic with little work, and her unemployed mother was a Himick. Out of desperation they sold Eileithyia into the sex trade in exchange for money and moved away, leaving her when she was only thirteen years old. To pass time and keep her sanity, Eileithyia read books on medicine and was able to aid many of her friends after nights of work that often ended up in abuse. At the age of seventeen, her and several slaves escaped and fled the city with the help of a local police force cracking down on illegal activity regarding the sex trade. Jumping from town to town and working with local doctors and nurses, Eileithyia honed her skills in medicine and learned a few tricks to keep her safe until she ended up in a town in Solrumba just outside Logoma City where she is often contracted to go for specialized operations and teaching medicine.
Personality: Many people view her as being aloof and cold, spouting sarcastic remarks at any stupid thing someone accidently says. However, once you get past the cold exterior she is quite friendly and caring, especially towards those she really likes. She is extremely professional in her field and makes sure everything is done right and done fast when dealing with the sickly or injured.
Starting Class: Medic Preferred Starting Weapon: Pistol Preferred Starting Armor set: Leather armor set
Common Skills (up to 4): 1. Sure Shot: Fires a bullet with slightly increased damage and accuracy 2. Aim: Increases accuracy for pistols (+4 Precision for next round) 3. Summon Shield: Increase the effectiveness to block minor and moderate attacks 4. Multi-Shot: Fires 2-4 bullets consecutively (-3 Precision during attack)
Advance Skills (up to 4, only 1 heal type): 1. Summon Liulfr: Summons a wolf beast to aid in battle 2. Nurse: Heals moderate damage on an ally 3. Fleet-foot: Increases Parry ability by 10 points (one-time use only) 4. Big Bang: A charged shot that deals moderate damage (Bonus damage to armored enemies) EStarting Stats (300 allocating points total): Pistol: 10 + 20 AP = 30 Healing Magic: 10 + 70 AP = 80 Conjuration Magic: 10 + 40 AP = 50 Light armor: 10 + 10 AP = 20 Precision: 10 + 20 AP = 30 Nimble: 10 + 20 AP = 30 Parry: 10 + 20 AP = 30 Acrobatics: 10 + 30 AP = 40 Arcane Practice: 10 + 20 AP = 30 Magical Potency: 10 + 20 AP = 30 Detection: 10 + 30 AP = 40
Azcaria "Az" Valukar / Lina Ineri - Code:
-
Name: Azcaria "Az" Valukar / Lina Ineri Age: 12 / 11 Gender: Male / Female Race: Mixed (Dwarf/Human) / Human
Appearance: Blue haired, tanned boy with abnormal musculature for his age. Clad in tight black suit and have tattooes etched on his skin. Apparently not permanent. Silver eyes, may look a bit like Teru / Pink haired girl in maid outfit, her hair braided on the sideburns.
Height: 142 cm / 130 cm Weight: 73 kg / 32 kg Occupation: ??? / Maid Hobbies: Nature sightseeing / singing Likes: Pleasant chat / her master Dislikes: Conflict / Racism
Home world: Eschaton, the world where it's post-apocalyptic and Az's mother become a Queen. A place with high eco-friendly industrial.
Background: From what people able to extract from Lina, Az's family is currently the reigning family that come from Eschaton, a world that already past it's apocalyptic era. Thinking to broadening their horizon, the two randomly open gate of dimension before accidentally ended in Mali 3.
Personality: Silent, sort of books smart / hard working, rather shy
Starting Class: Duo Fighter (Az fighting as the player, while Lina's the support NPC) Preferred Starting Weapon: Heavy Axe Preferred Starting Armor set: Iron breastplate
Common Skills (up to 4): Koha - Tri Raiser = Raise three stalagmites from the ground Koha - Earth Fang = Raise blade from ground that will cut enemy Koha - Raging Thunder = Rain down thunders (minor) Destroyer = A double punch meant to destroy enemy's defense
Advance Skills (up to 4, only 1 heal type): Aura - Libra = Lina scan target(s) with a song. Function like Aura Aura - Eskal = Lina heal allies Voice of Rage = Az roars in rage, might startle enemies and raise a bit of his morale Mutilate = Swing axe to mutilate enemy's part.
Starting Stats (300 allocating points total): Bare Fists = 10 + 50 = 60 Great-axe = 10 + 15 = 25 Earth Magic: 10 + 20 = 30 Prowess: 10 + 60 = 70 Exertion: 10 + 40 = 50 Body Fortitude: 10 + 60 = 70 Lung Longevity: 10 + 40 = 50 Parry: 10 + 15 = 25
Song Magic (RT only), Mechamuse or N/A: --Song magic, already listed above
Valgitt-Reif Lyan - Code:
-
- Name: Valgitt-Reif Lyan - Age: 20 - Gender: Male - Race: ??? (Claims to be from a different dimension) - Appearance: Like a normal human, except if you look at his back, where there’s a scythe-like appendage in shape of naked bird wing. The left scythe-wing are broken. Purplish blue hair, amethyst eyes. Slightly tan skin. Very well built, but not that buff. Scars dominant on back. Have a scar from attempt to suicide at right wrist that hidden under his bracelet. His neck covered with just for fashion bandage. - Height: 180 cm - Weight: 65 kg - Occupation: Part time jobber - Hobbies: Debate, stea--*ahem* haggling price - Likes: Haggling price, humor talk - Dislikes: overpriced stuff, damp mood, talk about his past
- Home World: Ilgis Nolcher Dimension of Altiverse, Astehica World. He described it as "A world where they send an [oddball] kid like him to fight from very young age without caring about the consequences." It's a sensitive subject to him, so he won't talk much about it.
- Personality: He's your usual waiter. Cheerful, humor-loving and friendly. He hate the word "fate", and like most Altiverse dwellers, is an atheist (albeit because Altiverse does not have any religion to begin with). [God] is an unknown concept to him, so don't talk about religion with him. It's like teaching physics to a baby. You'll overload his brain. He hate overpriced stuff, so he might try to haggle any of you if you're a merchant. He also a cheapskate and very stingy, as seen on his personal accounting book, where the income are quite on huge margin compared to the outcome.
- Background: A very honest person working as your general part-time worker in a cafe. He’s not yet a full-time due to the time he spent in the world and the need to accustomed to the place’s custom and languages. He don’t mind much about the world and he does not wish to return to his world either. For him, this place is so much better than home. According to him, he never named by his parents and his lover named him Valgitt-Reif Lyan, which means “Lyan, Gift of Life E
He’s used to be a slave as a kid, sent out to brutal battlefield, only to work without paid. Gloomy atmosphere is the trademark of his team’s mood. They know they will die eventually, fighting or not, so there are no difference. Lyan himself know that, but he always tries to brighten the mood. Not too long after that, they treated the youngest him as a little brother that always lift their mood.
Life had been fair. He dated his team captain, an amazoness older about two years from him. They spar and hang out like a brother and sister, but closer than that. All about spear fighting, she taught it to him. However, things struck hard when the team captain turn 20. By rules of his world, 20 is “an adult E She is kicked from the team, in fear she’ll endanger the operation, due to an adult is like “a beacon Eto the monsters. What worse, she may not return to the capital, because it’s too overpopulated anyway. True enough, soon the ex-captain got crippled by a monster. Fate soon follow he others as they turn 20. Finally, all that left is him.
They shared a moment of solitude together. All beside him already turning 20, brutally wounded. Two members of the team committed suicide the moment they turned 20. That leave only four of them. All of them are injured, all beside him. The captain: crippled on her leg and now losing her toughness, the healer: now blind, the protector: lost one arm... He’s 19 years and 11 month back then, and decided to commit suicide together. All of them are ready to stab themselves, before suddenly a monster attacked.
He thought it as a quite nice death-like situation. It’s much better than to end his own life himself. The so said blissful death... never came. Instead, he’s sucked by a wormhole, helpless as he saw his teammates eaten by the beast. The fate is cruel, making him refuse to believe in “absoluteness of fate E His wing appendage broke because of losing contact with his dimension, he lost a great portion of his power (about 90%), resulting his body turned brittle. He uses all of the months living in his current place to recuperate. Currently, he’s a veteran that quite have unpolished edges. While he’s a nice guy, it’s seem that he also accepts “shady Ejobs.
- Starting Class: Adept - Preferred Starting Weapon: Spear - Preferred Starting Armor Set: Heavy Crab Chitilan armor set.
Common Skills (up to 4): - Cripple = Hit enemies on body to cripple their body part. More success rate than simple stab - Bleed = Apply anti-coagulant agent or poison on tip of weapon to make sure enemies keep bleeding. - Ent: Thunderstrike = Summon forth minor thunderspark to strike enemy. - Ent: Chilly Air = Blow chilling gale that make enemy waver (if succeed)
Advance Skills (up to 4, only 1 heal type): - Mutilate = Spread appendage and dash to mutilate part of enemy. - Parry Twister = Spin spear to block medium-size projectile. - Sil: Heal = Heal self by calming mood. - Zef: Quart = Scan enemies and allies alike by reading their aura.
- Song Magic (RT only), Mechamuse, or N/A: N/A
Edited by Chaude, Aug 31 2014, 09:32 PM.
|
Knight
- Posts:
- 1,350
- Group:
- ARM Doujin Circle
- Member
- #30
- Joined:
- Jun 21, 2013
- Species
- Human
|