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Topic Started: Jun 21 2013, 07:43 PM (372 Views)
Chaude
Here's some more in-depth explanations for the mechanics of the RP, and answering any feedback about the RP. If you think a stat skill not featured on the official list should be introduced, mention about it here, and if within reason, I'll see what I can do to incorporate it into the RP~.

Introducing new stat skills


What does your COMMON do for you?


Questing


Skill Limitations during Combat


Working


Creativity and Time Stamps


Leveling up Skills


Leveling up Terminology


Learning New Skills


Mechamuse Skills


Combat Situations and Secondary Stat skills


Combat situations with Mechamuse and Secondary Skills


Warehouse Storage System

Edited by Chaude, Aug 31 2014, 08:46 PM.
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Knight
"May Thy Light Guide Thee and May Thy Darkness Protect Thee When Weary"

Story How-To and Tips In A Pouch (Z-ARM)

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Chaude
"SwordXRequiem"
 
Eeeeh? I thought Rune and the party has run quite far from the town. From my perspective, Rune has been in the middle of the road to the mountain ridges - far from the bridges. I never knew that he was still near the town entrance.... Do I need to change it or just continue with what we have? Nevermind that, I'll just stick to the plan.

Anyway, I wanted to ask about this map:
Mali 3 Preliminary Geological World Survey and Points of Interest


It has number but there's no legend about what the numbers are. From my experience, I could tell 2 is Solumba, but that's it. What are the others? It's quite hard to navigate for now.

As about stat skill, I think adding 'sneaking' or 'camouflaging' could help as the opposite of 'detection' skill. A 'diplomacy' skill might also work nicely for the mission.

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Knight
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Chaude
"Chaude"
 
Oh, no, no. It's a moderate distance, and it was the machine that's near the town entrance. Keep going over that mountain! lol

Well those are survey markers, so that's the raw data before somebody goes down there, checks it out, and then makes a label for the legend, lol. I can see the confusion, but that's why I never provided a legend to the RP's setting. Number 2 is actually Logoma City itself, while Solrumba is that continent for survey markers 2, 8, 9, 12, and 13. When more are discovered, I can update it with a pending legend. Rune is currently 2 "tiles" away from Number 12. But to get to the Field of Junk, he'll have to ignore it but can check it out on the return trip if you like that idea.

I suppose the RP has advanced enough I can update the map with a couple of town icons on the map for easier reference. It'll be posted shortly.

Sneaking implies movement stealth, while camouflaging implies non-movement stealth. As long as we're all on the same page about that, I got no problem adding them in~. Those would be under the Dexterity category then. Diplomacy implies, at least in my understanding, charisma-based negotiations, such as politics and commerce. I would categorize that under Luck. Would these meanings and uses be alright, or is there something I missed to add in or change?

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Knight
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Chaude
"SwordXRequiem"
 
I guess it'll be alright, though what I had in mind for diplomacy was kinda like sweet talker trait which give boost in gaining favor from your talking partner.

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Knight
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Chaude
"Chaude"
 
Maybe we can call the stat skill, "Charisma." It can include everything we discussed~.

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Knight
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Chaude
"SwordXRequiem"
 
Yeah, sure^^

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Knight
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SwordXRequiem
The last post seems unfinished, I think I would need an explanation about the details of the rooms and the response from the man before I could reply. Thanks.
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Chaude
Ah, sorry about that. Going to fix that.

EDIT: Post fixed. :3
Edited by Chaude, Aug 30 2013, 03:17 AM.
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Knight
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SwordXRequiem
Can you explain more about how the warehouse-gauntlet store items? Is there a limit on what you keep there? Are foods preserved in there? Can it be upgraded or tinkered with?
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Chaude
Yeah, so the warehouse storage system allows you to store items at combat speeds, eliminating the fear of being encumbered. Now there is a limit, as the location space is finite. The limit is 50 items and can be upgraded up to 150 items. So for example, if you upgrade once, you get 100 slots, and upgrade again to 150 slots. If you need more space, at which point you're probably a merchant/trader/researcher type of character, you'd have to save up a lot of money and build a warehouse facility to match your needs (or roll a researcher/merchant type character that owns a warehouse/lab with a warehouse).

Foods can be preserved, but current preservation techniques cannot extend them past their expiration dates.

Other upgrades would be Micro-Condensers, allowing multiples of the same item to be stack-able, Personal Security Systems (turrets, lock types, alarm types, hire-able security guards, etc.) outside the standard security system the warehouse is equipped with, if you got valuables worth being targeted (depends on your encounters, popularity, etc.), and Generators, allowing multiple items to be transferred at once and maintain power during an outage. V.I. (Virtual Intelligent, think from Mass Effect series) processing of items can also be upgraded to speed up the transfer process from 3 seconds to 0.5 seconds.

That's what I'm thinking, but if you got other ideas, let me know! : )
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