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The Basics Elements of Life; The appropriate elements of our world
Topic Started: Mar 25 2012, 09:38 PM (26 Views)
Storys Master
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Of all of our elements on this world, there are five greater ones that are rasiest to control: Fire, Water, Earth, Wind and Lightning.

Fire is a cruel starter spell, but it is very common amonst Riders to try and conquer it firsy. It is not common though for them to accomplish the task.

Water is gentle and easy to fight with, which makes it more common to be used as a starter spell. It is elegant though, so even the slightest bit of missing focus means the difference between control and chaos.

Earth, or Vine to the basic spellcaster, is stubborn. So in order to casy a single, and successful, Earth spell, one must be fully aware of his/her capabilities. It takes years of practice to be able to summon equal strength to move mountains, but the time there is now... Years must be put into weeks.

Wind may be gentle and fun, but trust these words, it can be deadly in the wrong hans or inexperienced. Either party can make it impossible to breathe, such acts are deemed illegal while training. Use cation when harneasing the Winds.

Lightning. A devious power it is to control this and it is more over a Dark Spell. But even spells founded in the purest depths of The Abyss can be used fir the greater good.




Mind you, magic is nothing to be plyed with. Nothing is forgiving with magic, so when ine.is using this power be well aware to do the same thing. Magic can be used for helpibg those who are unfortunet, but such spells aren't learned to Riders u.til proven they wont do anything reckless. Such as Raise the Dead.

Magic is a tool, not a toy. When it is known that one can use it then they trained how to uses such abilities as soon as possible.
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