| The Elements and Corrisponding Spells; Rei, Duem, Bege, Phoe, Opiu | |
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| Tweet Topic Started: Mar 26 2012, 09:52 AM (56 Views) | |
| Storys Master | Mar 26 2012, 09:52 AM Post #1 |
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In the Dragons language, Fire is Rei (pronounced RAY). At most times you will want to manipulate it and have it go in a stream, or a line, towards the enemy. This means you take the base, Rei, and add on a prefix or sufix. Its that simple! If you uou wish to say "Stream of Fire" or "Line of Fire" it would be the same of Be'Reino. Now lets get a bit more casual. Lets say you want to make a "Ball of Fire". This would be Reino. See the similarities here? A "Stream of Fire" is, simply put, just many "Balls of Fire". Most misinterpret this word. The Masters trained the Original Riders to use flora based Earth moves as a start. Most would think that Duem (rhymes with DOOM) is for Stone, when in fact it means Vine. A rather simple spell for Duem is Saf'Duemosa which translates into "Vine Snare", literally. Ice is more over a Dark Teir spell than a Light Teir, so Bege (sounds like BEG), or Water, is taught to the young Riders instead. Bege itself is a gentle stream of Water by defult, but you can make it round or flat and also quick or slower. A very useful Water based spell is "The Orb of Drowning", Begrunosa. Wind would be thought to be easy to use since it is a very large, much like Vine and Stone. But the thing is that Wind can come from any direction, and can be in large amounts or small amounts. It's impossible to tell when the spell will work or when it wont. But the most simple and easy to cast of Phoe (rhymes with FOE) spells is Be'Saphoe the "Quick Stream" spell. It is unnatural to teach Dark Teir spells to younglings, but the Masters have deemed it important for all of the Riders in the new generation to learn about Fires opposition: Lightning. Fire and Lightning are both a form of Plasma, but Fire is less destructive, thus less violent. Lightning is more uncommon and inconsistant with the previous and the next one, that is why it is considered a Dark Teir spell. Opiu (pronounced oh-PIE-oo) is the base spell, but a more favorite spell that the old generation found was He'Opiu, "Heavy Lightning." Edited by Storys Master, Apr 3 2012, 03:32 PM.
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| Storys Master | Jul 11 2012, 03:09 PM Post #2 |
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Administrator
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The simplest of Fire spells that new Riders are taught are the following: Reino ~ This is a simple fireball that targets a single person or object. It may ignite them if they're a specific element such as Vine. Berei ~ This spell spawns a ring of fire about the caster that will ignite all enemies about them no matter what their element is, save for Water. Tireino ~ Think of this spell as a triple varient of the original fireball. However these will The simplest of Water spells that the Masters teach new Riders are as following: Bege ~ The word itself can spawn an orb of water just large enough to fill their hand if needed, or if the caster is around a stream or some sort of pool of water several orbs of water. Enbege ~ This spell will spawn a whip made of water for the caster to fight with. (Lasts only for three posts.) The simplest of Earth spells are taught by the Dwarves, as agreed on the Ancient Pact thousands of years ago. Earth spells will be given to the Member when they have gone to the Dwarven cities. If a member has started off as a Dwarf and wishes to gain the use of Earth spells, please contact an Administrator or Moderator. Vine spells are one of the easiest to master by young Riders since their Dragons can manipulate these the first too. The Masters have given the following as base spells: Duemtra ~ This will call upon the flora about you to recieve a small amount of energy from them. The spell grants the caster a small portion of stamina and health. Dumatra ~ The calling spell. This brings a plant to actual life and lets it fight with you. (Lasts for 5 posts depending on the plant itself.) Duemno ~ The caster is given a ball of petals from the plantlife around it. It must be thrown in the direction of the enemy, for the petals will shead and reveal the mass of thorns within and spike out to jab at anyone that is nearby. (Petals fall at the start of the casters next post.) Fasduem ~ This spell lets the caster slip through nature making them faster than the rest of their surroundings. (Speed boost ends after three posts.) Winds spells are the most difficult to do because not only could the spell go wrong if there are violent winds going about the caster, but a single spell could go wrong at different levels of altitude. Winds spells are practically forbidden when Riders are on their Dragons for their own safety and their Dragons. However, small spells at effect just themselves are taught to the secondary level Riders. Riders who have gone past the first door and onto the second Tower within The Masters Towers are trained these. Those who have made it such far are asked to send a message to an Administrator or Moderator for assistance. |
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7:19 PM Jul 11