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Hmm, it really varies depending on how the collectables work and the type of game itself, in my opinion. Things like the 'bug in a jar' work in an open-world RPG like Skyrim, since that game is all about just screwing round and making your own fun. People collect pretty much anything for any reason in those sorts of games.

I think Dishonored hit my sweet spot for collectables. They were rewards for exploring odd areas and gave mild power bonuses - nothing so major you -had- to collect them but nice enough that you'd make a detour for them if you spotted/heard one.
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Collectables in Games · Those Games We've Played