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Chests; For those grubby fingers that must have everything
Topic Started: Apr 11 2012, 11:50 PM (38 Views)
edward5534
Administrator
Note: Any and all subject to change as I see fit.

Normal Chests:
1= Rings
2= Full Recovery
3= Item
4= Weapon
5= Accessory
6= Armor
7= Upgrade + (Learn new upgrades OR get a free upgrade on an existing item if rare)
8= Find a Lost Item <If not applicable, get an EXP Orb>
9= Key
10= It's a trap!
11= Synthesis Ingredient

Trapped Chests:
1=Nothing
2=Lose 10% EXP
3=Rare Battle
4=DEATH <Rare=Eliminated from Chapter>
5=Lose 50% Rings <Rare=Lose all Rings>
6=Lose an equipped item <Rare=Lose all equipped items>

Divine Rewards:
1 = Soul Shard
2 = Rare Item (Weapon/Armor/Item/Mass Rings)
3 = Power Gift (50% EXP Bonus)
4 = Sleight (Must sacrifice a Soul Shard. Otherwise, re-roll 1-to-3)
5 = Specialty Point (Must sacrifice a Soul Shard. Otherwise, re-roll 1-to-3)

Epic Chest Rewards:
1: Rings (Level*100 Die)
2: Karma (10 Die *350)
3: Equipment (Weapons/Armors/Accessories/Items)
4: Chaos Orb/Artificial Emerald
5: Specialty Point
6: Sleight
Edited by edward5534, Jan 7 2013, 09:40 PM.
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