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Role Playing Basics; Information on role playing my way
Topic Started: Apr 14 2012, 05:52 PM (70 Views)
edward5534
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Everyone role plays differently, so ill teach you whats going to happen here so your not all confused when we actually role play and you stop and complain for 10 minutes ruining everyone's role play experience.

For starters, experience wont be gained by killing monsters, it will be gained through the role play, as such when special events happen, when you show great character, etc. This being said, you can gain a level or two if you role play really well.

Progressing through the role play is going to be a little different. There will be very few Full Recoveries, so you best have a healer in your party at all times who knows what they are doing. I'm going to give all choice on where the role play goes up to the players, to a certain extent, some events just have to happen, otherwise its open world.

There will be maps that I will custom make showing you where to go and how long it will take to get there. There will be one or two spots on the map that are designated "camps" these are places that you can travel to any time to get a full recovery without fail. Saying that, you do get the option to try and "rest" where ever you may be, but, if you get ambushed you will be at a heavy disadvantage. I don't recommend this unless your entire party is near death.

Let me explain about the full recoveries in a little more detail. When camping at a designated camp, its a free full recovery with no downside. While camping anywhere gives the enemy a chance to ambush you while you rest. I will roll a 6 sided die, depending on how dangerous the area is, will determine what number I will need to roll in order to have a successful rest. The area's will range in danger from, Safe, Unsafe, Reckless, Dangerous, Crazy, Critical. The examples below show what numbers I will need to roll for a safe rest. If you fail and get ambushed, you will get a full HP recovery prior to the fight and that is it.

Safe = 1-6
Unsafe = 2-6
Reckless = 3-6
Dangerous = 4-6
Crazy = 5-6
Critical = 6-6

Now let me go into traveling for a little bit, 5 spaces is going to be a day cycle, so after moving 5 spaces, day becomes night, and night becomes day. Now traveling at night is far more dangerous then traveling in the day time, for there are some creatures that thrive at night. This brings about camping, you can either choose to continue on during the night, facing harder enemies, or you can camp. I will then roll the die for a successful camp or not.
Edited by edward5534, Apr 15 2012, 01:53 AM.
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