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Some information for y'all; (I'm too lazy to make a new catagory for this, so it's going here.)
Topic Started: Mar 5 2014, 10:00 PM (22 Views)
Esy
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[Some oversized 'Welcome to SAO' banner, or link start or something.]

I'm half asleep, so bare with me- it's just going to be bullet points from the top of my head...


- Pathfinder is the base, but anything I've changed in the templates is done for a reason.. Probably.

- Simplified pathfinder mechanics to allow for SAO mechanics to be implemented without much brain-hurt.

- Set on an alternate timeline where Kirito, Asuna, that other main-ish character, erm. Well, they don't exist. Hopefully my story is cooler, because the actual one was a bit eh.

- This is NOT a forum DnD. This is just a place for characters, update and whatnot. That way it's all organized mmk. (It's going to be done in a call via skype because it's funnier that way. srsbsns.)

- Skills such as Duel-blades and Katanas will not be allowed (for now). I do want for those skills to be introduced later when awesome stuff is accomplished.

- Any weapons and armour from the pathfinder sites will be referred to as 'common' weapons. I love the idea that 90% of all weapons and armour in SAO are unique, so rare drops and stuff will happen. They may or may not be similar to 'magic weapons' in pathfinder.

- Making this clear, the level system is flawed for this type of campaign, so you will gain a level after every floor boss. I'll let you know how to add your level points when the time comes.

- One of the things I want to do with this is add that ridiculously random element which you may know as 'Min-maxing by a rare item', in which it refers to making builds based off of rare or unique items you get. This would also apply to unique skills such as Kirito's duel-blades skill. This should help you with your decisiveness also, I guess.
Edited by Esy, Mar 5 2014, 10:03 PM.
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