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nearest face
Topic Started: Feb 12 2014, 07:35 PM (513 Views)
aaniishh
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How should I avoid problem of "vertex more than 4 bones assigned".
I'm unable to avoid this even if i divide the objects to groups.
Nearest vertex does not produce good results.
Please help me with this.
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Segadordelinks
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If you're talking about Blender, click in "Limit Total".
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aaniishh
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The limit was already set to 4 and yet this was coming when I use nearest face.

Posted Image

Nearest vertex causes these issues as shown below.
I am unable to polish this mod.
See the issues in the hair, shirt and the waist cloth.
Posted Image

Also see the vertex issues in the Asuka Hair.
Posted Image
Edited by aaniishh, Feb 13 2014, 09:39 AM.
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Baoulettes
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Pew Pew Pew Lazer Game !

you need to rig it with less than 4 different bone one each verticles
that not that hard at all when that oyu who made the rig^^

also if you use 3d max you can use Advanced param -> remove weighted bones.
it will clean your bone list of unused bones ;)
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aaniishh
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There are about 100000 vertices.
So don't know.
I need a tutorial to avoid such issues.
I did aligning and then weight transfer.
But results are not good. :'(
I can't undestand without it.
Also I don't have 3d max on my pc.
I'm unable to install it properly.
Edited by aaniishh, Feb 13 2014, 10:00 AM.
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Segadordelinks
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About the limit of 4 bones per vertex, as I said before you've got to click in Limit Total
Spoiler: click to toggle

Check that the limit is set to 4 (which is by default, if I remember well)
You'll see the message "X vertex weights limited" (in this case 0 because it was already limited).


About the rigging issues, there is no tutorial for that. You have to realign and try again untill you have good results. It's basically a trial and error procedure.
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aaniishh
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That solved half of the problems

But please tell me which bones should I have to delete to avoid the vertex problems as marked in the shirt.
Posted Image

In case there are any such issues, I'll ask one by one then will you help.
Edited by aaniishh, Feb 15 2014, 06:36 AM.
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