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| Julia - Sorceress [WIP]; I need help | |
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| Tweet Topic Started: Jun 13 2014, 02:58 AM (1,819 Views) | |
| Micsiboy98 | Jun 13 2014, 02:58 AM Post #1 |
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![]() Thank you guys the help You are very helpful ![]() Now I can restart my work, because I need a nude model for more items
Edited by Micsiboy98, Jun 20 2014, 09:23 AM.
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| Deleted User | Jun 13 2014, 04:18 PM Post #2 |
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Deleted User
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Good work, where are you getting the items from ? XNALara ? if yes then they include textures too. |
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| Micsiboy98 | Jun 14 2014, 01:12 AM Post #3 |
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I got them from XNALara . And i found the .tga files but i don't know how to put the textures onto the items :/
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| Deleted User | Jun 14 2014, 04:38 AM Post #4 |
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Deleted User
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You just need to open those textures in Photoshop or GIMP (Nvidia DDS tools must be installed) and then save them in DDS format (DXT5). Finally you pack the new textures in emb file using Kensou's tool and then use DDSRefEdit tool to assign those textures to your items. Here is a small guide on how DDSRefEdit works and how to assign textures in emb files. http://w11.zetaboards.com/SFxT_Mods/single/?p=8061477&t=8149850 |
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| Ross LineHACKER | Jun 15 2014, 09:53 PM Post #5 |
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new emgs.......
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| Micsiboy98 | Jun 16 2014, 12:11 AM Post #6 |
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Thank you the help Can I get a Kensou's Tool download link, please. I found one, but it has virus :/
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| Deleted User | Jun 16 2014, 02:14 AM Post #7 |
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Deleted User
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If you downloaded from Wiki then it doesn't have any virus, it's just a false positive. |
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| Micsiboy98 | Jun 16 2014, 10:31 AM Post #8 |
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I could download it, but I think there is no space to the staff. Where can I take the texture and the normal map of the staff? Because if i take it onto the EMG 13 (Staff) Julia's body get the texture, but i don't know why.
Edited by Micsiboy98, Jun 16 2014, 10:32 AM.
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| robhal | Jun 16 2014, 07:52 PM Post #9 |
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Pegasus Ryu Sei Ken!
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Don't forget to re-arrange the order in Kensou's Tool because initially it put all orders in backward position. You will want the order like this if you don't want to reassign Julia's original emg (1-12) and you just put staff (EMG 13) and hat (EMG 14), as I presume from your screenshot: 0.dds --> Julia's texture map 1.dds --> Julia's normal map 2.dds --> staff texture map 3.dds --> staff normal map 4.dds --> hat texture map 5.dds --> hat normal map I use this way of naming the dds file, you're welcome to follow it or use your own way. Your choice.
Edited by robhal, Jun 16 2014, 07:54 PM.
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| Micsiboy98 | Jun 16 2014, 08:58 PM Post #10 |
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Thank you! It was very helpful
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You are very helpful 




6:46 AM Jul 11