| Autolink tutorial (1.72) | |
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| Tweet Topic Started: Apr 5 2016, 05:21 AM (186,150 Views) | |
| xRuneXero | Apr 5 2016, 05:21 AM Post #1 |
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I also posted this on FSD, but decided to make a topic here as well. Greetings, I decided to make a tutorial on Autolink, a tool that allows us to add costumes to the detail section, so we don't have to swap anything, or be limited by slots. This allows you to have an infinite amount of costumes. It can also skip the opening movies and also has Camera controls, which allows you to slow-mo by pressing F1 and more. This tool is made by 跌倒的貓 (FallingCat) from the 3dm forums. (http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=5065534) But first, the pros and cons of using it. PROS
CONS
Anyway, let's move on to the tutorial itself. DOWNLOADING AND INSTALLING AUTOLINK First download the tool here: http://bbs.3dmgame.com/forum.php?mod=attachment&aid=Mzc5MTcyMXw4MDNhZDJlYnwxNDY2OTM1NTgyfDB8NTA2NTUzNA%3D%3D Mirror: https://www.mediafire.com/?c6v1al01ax7n3ll Next, extract the .rar file, and now, go to your DOA5 folder, if you have lnk_reshuffle installed, rename DInput8.dll to lnk_reshuffle.dll. If you already have a d3d9.dll (from sweetfx or reshade for example), rename it to d3d9ex.dll. Now copy paste the files and folder from Autolink to your DOA5 folder. Autolink is now installed, now how to add costumes. INSTALLING THE MODS You'll have an Autolink folder inside your DOA5 folder now, go to it, and you'll see something like this ![]() In this folder you'll create all the folders for the characters you want, like mine below ![]() Now, inside of each character folder, you have different options. You can add all the .TMC and .TMCL files in there, and it'll work, but all the costumes details will be replaced with your mods. If you create a folder called "01", and put your mods inside, then that means only C1 details will use your mods, and other costumes will be default. I personally recommend you create a folder called "01 02" in all your characters, and put the .TMC and .TMCL files inside of it. What this does is, all your mods will show up in C1 and C2 only, and the rest will be untouched. Lastly, the mods files. Inside the "01 02" folders you'll put your .TMC and .TMCL files. If your mods includes a separate hair and face files, they'll have to be named accordingly. Look at the pic below. ![]() As you can see, the mod is called "Ryo Hazuki", as such, the hair files need to have the same name, along with .hair at the end, which will be Ryo Hazuki.hair.tmc/tmcl. The same applies to the face files, same mod name and ends up in .face. HAIR AND FACE FILES In short: Hair files
Face files
As of v1.0, you can also add new hairstyles to all the costumes by putting an "@" before the file name. Example:
And it'll show up in the hair selection, regardless of costume. As of v1.10, you can also associate a face to a certain hairstyle. Example:
Then once you select that hair in-game, you'll see the face changed too. NOTE: If the mod requires an empty face or hair (in DLC tool it would be face/hair = 0, for example Power Ranger mod or outfits with hair in the same file) then you need a blank hair and face models, you can download these here, and name them accordingly to your mod as explained above. https://drive.google.com/open?id=0B3RABDAoergwUThFOWR0Yk1sMkE OR You can create a blank file and name it HAIRNAME.HAIR.EMPTY This will only work for empty hairs. For faces you still need to download it from the link above and rename it like any other face file. .--H AND .--HL FILES If the mod has .--h and .--hl files (details), then they follow the following format. Detail files
And so on, up to 10. MODNAME_001.--H also works. .PHYD FILES You can also install .PHYD files using the same format as the other files: MODNAME.PHYD And here's the final result ![]() ![]() The name shown in-game is the same as the files, and that's it. It's very easy to use, and you don't have to sacrifice costumes or slots, once you made the folders it's just drag and drop, and naming accordingly. CAMERA CONTROLS You can rotate the camera 90º (portrait) by pressing F4 during replays and win/lose screen. After pressing F4, you can further rotate the camera with F2 and F3. You can control the character select screen camera using the following controls:
You can also select the "scene" (stage) camera by pressing CTRL + Numpad 0, during a fight, replays included. The controls are the same as above. OTHER CONTROLS You can slow down the game by pressing F1. You can hide the HUD by pressing F5. You can change the "light" with the following controls:
You can change the breast motion with the following controls:
You can change the "wetness" with the following controls:
F8 + 6-9 changes the sweat/wet to have a red tint, which makes it look like blood. With CTRL + 0, you can save detail selections in the character select menu and make them default, meaning when you launch the game, those details you saved will show up straight away. This is useful to make mods show up in Story Mode or Movies. You can also save details using CTRL + 1 to 8 in the character select menu, these won't be used as default, and won't show in Story Mode or Movies. You can then press 1 to 8 to change between all your saves. Finally, you can press 9 to reset. Example usage of CTRL commands: Go on character select, select character A, select the mod you want, if you want, you can go on another character, select the mod and so on. Change the outfits of everyone you want and then press CTRL + (number). CTRL + 0 will make it the default costume, anything else will save but not as default. About the gamepad mapping option in DInput8.ini: (thanks to warior for the following) Spoiler: click to toggle Other notes:
Latest changes Spoiler: click to toggle
Edited by xRuneXero, Jun 26 2016, 02:14 AM.
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| dante_huyvu | Apr 5 2016, 07:02 AM Post #2 |
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thanks, great tutoral ![]() Edit: you can change costumes in the movie mode too, first you need to select that costume in versus mode or arcade mode ... Edited by dante_huyvu, Apr 5 2016, 12:57 PM.
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| Verhoven69 | Apr 6 2016, 05:14 AM Post #3 |
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Just when you thought it was safe to go to the beach lol! |
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| xRuneXero | Apr 6 2016, 05:47 AM Post #4 |
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Thank you, I just tried it out and it works, I'll update the guide with that info
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| archer | Apr 19 2016, 06:39 PM Post #5 |
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could you please add the link to 3dm topic ? i think it's easier for us to see if any update, contact to author ... Thank you |
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| robhal | Apr 19 2016, 07:22 PM Post #6 |
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Pegasus Ryu Sei Ken!
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@archer: The author (FallingCat) is also a member here and visit the forum often, so I think we can just ask the question in here and he usually gonna see it. |
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| xRuneXero | Apr 20 2016, 02:43 AM Post #7 |
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Added the link at the top
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| digdug | Apr 21 2016, 05:50 AM Post #8 |
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Self-Taught Master
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Any idea how to make d3d9.dll works on Windows 10 x64 ? |
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| xRuneXero | Apr 21 2016, 02:44 PM Post #9 |
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I'm on Windows 10 x64 and it works fine. |
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| digdug | Apr 21 2016, 08:14 PM Post #10 |
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Self-Taught Master
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Nope, still game failed to start for when i use d3d9.dll from AutoLink. Any screenshot? |
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