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Ultimate Marvel Vs Capcom 3 - Discussion Thread; As the title suggets
Topic Started: Mar 7 2017, 01:03 AM (6,958 Views)
robhal
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Pegasus Ryu Sei Ken!

Here is a save game (not sure if it's a complete or not, from Steam UG forum)

https://drive.google.com/uc?export=download&id=0B5-EERsVXVcXRGQ4b2M2NHRJQmc
password: mangacouncil

Save Game Info:
- View All Endings in Arcade Mode
- Unlock All Items in the Gallery
- Unlock Galactus Mode
- Defend All Areas in Heroes & Heralds Mode
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moddah
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Posted Image

UMVC3 Chunli Alpha Costume Swap with Colors: http://moddah.deviantart.com/art/UMVC3-Chunli-Alpha-Costume-Swap-with-Colors-668149009

I swapped the Alpha costume over the 6 normal costumes and made new colors (1, 2, 3, 4, 5, 6, DL).
Edited by moddah, Mar 12 2017, 03:44 PM.
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moddah
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To extract the textures, I use ARCtool with a little bit of hex to fix/import the textures.

Download ARCtool.rar and ARCtool-PC-batch.rar here: http://www.tzarsectus.com/tools/

Extract and put in the same "ARCtool" folder ARCtool.exe, pc-dmc4se.bat and pc-re6.bat


Characters ID:
 
Capcom Characters
0000 Dummy
0001 Ryu
0002 Chun-Li
0003 Gouki
0004 Chris
0005 Wesker
0006 Viewtiful Joe
0007 Dante
0008 Trish
0009 Frank West
0010 Spencer
0011 Sir Arthur
0012 Amaterasu
0013 Zero
0014 Tron Bonne
0015 Morrigan
0016 Hsien-Ko
0017 Felicia
0018 C. Viper
0019 Haggar
0020 Jill
0021 Strider Hiryu
0022 Vergil
0023 Phoenix Wright
0024 Firebrand
0025 Nemesis

Marvel Characters
0026 Spider Man
0027 Captain America
0028 Wolverine
0029 Magneto
0030 Hulk
0031 She Hulk
0032 Task Master
0033 Iron Man
0034 Thor
0035 Doctor Doom
0036 Phoenix
0037 Shuma-Gorath
0038 Modok
0039 Dormammu
0040 Deadpool
0041 Storm
0042 Super Skrull
0043 Sentinel
0044 X-23
0045 Nova
0046 Rocket Racoon
0047 Ghost Rider
0048 Iron Fist
0049 Dr Strange
0050 Hawkeye
0051 Galactus

Costumes ID:
 
00 1
01 2
02 3
03 4
04 5
05 6
06 H
07 DL


So Ryu 1 is 0001_00.arc, Deadpool 6 is 0040_05.arc, etc,. those files are in "Ultimate Marvel vs. Capcom 3\nativePCx64\chr\archive\".


To extract Ryu's 1st costume, put 0001_00.arc in the "ARCtool" folder and pull the file on pc-dmc4se.bat, it will create a "0001_00" folder with the extracted files and a 0001_00.arc.txt file used to repack the arc.

To mod textures you only need to edit files in "0001_00\chr\Ryu\model\1p".

To extract textures put ARCtool.exe and pc-re6.bat in the folder with the .tex file you want to edit ("1p"), pull the file on pc-re6.bat and you get a dds and a txt file with the format of the file.

Ryu_tex1_BM.txt
 
TEX
Texversion=RE6
Textype=19
Width=1024
Height=1024
Mips=10
Uint1=536912029
Byte1=1
Byte2=1
Byte3=0
DDSFormat=DXT1


There's a problem with the extraction, the tool takes too much data at the beginning of the file (some of the mipmap addresses).


You have to open the tex and the dds in hex to compare them:

Here on the tex file the texture data starts at offset 0x60 (after the mipmap addresses):
Code:
 
A7 89 A3 50 2E D7 D6 D7 A9 C2 65 79 2B F5 F5 F5

Posted Image

The length of the texture data is AAAB0.


On the dds file the texture data starts at offset 0x80, but we see stuff that shouldn't be here:
Code:
 
60 A8 0A 00 00 00 00 00 60 AA 0A 00 00 00 00 00
E0 AA 0A 00 00 00 00 00 00 AB 0A 00 00 00 00 00
08 AB 0A 00 00 00 00 00

Posted Image


Get rid of it to fix the file:
Posted Image

The length of the texture data is now the same as in the tex file: AAAB0.


Before:
Posted Image

After:
Posted Image


Edit the texture in Photoshop:
Posted Image

Save it with the right dds format: 1024x1024 - DXT1 - 10 Mips


Open it with the tex file in hex:
  • on the dds select from 0x80 to the end (length is AAAB0), copy the data.

  • on the tex select from 0x60 to the end (length is also AAAB0), paste the data.

Save.

Get back to the main "ARCtool" folder where you have the "0001_00" folder, the 0001_00.arc.txt, ARCtool.exe and pc-dmc4se.bat

You can leave backups and files you work with in the folders, only the files that are in the txt file are going to be repacked.

Pull the "0001_00" folder on pc-dmc4se.bat it will create a new 0001_00.arc file.

Put it in the game folder: "Ultimate Marvel vs. Capcom 3\nativePCx64\chr\archive\" (backup the original first).

Launch the game:
Posted Image


If you don't like hex, there's a tutorial on reddit using Python here: https://www.reddit.com/r/mahvelmods/wiki/textures
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robhal
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Pegasus Ryu Sei Ken!

@moddah:
Once again, you have the first strike for modding stuff in this forum :) Nice mod (btw, there is a mod thread in here) and nice info as well.

@evilryu:
Again, please try not to forget maintaining the first post, thank you.
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LELERK
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@moddah:
Nice tutorials :D Gonna try it when I am free :) For now I just extract the textures haha.
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maskedman
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robhal
Mar 9 2017, 09:47 AM
Here is a save game (not sure if it's a complete or not, from Steam UG forum)

https://drive.google.com/uc?export=download&id=0B5-EERsVXVcXRGQ4b2M2NHRJQmc
password: mangacouncil

Save Game Info:
- View All Endings in Arcade Mode
- Unlock All Items in the Gallery
- Unlock Galactus Mode
- Defend All Areas in Heroes & Heralds Mode
Its not completed it still missing

All Titles
All Hero and Herald Cards
All Hereo and Herald Costumes
Mission mode is 0 %

Its a good start though
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moddah
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To swap costumes I extract the arc files with pc-dmc4se.bat

Let's swap Spiderman's DL costume (8th) on his original costume (1st)

Extract 0026_07.arc, you get the folder "0026_07":

in "0026_07\chr\SpiderMan\model" edit the "8p" folder into "1p"

now that the folder is named "1p" you have to edit the paths in hex in "0026_07\chr\SpiderMan\model\1p\Spiderman.mrl"

Before:
Code:
 
chr\SpiderMan\model\8p\SpiderMan_AC_Tex01_NM.tex
chr\SpiderMan\model\8p\SpiderMan_AC_Tex01_BM.tex
chr\SpiderMan\model\8p\SpiderMan_AC_Tex01_MM.tex
chr\SpiderMan\model\8p\SpiderMan_AC_Tex02_NM.tex
chr\SpiderMan\model\8p\SpiderMan_AC_Tex02_BM.tex
chr\SpiderMan\model\8p\SpiderMan_AC_Tex02_MM.tex

Posted Image

After:
Code:
 
chr\SpiderMan\model\1p\SpiderMan_AC_Tex01_NM.tex
chr\SpiderMan\model\1p\SpiderMan_AC_Tex01_BM.tex
chr\SpiderMan\model\1p\SpiderMan_AC_Tex01_MM.tex
chr\SpiderMan\model\1p\SpiderMan_AC_Tex02_NM.tex
chr\SpiderMan\model\1p\SpiderMan_AC_Tex02_BM.tex
chr\SpiderMan\model\1p\SpiderMan_AC_Tex02_MM.tex

Posted Image


in "0026_07\ui", rename every file from "07" to "00"

"0026_07\ui\chs\chs_b1p\chs_body\b_SpiderMan07_BM_HQ_NOMIP.tex" into "b_SpiderMan00_BM_HQ_NOMIP.tex"
"0026_07\ui\game\ga_hp_f\f_SpiderMan07_BM_HQ_NOMIP.tex" into "f_SpiderMan00_BM_HQ_NOMIP.tex"
"0026_07\ui\game\ga_hp_f\fd_SpiderMan07_BM_HQ_NOMIP.tex" into "fd_SpiderMan00_BM_HQ_NOMIP.tex"
"0026_07\ui\game\ga_hp_fb\fb_SpiderMan07_BM_HQ_NOMIP.tex" into "fb_SpiderMan00_BM_HQ_NOMIP.tex"
"0026_07\ui\game\ga_hp_fb\fbd_SpiderMan07_BM_HQ_NOMIP.tex" into "fbd_SpiderMan00_BM_HQ_NOMIP.tex"
"0026_07\ui\res\res_res\res_res_f\r_SpiderMan07_BM_NOMIP.tex" into "r_SpiderMan00_BM_NOMIP.tex"


in "0026_07\chr\SpiderMan\effect", rename "eftpathlist08.357EF6D4" into "eftpathlist01.357EF6D4"


You don't need to edit the other files so rename the folder "0026_27" into "0026_00".


Rename "0026_07.arc.txt" into "0026_00.arc.txt" and edit the text accordingly to the changes:
\8p\ into \1p\
Spoiler: click to toggle

SpiderMan07 into SpiderMan00
Spoiler: click to toggle

eftpathlist08 into eftpathlist01
Spoiler: click to toggle


Save the txt file then repack the arc by pulling the "0026_00" folder onto pc-dmc4se.bat

Replace the original file in the game folder and launch the game:
Posted Image
Edited by moddah, Mar 10 2017, 11:57 AM.
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moddah
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Some texture files look weird after being extracted, like their channels are misplaced:

Chunli's Normal Map:
Posted Image

Same file after swapping Red and Alpha channels:
Posted Image


Chunli's UI Bit Map:
Posted Image

Same file after swapping Green and Alpha channels:
Posted Image

:curious:
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Chavelo

Freaking sweet, so glad that you're on modding this game, moddah. Looking forward to what you got cooking, you're getting farther than any of us are able to. Those are the character select images for Chun-Li, correct?

Will use the alternate costume to regular costume swap tutorial you posted and see if I can get the Magneto alternate costume back to this game. :D
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Martins

@moddah Don´t worry, the channels aren´t misplaced, that´s how Capcom´s engine MT framework deal with those types of textures, it´s the same for all their games using that engine. Like Resident Evil series Lost Planet ,and Devil May Cry 4.
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