| Lady deadpool SSF4 AE | |
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| Tweet Topic Started: Jul 16 2012, 11:41 AM (4,270 Views) | |
| siegfried1 | Jul 16 2012, 11:41 AM Post #1 |
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![]() download http://siegfried129.deviantart.com/#/d56vb5w Edited by siegfried1, Jul 16 2012, 11:42 AM.
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| Rudi | Jul 16 2012, 12:01 PM Post #2 |
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Wrong forum dude. This is for SFxT mods |
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| SakuraSoMoe | Jul 16 2012, 12:15 PM Post #3 |
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Administrator
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AE mods do not belong here. |
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| FADC | Jul 16 2012, 12:51 PM Post #4 |
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i like it! |
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| Pooltastic | Jul 17 2012, 12:40 AM Post #5 |
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OH. MY. GOD!!! MODDAH! KHAL! BAO! ANYBODY!! PORT IT! PORT IT NOW!! |
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| moedjoer | Jul 17 2012, 01:42 AM Post #6 |
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if anybody can give me some tutorial how to edit her leg to match her model in SFxT, maybe I can help porting this in SSF4 her leg is closed while in SFxT she has her leg spread |
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| Baoulettes | Jul 17 2012, 01:45 AM Post #7 |
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Pew Pew Pew Lazer Game !
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3d max ![]() import SFXT leg , freeze them import SSFIV : AE legs select one legs rotate it (using verticles) then make smooth and all if that legitly rotated. export SSFIV : AE legs rotated and import it back in SFIV asset explorer and test in game
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| moedjoer | Jul 17 2012, 01:52 AM Post #8 |
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so we need 3d max? I don't have it, and never used it either and what type of file we need to import? .smd? or .obj? I tried to edit .smd file in blender but I don't know how to save it |
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| Baoulettes | Jul 17 2012, 02:32 AM Post #9 |
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Pew Pew Pew Lazer Game !
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.obj and to save with blender ->export SMD :p |
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| FireFox Fun | Jul 18 2012, 03:18 AM Post #10 |
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siegfried1, fix her hair.
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4:40 PM Jul 10