| formal pual WIP | |
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| Tweet Topic Started: Aug 11 2012, 11:27 AM (1,011 Views) | |
| streetfighterrox | Aug 11 2012, 11:27 AM Post #1 |
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![]() im almost done,all i have to do is fix his arms and add color anyone wanna help me? (i need it cuz i dont realy know how to color after swapping emgs) |
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| streetfighterrox | Aug 11 2012, 04:04 PM Post #2 |
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i fixed his arms,but theres a big problem
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| ChenNekomata | Aug 12 2012, 03:09 AM Post #3 |
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Maybe it is because of Ken's alt? Just trying to guess. |
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| moedjoer | Aug 12 2012, 05:06 AM Post #4 |
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I think that happen because you flatten his arm into his body so when he moves, the flatten arm become like that |
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| hunterk | Aug 12 2012, 10:20 AM Post #5 |
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rather than flattening the arms, your best bet is to either toggle them off in the asset explorer (if the hands are separate, this should work fine) or use "col-based transparency" (i.e., add alphatest/alphablendtype to the arms' section in the obj.emm and paint over the alpha channel in the diffuse map) to make them invisible. To add color to the swapped models, you'll need to add the models' corresponding texture(s) to the col.emb and use DDSRefEdit to point the models at the new textures. You'll also need to copy the models' obj.emm entries from the original character using EMMEdit and check the box to export the new material count. If you want them customizable, you'll also need to add the models to the color cluster lua (I think moddah made a tutorial for this). |
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| streetfighterrox | Aug 12 2012, 10:22 AM Post #6 |
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thanks
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6:46 AM Jul 11