Welcome Guest [Log In] [Register]

Add Reply
Transfer Weights in Blender; Tutorial
Topic Started: Dec 16 2012, 04:46 AM (18,507 Views)
Segadordelinks
Member Avatar

If you only want to replace feet there is no problem, many mods are made that way.
If you want to make a full model of Alisa with Juri's feet is possible too, but that requires much more work.
Offline Profile Quote Post Goto Top
 
doublekill

Segadordelinks
Dec 21 2012, 03:22 AM
If you only want to replace feet there is no problem, many mods are made that way.
If you want to make a full model of Alisa with Juri's feet is possible too, but that requires much more work.
OK,so what tools can be use for it,i am a fish about it..
many thanks first~~
Offline Profile Quote Post Goto Top
 
doublekill

like piecemonteeSF4explorerV0.37b, anything else?~
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Hi Sega,

I was trying the new weight transfer feature as you told in picture, I have a question that if I want to copy weights of chest, stomach and waist. Do I have to copy them one by one by selecting source vertex group and clicking on transfer weight ? Is there no way to transfer all vertex groups along with empty ones at the same time ?
Quote Post Goto Top
 
streetfighterrox
Member Avatar

@Segadordelinks
in blender i want to give a model these bones:
- right shoulder
- stomach
- chest
and i don't know how, can you help me?
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Ok I saw the pic you posted carefully and found the mistake I was doing, thanks Sega for the wonderful share. I do have another question that when I apply this technique on some items, lets say a shirt then some parts of the shirt get deformed (look ugly) specially the collar, any tip you have for this issue ?
Quote Post Goto Top
 
Segadordelinks
Member Avatar

@doublekill: You've got info and tools here.

@BrutalAce: To the first post, you must select "All" in Group.
To the second post, try unchecking "All Deform Weights" in Limit Total options.

@streetfighterrox: Doesn't every model have those bones?
Offline Profile Quote Post Goto Top
 
streetfighterrox
Member Avatar

Segadordelinks
Dec 24 2012, 02:47 AM
@streetfighterrox: Doesn't every model have those bones?
i meant, jow do i give a model those bones in blender?
Offline Profile Quote Post Goto Top
 
Segadordelinks
Member Avatar

I never tried to add bones "Manually". Maybe clicking in the (+) button in the Vertex Group panel?
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Hi,

@Sega

I saw and "All Deform Weights" was already unchecked. I don't know why this happens but every time I try to use this, some parts of the mesh get weird shapes, not very noticeable but still they act weird.

@streetfighterrox

Manually adding bones is very difficult, I tried that when I didn't knew about weight copy plug-in and the result was a mess. It has many things involved like proper weight paint, inverse kinematics and who knows what else.
Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tutorials and Tools · Next Topic »
Add Reply