Welcome Guest [Log In] [Register]

Add Reply
Transfer Weights in Blender; Tutorial
Topic Started: Dec 16 2012, 04:46 AM (18,506 Views)
streetfighterrox
Member Avatar

BrutalAce
Dec 27 2012, 09:24 AM
Manually adding bones is very difficult, I tried that when I didn't knew about weight copy plug-in and the result was a mess. It has many things involved like proper weight paint, inverse kinematics and who knows what else.
then how can i give a model those bones?
Edited by streetfighterrox, Dec 27 2012, 04:48 PM.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Are you using a model from outside with no skeleton ? if yes then the method I learned from khaled and sega is to append the skeleton using milkshape and then export the smd and use blender's weight transfer/weight copy to add proper bone weights to the model. Your model should correctly aligned on the position of original character for correct animations.
Quote Post Goto Top
 
Segadordelinks
Member Avatar

Oh, I must have misunderstood what you where asking to me.

If you've got and .obj file and want to create a .smd file from it, Blender messes it. As BrutalAce said, I import the .obj to Milkshape, import another .smd file with the bones I want, remove the unwanted model and export it as .smd (sometimes it needs bones and materials to be assigned before exporting). And now it's ready to be edited with Blender.
Offline Profile Quote Post Goto Top
 
moedjoer
Member Avatar

uh,
I'm trying this method and have exported .smd file from blender
but when I tried to convert it to emg I got this message

Posted Image

the smd is converted to emg but it'll make the game crash if I swap/append it to the emo file
did I made some mistake here? :(
Edited by moedjoer, Jan 3 2013, 10:48 PM.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

@ medjoer : this error happens when the exported material is too big or you got an X-mirror duplicated stuff (like a piece of armor you got on an arm and you duplicate it and flip it on x axis)
Quote Post Goto Top
 
Segadordelinks
Member Avatar

That message means that a single material have more than 24 bones assigned, SFxT can't handle that (if you see it in the explorer, it will appear messed up).
You have to subdivide it with the material panel (in the right panel, click in the round icon). The materials can have the same name, to do that you have to name them material-0, material-1, material-2, etc...
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Segadordelinks
Jan 4 2013, 03:16 AM
That message means that a single material have more than 24 bones assigned, SFxT can't handle that (if you see it in the explorer, it will appear messed up).
You have to subdivide it with the material panel (in the right panel, click in the round icon). The materials can have the same name, to do that you have to name them material-0, material-1, material-2, etc...
Thanks Sega, I didn't know that :)
Quote Post Goto Top
 
moedjoer
Member Avatar

Segadordelinks
Jan 4 2013, 03:16 AM
That message means that a single material have more than 24 bones assigned, SFxT can't handle that (if you see it in the explorer, it will appear messed up).
You have to subdivide it with the material panel (in the right panel, click in the round icon). The materials can have the same name, to do that you have to name them material-0, material-1, material-2, etc...
ah thanks for the tips!
since I don't know how to divide material so I just split the obj into few parts and now it's working B-)
Edited by moedjoer, Jan 4 2013, 04:49 AM.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

moedjoer
Jan 4 2013, 04:49 AM
Segadordelinks
Jan 4 2013, 03:16 AM
That message means that a single material have more than 24 bones assigned, SFxT can't handle that (if you see it in the explorer, it will appear messed up).
You have to subdivide it with the material panel (in the right panel, click in the round icon). The materials can have the same name, to do that you have to name them material-0, material-1, material-2, etc...
ah thanks for the tips!
since I don't know how to divide material so I just split the obj into few parts and now it's working B-)
Always did that to avoid that message :D
Quote Post Goto Top
 
Monkeygigabuster92
Member Avatar
Haunted by Wesker
I just installed blender 2.65 and when I Find Weight paint mod somehow I only find Pose,Edit and Object mode
Is there something wrong with my downloaded version
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tutorials and Tools · Next Topic »
Add Reply