| Transfer Weights in Blender; Tutorial | |
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| Tweet Topic Started: Dec 16 2012, 04:46 AM (18,501 Views) | |
| Ayiep | May 7 2013, 04:33 AM Post #71 |
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Thanks, this tutor work perfect
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| Segadordelinks | May 8 2013, 06:56 AM Post #72 |
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You're welcome. |
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| kenji490 | Mar 10 2014, 01:23 PM Post #73 |
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thanks sega but i have a problem. i am trying to transfer weights for SF4AE I do all what you said, but in the end SMD2EMG give a emg, than in SF4Explorer, looks totally flat. I even try the process with a smd from another model of SF4AE and is the same. i know is a old post but just until now i am trying to learn this stuff |
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| Segadordelinks | Mar 15 2014, 02:51 AM Post #74 |
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Can you upload a screenshot? |
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| kenji490 | Mar 15 2014, 05:42 PM Post #75 |
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thanks for answer but the problem was that the blender ver 2.65a export the file different from the previous versions. so I change to 2.65 and works good. Edited by kenji490, Mar 16 2014, 05:19 AM.
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| Segadordelinks | Mar 17 2014, 02:33 AM Post #76 |
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SMD Tools changed the way to export files. Here is a screenshot of how to do it now Spoiler: click to toggle
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| Monkeygigabuster92 | Mar 17 2014, 05:29 PM Post #77 |
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Haunted by Wesker
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Segadordelinks can you write an extra tut in this section about: 1/How to paint mesh mod into parts( to avoid 24 bones assign) 2/how to rename mesh 3/And finally what is the option for transfer weights in the particular area(I mean the area that painted only,not the whole mesh) Thanks in advance Thanks in advance |
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| Segadordelinks | Mar 18 2014, 03:58 AM Post #78 |
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Points 1 & 2 are easy. I'll add them. I don't know how to do the third one. |
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| Monkeygigabuster92 | Mar 18 2014, 04:18 AM Post #79 |
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Haunted by Wesker
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Option 1 and 2 is enough for me |
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| Segadordelinks | Mar 19 2014, 03:14 AM Post #80 |
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Added
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11:03 AM Jul 11