| New Costume unlocker by e107(updated for ver.2013 & same character team); costume color unlocker | |
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| Tweet Topic Started: Dec 22 2012, 09:18 PM (184,911 Views) | |
| DarkSamus | Dec 29 2012, 05:55 AM Post #241 |
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Oh OK, I understand mate. I must admit you had a LOT of pressure on you. |
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| myloch | Dec 29 2012, 06:44 AM Post #242 |
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Don't worry Brutalace, all the costumes seem to work fine without crashes, no matter of the ati fix method you used was ideal or not. If no one encounters other crashes, I would not spend more time on that. |
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| Deleted User | Dec 29 2012, 07:22 AM Post #243 |
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@DarkSamus No problem bro, I was just telling that I completely forgot his way of ATI fix. I do remember the way he told for 2ry and 4ce but forgot this part, maybe the thread was going very fast at that time so I didn't looked at previous pages. @Myloch Well bro it's good that nobody is facing problems anymore but still if this is not the ideal way of fixing ATI problem then I'll attempt Capcom's way because someone at some point can still face a crash because of this. I have already started working on the emos just trying to better understand the code pattern moddah posted. |
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| TimCrock | Dec 29 2012, 08:49 AM Post #244 |
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now it work for me)))) great thanks |
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| moddah | Dec 29 2012, 09:28 AM Post #245 |
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I wouldn't call it "ati fix" but "kensou's tool fix": xbox360 file: ![]() kensou's tool mess: ![]() after the fix (capcom's way of writing the file): ![]() Here's the file I used to copy/paste the fix in hex (almost every cases you'll encounter): http://www.multiupload.nl/QWWDN4RW61 Each #EMG needs to be fixed after the emo was edited by kensou's tool. Codes are always the same depending on the number of mesh(es) of the object in the #EMG Just pay attention to dds links, you may have to change those. Edited by moddah, Dec 29 2012, 09:29 AM.
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| Deleted User | Dec 29 2012, 10:05 AM Post #246 |
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Thanks moddah for very detailed explanation, I understand this now. Thanks again. |
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| KuronoKei | Dec 29 2012, 05:01 PM Post #247 |
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What's the content.xbx file for? |
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| solarmystic | Dec 29 2012, 06:27 PM Post #248 |
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@Dan Hibiki I suspect it's used for GFWL's automated updating procedure when the the update is downloaded using GFWL's online mode. For us offline/cracked users, it's a meaningless file. |
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| KuronoKei | Dec 30 2012, 03:51 AM Post #249 |
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Should I delete it or I will need it? |
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| robhal | Dec 30 2012, 04:26 AM Post #250 |
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Pegasus Ryu Sei Ken!
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I only see that file in my GFWL DLC folder. I suggest you don't delete anything in that folder. But if you mean the content.xbx inside the patch 1.06 cab file, that's you may delete it. |
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