| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
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| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,319 Views) | |
| Deleted User | Dec 31 2012, 02:48 PM Post #11 |
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@ Lateralus : Yes indeed ![]() @ streetfighterrox : Thanks man, to register : open milkshape, go to help -> about and register there |
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| streetfighterrox | Dec 31 2012, 03:17 PM Post #12 |
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@khaledantar666 thanks EDIT: when i open the skeleton.smd file it looks all messed up and then when i open the obj file it looks the same
Edited by streetfighterrox, Dec 31 2012, 03:27 PM.
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| Deleted User | Dec 31 2012, 03:37 PM Post #13 |
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uncheck the case "Show skeleton" |
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| Lateralus | Dec 31 2012, 04:00 PM Post #14 |
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Sweet. Thanks for the tutorial. |
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| Deleted User | Dec 31 2012, 04:04 PM Post #15 |
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Deleted User
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You're welcome
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| MaesterWar | Dec 31 2012, 04:46 PM Post #16 |
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Thanks sooo much for this Khaled. Now I just need to watch tutorials on how to use Milkshape. This should open some new possibilities. Youtube here I come.
Edited by MaesterWar, Dec 31 2012, 04:47 PM.
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| Deleted User | Dec 31 2012, 04:48 PM Post #17 |
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You're welcome Lee, in fact you can use Misfit3D for all stuff you know to do (size and position) and leave Milkshape just for rigging bones
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| MaesterWar | Dec 31 2012, 07:44 PM Post #18 |
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yea I was using your method and I think I have it pretty much down. I only had one error and I believe it happened cause I had 2 objects too close together and I ended up rigging overlapping parts to 2 different bones which caused it to warp.Other than that a very awesome method. now I just need to get weight painting down. |
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| streetfighterrox | Jan 1 2013, 04:31 PM Post #19 |
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MilkShape3D Wont let me select vertex's ![]() EDIT: nevermind. Edited by streetfighterrox, Jan 1 2013, 04:32 PM.
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| Deleted User | Jan 1 2013, 04:39 PM Post #20 |
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Deleted User
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uncheck "draw vertices with bone colors" when you want to select, also don't forget to go to model/tools, click on select and choose vertice |
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