Welcome Guest [Log In] [Register]

Add Reply
How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :)
Topic Started: Dec 31 2012, 05:42 AM (8,318 Views)
aaniishh
Member Avatar

when i double click on the bone my milkshape 3d hangs and stops working.
Offline Profile Quote Post Goto Top
 
Lateralus

(This should be stickied, just putting that out there ;) )
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

@ aaniishh : some "special" bones like hair or mant are not supported by milkshape, you have to use transfer weight in blender
Quote Post Goto Top
 
aaniishh
Member Avatar

I used waist here and not hair
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

milkshape3d crash when you check the case "draw vertices with bone color" and you got an area of the model assigned to a special bone
Quote Post Goto Top
 
aaniishh
Member Avatar

Problem is since step 5
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

SMD2EMG ? what's the problem in there ?
Quote Post Goto Top
 
aaniishh
Member Avatar

Sorry it's step 4
Offline Profile Quote Post Goto Top
 
streetfighterrox
Member Avatar

aaniishh
Jan 3 2013, 04:12 AM
Sorry it's step 4
whats the problem exactly in step 4?
Offline Profile Quote Post Goto Top
 
Segadordelinks
Member Avatar

Nice tutorial. "Manual rigging" is almost impossible for complex animations, but for easy ones or little touches can come handy.

I wanted to contribute with some things:
A) When you import a .smd file, I recommend to uncheck "Rename bones" option, just in case. It usually doesn't matter, but can give errors in the end. (this is from a conversation with BrutalAce, not really checked)

B) This method can work with every bone, not only for "not special" bones (but must make sure you use the correct ones, of course). For example, I used this to animate Poison Kahn cape.

C) In Step 5, where you say "YOU MUST GIVE A NAME TO THE MATERIAL". This isn't always needed. In fact, this will change all materials to this name (thus all will have the same name). So if you have a model with different materials you have to leave it blank.
(Maybe this isn't part of this tutorial (rigging bones) and didn't want a long explanation of this part)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tutorials and Tools · Next Topic »
Add Reply