| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
|---|---|
| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,318 Views) | |
| aaniishh | Jan 2 2013, 04:08 PM Post #21 |
|
when i double click on the bone my milkshape 3d hangs and stops working. |
![]() |
|
| Lateralus | Jan 2 2013, 06:06 PM Post #22 |
|
(This should be stickied, just putting that out there )
|
![]() |
|
| Deleted User | Jan 2 2013, 11:00 PM Post #23 |
|
Deleted User
|
@ aaniishh : some "special" bones like hair or mant are not supported by milkshape, you have to use transfer weight in blender |
|
|
| aaniishh | Jan 2 2013, 11:01 PM Post #24 |
|
I used waist here and not hair |
![]() |
|
| Deleted User | Jan 2 2013, 11:04 PM Post #25 |
|
Deleted User
|
milkshape3d crash when you check the case "draw vertices with bone color" and you got an area of the model assigned to a special bone |
|
|
| aaniishh | Jan 2 2013, 11:07 PM Post #26 |
|
Problem is since step 5 |
![]() |
|
| Deleted User | Jan 2 2013, 11:19 PM Post #27 |
|
Deleted User
|
SMD2EMG ? what's the problem in there ? |
|
|
| aaniishh | Jan 3 2013, 04:12 AM Post #28 |
|
Sorry it's step 4 |
![]() |
|
| streetfighterrox | Jan 3 2013, 05:03 AM Post #29 |
|
whats the problem exactly in step 4? |
![]() |
|
| Segadordelinks | Jan 3 2013, 09:23 AM Post #30 |
|
Nice tutorial. "Manual rigging" is almost impossible for complex animations, but for easy ones or little touches can come handy. I wanted to contribute with some things: A) When you import a .smd file, I recommend to uncheck "Rename bones" option, just in case. It usually doesn't matter, but can give errors in the end. (this is from a conversation with BrutalAce, not really checked) B) This method can work with every bone, not only for "not special" bones (but must make sure you use the correct ones, of course). For example, I used this to animate Poison Kahn cape. C) In Step 5, where you say "YOU MUST GIVE A NAME TO THE MATERIAL". This isn't always needed. In fact, this will change all materials to this name (thus all will have the same name). So if you have a model with different materials you have to leave it blank. (Maybe this isn't part of this tutorial (rigging bones) and didn't want a long explanation of this part) |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Tutorials and Tools · Next Topic » |






)
10:58 AM Jul 11