| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
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| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,317 Views) | |
| Deleted User | Jan 3 2013, 01:06 PM Post #31 |
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@ Sega : when you want to rig a material to a special bone, first in milkshape when you try it crash but sometimes when you import it and export it from blender you can rig this bone, I noticed blender changes totally skeleton order but it doesn't affect the animation in game About C, giving a name to the material, I write this on purpose so those who are learning rigging stuff also learn to give a name to their material (less problem in the emm later) |
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| Lateralus | Jan 6 2013, 08:38 AM Post #32 |
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So I take it there's still no way to do this in 3DS Max? |
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| Deleted User | Jan 6 2013, 09:04 AM Post #33 |
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I think it can be done in 3DS Max, afterall it is a full fledge modelling program but I haven't used it myself so don't know for sure. |
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| Lateralus | Jan 6 2013, 09:29 AM Post #34 |
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I only ask because I am most familiar with 3DS Max, and it is actually super user friendly and easy to learn. If you ever choose to try it out, I could probably be of assistance to you :). |
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| Deleted User | Jan 6 2013, 10:50 AM Post #35 |
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Thanks man one of my friend is a graphic designer in our office so he has access to good programs, he offered me both Max and Maya for modding and I tried both of them, Maya was quiet overwhelming for me so I just quit from it and Max was indeed user friendly but I failed to find a good smd import/export plug-in for it so I had to drop it. In the end I found blender with right smd import/export plug-ins so I went with that though blender's UI is difficult for new comers in my opinion. If you have correct smd import/export plug-ins for Max I am willing to try it
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| Lateralus | Jan 6 2013, 11:07 AM Post #36 |
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This is the plugin I use for Valve games and 3ds Max, http://www.wunderboy.org/3dapps.php EDIT: I have tried to use this with Street Fighter IV a good while ago, and I think I had it working at -some- point with importing models, but I don't remember honestly. Perhaps collaboratively we could try and get this working? Do you have any kind of messaging program like steam or windows live? Double edit: I'm really not a fan of blender, I don't know what milkshape is like, but blender is just very confusing and honestly, counter intuitive. Edited by Lateralus, Jan 6 2013, 02:58 PM.
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| Monkeygigabuster92 | Jan 7 2013, 07:46 PM Post #37 |
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Haunted by Wesker
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I'm sorry for the incovinience but it seems that the download link for milkshape in that link is disabled in my country so anybody kind enough toupload a new link for me,thanks in advance |
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| Deleted User | Jan 7 2013, 07:50 PM Post #38 |
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hold on |
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| Deleted User | Jan 7 2013, 07:53 PM Post #39 |
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Deleted User
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here : http://www.mediafire.com/?rxvdb2hxc1shp1e |
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| Monkeygigabuster92 | Jan 7 2013, 08:01 PM Post #40 |
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Haunted by Wesker
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Thanks for the files I got one question though,most of XNALARA has its model not spread the leg so I just want to ask what is your way to spread the legs in obj files to rig later? |
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one of my friend is a graphic designer in our office so he has access to good programs, he offered me both Max and Maya for modding and I tried both of them, Maya was quiet overwhelming for me so I just quit from it and Max was indeed user friendly but I failed to find a good smd import/export plug-in for it so I had to drop it. In the end I found blender with right smd import/export plug-ins so I went with that though blender's UI is difficult for new comers in my opinion. If you have correct smd import/export plug-ins for Max I am willing to try it

10:58 AM Jul 11