Welcome Guest [Log In] [Register]

Add Reply
How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :)
Topic Started: Dec 31 2012, 05:42 AM (8,317 Views)
Deleted User
Deleted User

@ Sega :
when you want to rig a material to a special bone, first in milkshape when you try it crash but sometimes when you import it and export it from blender you can rig this bone, I noticed blender changes totally skeleton order but it doesn't affect the animation in game

About C, giving a name to the material, I write this on purpose so those who are learning rigging stuff also learn to give a name to their material (less problem in the emm later)
Quote Post Goto Top
 
Lateralus

So I take it there's still no way to do this in 3DS Max?
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

I think it can be done in 3DS Max, afterall it is a full fledge modelling program but I haven't used it myself so don't know for sure.
Quote Post Goto Top
 
Lateralus

BrutalAce
Jan 6 2013, 09:04 AM
I think it can be done in 3DS Max, afterall it is a full fledge modelling program but I haven't used it myself so don't know for sure.
I only ask because I am most familiar with 3DS Max, and it is actually super user friendly and easy to learn. If you ever choose to try it out, I could probably be of assistance to you :).
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

Thanks man :) one of my friend is a graphic designer in our office so he has access to good programs, he offered me both Max and Maya for modding and I tried both of them, Maya was quiet overwhelming for me so I just quit from it and Max was indeed user friendly but I failed to find a good smd import/export plug-in for it so I had to drop it. In the end I found blender with right smd import/export plug-ins so I went with that though blender's UI is difficult for new comers in my opinion. If you have correct smd import/export plug-ins for Max I am willing to try it :)
Quote Post Goto Top
 
Lateralus

BrutalAce
Jan 6 2013, 10:50 AM
Thanks man :) one of my friend is a graphic designer in our office so he has access to good programs, he offered me both Max and Maya for modding and I tried both of them, Maya was quiet overwhelming for me so I just quit from it and Max was indeed user friendly but I failed to find a good smd import/export plug-in for it so I had to drop it. In the end I found blender with right smd import/export plug-ins so I went with that though blender's UI is difficult for new comers in my opinion. If you have correct smd import/export plug-ins for Max I am willing to try it :)
This is the plugin I use for Valve games and 3ds Max, http://www.wunderboy.org/3dapps.php

EDIT: I have tried to use this with Street Fighter IV a good while ago, and I think I had it working at -some- point with importing models, but I don't remember honestly. Perhaps collaboratively we could try and get this working? Do you have any kind of messaging program like steam or windows live?

Double edit: I'm really not a fan of blender, I don't know what milkshape is like, but blender is just very confusing and honestly, counter intuitive.
Edited by Lateralus, Jan 6 2013, 02:58 PM.
Offline Profile Quote Post Goto Top
 
Monkeygigabuster92
Member Avatar
Haunted by Wesker
I'm sorry for the incovinience but it seems that the download link for milkshape in that link is disabled in my country so anybody kind enough toupload a new link for me,thanks in advance
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

hold on
Quote Post Goto Top
 
Deleted User
Deleted User

here : http://www.mediafire.com/?rxvdb2hxc1shp1e
Quote Post Goto Top
 
Monkeygigabuster92
Member Avatar
Haunted by Wesker
khaledantar666
Jan 7 2013, 07:53 PM
Thanks for the files
I got one question though,most of XNALARA has its model not spread the leg so I just want to ask what is your way to spread the legs in obj files to rig later?
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Learn More · Register Now
Go to Next Page
« Previous Topic · Tutorials and Tools · Next Topic »
Add Reply