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How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :)
Topic Started: Dec 31 2012, 05:42 AM (8,316 Views)
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You're welcome man, I just use misfit to spread legs and it sometimes requires an extra amount of work to get done correctly
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here is the final link : http://www.mediafire.com/?rxvdb2hxc1shp1e
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Monkeygigabuster92
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khaledantar666
Jan 7 2013, 08:05 PM
You're welcome man, I just use misfit to spread legs and it sometimes requires an extra amount of work to get done correctly
thanks for the information
Can we rig the finger with Milkshape
I don't mind the amount of time
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yes fingers can be rigged but first your "source" model's fingers must match perfectly target's fingers otherwise we will get the "stretched" fingers :D
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Monkeygigabuster92
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khaledantar666
Jan 7 2013, 08:08 PM
yes fingers can be rigged but first your "source" model's fingers must match perfectly target's fingers otherwise we will get the "stretched" fingers :D
Got it
Ok I'll be pausing modding for a while to learn rigging
Thanks for the tip man
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Hi,

I want to add that the legs can be easily spread using XNALara Studio (the model you're using should be from XNALara though). That is what I did while creating the Ninja Gaiden mod. We can certainly use misfit3d to do this but it requires a lot of work and the risk of making the mesh go ugly. Take a look at this.

Posted Image

Posted Image

Credit for this goes to Segadordelinks, he told me about this neat trick :)
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great stuff ace, it makes things much easier ! :)
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@ Monkeygigabuster : Take your time man, I'm expecting from you greatest mods :)
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khaledantar666
Jan 7 2013, 08:18 PM
great stuff ace, it makes things much easier ! :)
Thanks bro, indeed it makes the first step much easier. You get precise control on every body part so for example if you're rigging fingers and want them a bit close or far you can do that too ;)
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moedjoer
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khaledantar666
Jan 7 2013, 08:08 PM
yes fingers can be rigged but first your "source" model's fingers must match perfectly target's fingers otherwise we will get the "stretched" fingers :D
I give up on that -_-
it's really hard to made the finger model fit perfectly with the target
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