| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
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| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,316 Views) | |
| Deleted User | Jan 7 2013, 08:05 PM Post #41 |
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You're welcome man, I just use misfit to spread legs and it sometimes requires an extra amount of work to get done correctly |
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| Deleted User | Jan 7 2013, 08:06 PM Post #42 |
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here is the final link : http://www.mediafire.com/?rxvdb2hxc1shp1e |
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| Monkeygigabuster92 | Jan 7 2013, 08:06 PM Post #43 |
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Haunted by Wesker
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thanks for the information Can we rig the finger with Milkshape I don't mind the amount of time |
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| Deleted User | Jan 7 2013, 08:08 PM Post #44 |
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yes fingers can be rigged but first your "source" model's fingers must match perfectly target's fingers otherwise we will get the "stretched" fingers
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| Monkeygigabuster92 | Jan 7 2013, 08:12 PM Post #45 |
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Haunted by Wesker
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Got it Ok I'll be pausing modding for a while to learn rigging Thanks for the tip man |
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| Deleted User | Jan 7 2013, 08:16 PM Post #46 |
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Hi, I want to add that the legs can be easily spread using XNALara Studio (the model you're using should be from XNALara though). That is what I did while creating the Ninja Gaiden mod. We can certainly use misfit3d to do this but it requires a lot of work and the risk of making the mesh go ugly. Take a look at this. ![]() ![]() Credit for this goes to Segadordelinks, he told me about this neat trick
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| Deleted User | Jan 7 2013, 08:18 PM Post #47 |
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great stuff ace, it makes things much easier !
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| Deleted User | Jan 7 2013, 08:35 PM Post #48 |
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@ Monkeygigabuster : Take your time man, I'm expecting from you greatest mods
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| Deleted User | Jan 7 2013, 08:49 PM Post #49 |
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Deleted User
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Thanks bro, indeed it makes the first step much easier. You get precise control on every body part so for example if you're rigging fingers and want them a bit close or far you can do that too
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| moedjoer | Jan 7 2013, 09:34 PM Post #50 |
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I give up on that it's really hard to made the finger model fit perfectly with the target |
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