| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
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| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,315 Views) | |
| Monkeygigabuster92 | Jan 10 2013, 10:14 AM Post #51 |
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Haunted by Wesker
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Can you put preview for this procedure I still haven't figured out what i have to extract from EMO files too(not to mention i can find the show button in Joints) |
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| Deleted User | Jan 10 2013, 11:03 AM Post #52 |
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Deleted User
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sure, I'll post a picture
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| Deleted User | Jan 10 2013, 11:32 AM Post #53 |
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Deleted User
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see this example on Kazuya's body :
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| bbb | Jan 10 2013, 01:16 PM Post #54 |
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Does anyone know of an SMD plug in for maya that doesnt require me to download steam and sdk engine to export? |
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| Slowair6 | Jan 11 2013, 04:07 AM Post #55 |
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Thank you |
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| mofudahafuzu | Jan 13 2013, 02:11 PM Post #56 |
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* Example used in this tutorial : Putting Kenshiro's armor (a downloaded obj) on Kazuya's body where can i get any part (a downloaded obj)...? |
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| Deleted User | Jan 13 2013, 04:19 PM Post #57 |
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Deleted User
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here : http://www.tombraiderforums.com/showthread.php?t=151335 |
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| TekkenGamer | Feb 26 2013, 10:45 AM Post #58 |
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Hello! Very good tutorial! But I've a problem! The registration Name and Code doesn't work! Please help me!
Edited by TekkenGamer, Feb 26 2013, 10:50 AM.
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| Deleted User | May 30 2013, 04:23 AM Post #59 |
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Deleted User
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I found a way to be able to rig any bone you want in Milkshape without crash ![]() Since Milkshape use Half-Life 2 smd format, he can handle only 128 bones so the bone number 129 and below will crash Milkshape as they are not recognized So here is a way to avoid the problem and rig any bone :
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| Deleted User | May 30 2013, 05:10 AM Post #60 |
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Deleted User
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That's a good addition bro ![]() I often rig small parts manually but I do so in blender because of stability issues and my bad habit of not saving the work often so I guess this will make life easier, thanks. |
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10:58 AM Jul 11