| How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :) | |
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| Tweet Topic Started: Dec 31 2012, 05:42 AM (8,314 Views) | |
| Deleted User | May 30 2013, 05:47 AM Post #61 |
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You're welcome bro
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| streetfighterrox | Jun 26 2013, 09:01 PM Post #62 |
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can u make tutorial on how to make faces from random models, like you did with one of your mods? |
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| Deleted User | Jun 27 2013, 08:37 AM Post #63 |
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Deleted User
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I don't understand the question, can you explain ? |
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| streetfighterrox | Jun 27 2013, 11:50 AM Post #64 |
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like with your Nina - SAMARA (Mass Effect) mod. you made a custom face. i wanna do that with Lee. |
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| Deleted User | Jun 27 2013, 12:05 PM Post #65 |
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Deleted User
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You use the weight transfer but before you adjust Lee's face prportions to the target character |
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| streetfighterrox | Jun 27 2013, 12:42 PM Post #66 |
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yeah... but, i have no idea how to do that
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| Deleted User | Jun 27 2013, 12:48 PM Post #67 |
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Deleted User
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this forum is full of tutorials mate, it's well explained |
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| streetfighterrox | Jun 28 2013, 04:29 PM Post #68 |
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cant find one to help me with the face |
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| Deleted User | Jun 28 2013, 04:45 PM Post #69 |
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@Streetfighterrox Face rigging work exactly like general rigging but requires more precise work and there is no room for mistake because a slight bit of mistake is easily visible when your character makes different face expressions. Also it has many delicate things to take care of for example mouth piece, eye sockets, eye balls so a mix of weight transfer + manual rigging is required (tutorials of both methods are available). Not trying to demotivate you here but are you sure you have enough practice with general rigging that you want to go for face rigging ? it is not something that can be done quickly and easily otherwise it will give you really bad results. |
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| Deleted User | Jun 28 2013, 05:14 PM Post #70 |
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Deleted User
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amen |
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10:58 AM Jul 11