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How to manually rig bones using Milkshape; UPDATE : How to rig any bone you want without crash :)
Topic Started: Dec 31 2012, 05:42 AM (8,312 Views)
Monkeygigabuster92
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Haunted by Wesker
My true attention for Slim Bob was to create Slim Bob based on Hwoarang body and then use ske swap but it fails miserably due to unique physical traits of Bob,turns out it only works on Hwoarang himself so I scarps that idea and stay back to cosplay theme again
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What a waste to abandon Slim Bob for Bob but It is impossible task for me right now
Edited by Monkeygigabuster92, Jun 28 2013, 05:49 PM.
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Deleted User
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@Monkey

You can still rig Slim bob's face on Hwoarang for more slim bob experience if you want, they have similar looking face IMO.
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Monkeygigabuster92
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Haunted by Wesker
BrutalAce
Jun 28 2013, 06:17 PM
@Monkey

You can still rig Slim bob's face on Hwoarang for more slim bob experience if you want, they have similar looking face IMO.
Yeah,If Slim Bob was meant for Hwoarang than I'm happier with cosplay theme
Heavy guy should be assigned specially for Masterwar only, :P
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Deleted User
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@Monkey

LOL, then Maester will rig slim bob on Zangief :D
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streetfighterrox
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BrutalAce
Jun 28 2013, 04:45 PM
@Streetfighterrox

Face rigging work exactly like general rigging but requires more precise work and there is no room for mistake because a slight bit of mistake is easily visible when your character makes different face expressions. Also it has many delicate things to take care of for example mouth piece, eye sockets, eye balls so a mix of weight transfer + manual rigging is required (tutorials of both methods are available).

Not trying to demotivate you here but are you sure you have enough practice with general rigging that you want to go for face rigging ? it is not something that can be done quickly and easily otherwise it will give you really bad results.
so no, i guess?
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MaesterWar
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Hey, Hey why you talking about me...Hey Hey Heyyyyyyyyyyyyyyyyyyyyyyyyy!

Hey

you are right that sounds like something MaeSteR might do..hmmmm

new quote..."Sounds like something MaeSteR would do."

LOL
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Blurose

HI, I registered on this site to just ask about this particular problem I am having about Milkshape3D crashing when I try to assign vertexes to a bone. The solution above about renaming a bone to avoid crashes is not working. Most of the time I click "Draw vertices with bones colors" Milkshape3D crashes.

What I do is:
select the bones I want to assign to.
then slect wireframe with "Draw vertices with bones colors" off
I select a few faces or vertices that I want to assign to the bone
I click assign
NOTHING happens.
When I click SelAssigned or SelUnAssigned nothing is highlighted and there is nothing assigned.


Is anyone here willing to guide me through the steps to make this worK?
Edited by Blurose, Jan 3 2017, 07:11 PM.
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