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TUTORIAL - How to prevent same emo crashing issue workaround
Topic Started: May 28 2013, 10:38 AM (4,392 Views)
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@Robhal

Thank you bro :)

@Khaled

Maybe we are missing out something or doing it wrong that's causing the iruzumi code to not work, because it's strange that the mods you make work fine on our PCs too.
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bbb

Looks like a lot went on while I was asleep, glad to see a lot of the issues were fixed :) . If I'm not mistaken, all that is left is the monkey face issue?
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@bbb

Where are you boy ? it's 3014 now, oh you must be sleeping in time machine :D
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bbb

@BrutalAce - Its 3014? How are all of you still alive? and why hasn't any mods been released in the last 1001 years? :D
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robhal
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Pegasus Ryu Sei Ken!

@bbb:
The monkeyface occur because one of the compatible mods use different skeleton, like Ryu and Evil Ryu. That's my theory. So to solve this, all compatible mods must use the same skeleton (e.g: don't use skelswap on one of the mods).

@BrutalAce:
Bro, we have missed The Witcher 3 then, since it's already 100 decades. :)
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bbb

@robhal -

I never used skelswap before, I have a question about it. what would be the difference between using say for example, injecting sakura's skeleton into Asuka's emo to build an asuka mod, and building an asuka mod on sakura's emo and just renaming the file?
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robhal
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Pegasus Ryu Sei Ken!

@bbb:
I think the difference is if we inject sakura's skeleton in asuka emo, we get sakura' body height within asuka emo. And if we use sakura emo to build asuka mod, we get all sakura's animation bone to use in asuka mod.

So I think it's the body height. Just at Khaled's Poison Bayonetta (based on Asuka C3) or Nina -Reiko Mishima (use Lili emo).
We must ask Khaled himself for this matter.
Edited by robhal, Jun 1 2013, 11:31 PM.
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Indeed bro, it's the body height

"injecting sakura's skeleton into Asuka's emo to build an asuka mod" : Asuka will have Sakura's skeleton, so if Asuka's face and body are not adjusted to sakura, she will be deformed, unless you use Sakura's face and body

"building an asuka mod on sakura's emo and just renaming the file" : the emo conserves Sakura skeleton position, and of course Asuka's face and body will be deformed if not adjusted unless you use Sakura's face and body

There is a simple rule in the skeleton injecting stuff : who gives the face, gives the skeleton (the body is much easier to match if it's not compatible) ;)

EDIT : Forgot to say, sometimes injecting only the skeleton (without adjustements) is enough to correct everything but it doesn't work everytime (Cole/Lars example)

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I think it wasn't very clear bro, so I wrote a quick tutorial about it, check this :

http://w11.zetaboards.com/SFxT_Mods/topic/8854670/1/
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bbb

Thanks for the tutorial khaled :) . So just to make sure, If I want Asuka's face, and Sakura's skirt animation, I inject Asuka's skeleton into Sakura's emo?
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