| TUTORIAL - How to prevent same emo crashing issue workaround | |
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| Tweet Topic Started: May 28 2013, 10:38 AM (4,390 Views) | |
| Deleted User | Jun 3 2013, 04:17 AM Post #41 |
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Deleted User
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I'm sorry but Jun isn't based on Julia ? |
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| robhal | Jun 3 2013, 04:33 AM Post #42 |
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Pegasus Ryu Sei Ken!
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Jun is based on Asuka. |
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| Deleted User | Jun 3 2013, 04:38 AM Post #43 |
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Deleted User
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@Khaled No I think he's trying to make a Jun outfit (From Tekken) on Asuka as they are similar looking but that outfit has skirt which requires animation so he is trying to use Sakura emo for skirt animation but needs Asuka skeleton as well. The problem is when he makes the emo compatible with Sakura (by keeping all Sakura emgs intact) then he gets monkey face when he load both outfits together as Sakura emgs load on Asuka skeleton. I guess I am sounding very confusing ![]() In simple words, compatible emo workaround only work with same character mods like the Morrigan pack, they all are Lilis basically so they won't cause any monkey face when loaded together but any other character using a different skeleton in Lili's emo will cause monkey face when loaded with an emo that is compatible with that mod but using Lili's skeleton LOL ![]() Bottom line of the story: only one skeleton can be loaded at a time, but there are exceptions like you said earlier that Kazuya/Jin and Ryu/Ken use same skeleton so their mods can be made compatible with each other. |
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| Deleted User | Jun 3 2013, 04:55 AM Post #44 |
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Deleted User
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@ bbb & Robhal & Ace : Sorry guys, I forgot to use my brain today XD in this case the method 2 of my tutorial is the only solution to the problem : Since Sakura and ASUKA/jun (my bad ) uses the same emo so Sakura should left as she is (original) Sakura skeleton must be conserved and the Jun mod (wich is builded into Sakura emo) must be adjusted to Sakura's proportions
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| Deleted User | Jun 3 2013, 05:25 AM Post #45 |
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Deleted User
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@Khaled It happens bro, remember my question of how matedit works ? ![]() About your solution, yes you're right either we should use the original skeleton and make a normal (incompatible) emo or we should adjust the target character to skeleton of character that we want to make compatible. |
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| Deleted User | Jun 3 2013, 05:39 AM Post #46 |
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Deleted User
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Wow the discussion is becoming very "space" these days XD![]() My solution is for compatible mod : keep Sakura's skeleton and append all Asuka/Jun emg into Sakura's emo, adjust Jun to Sakura's body proportions, edit the emm to alphatest the unwanted emg for each character
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| Deleted User | Jun 3 2013, 05:58 AM Post #47 |
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Deleted User
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@Khaled That's evolution bro ![]() EDIT: For me I just stick with old incompatible emo method, I guess I am done with working over 33 new emgs and 45 dds files. |
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| Deleted User | Jun 3 2013, 06:02 AM Post #48 |
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Deleted User
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Evolution ?
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| Deleted User | Jun 3 2013, 06:05 AM Post #49 |
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Deleted User
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@Khaled Yeah the more we get advanced in modding the more we bring creative ideas, since we can't find a proper way of preventing same emo crashing issue, bbb's workaround method is the evolution
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| Deleted User | Jun 3 2013, 06:09 AM Post #50 |
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Deleted User
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You're right bro, you know there is "someting" in the emo (or another file maybe) that tell the game it's the same emo if another mod use it, we need to find it to solve the problem once and for all EDIT : solution number 1 : find the emo "identification" and succeed to change it for every mod, solution number 2 : force the game to read/load the emo for every mod |
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) uses the same emo so Sakura should left as she is (original) Sakura skeleton must be conserved and the Jun mod (wich is builded into Sakura emo) must be adjusted to Sakura's proportions


11:04 AM Jul 11